Update 1.1.1 Patch Notes - March 25, 2025

Haven’t been able to play, but a quick question: does this patch fix upgrading units attached to commanders? Having the game exit the commander screen after every upgrade is definitely a choice. Not a good choice, especially when you have five commanders, but it’s a choice.
 
I chose Bulgaria in the Exploration Age and my four neighbors declared on me shortly after the Age began. My oh my, Bulgaria is strong. I have no incentive to go for peace at this point. I can pillage several buildings or improvements per turn, allowing Towns to grow really fast and my cities to complete Wonders incredibly fast.
 
I chose Bulgaria in the Exploration Age and my four neighbors declared on me shortly after the Age began. My oh my, Bulgaria is strong. I have no incentive to go for peace at this point. I can pillage several buildings or improvements per turn, allowing Towns to grow really fast and my cities to complete Wonders incredibly fast.
Time for a nerf! 😭
 
For the city and commander renaming, I do wish they'd added a randomizer button as well. They already have all the names they need for that.
Decided to make my own dreams come true - Commander name randomizer coming soon using the Civ6 name pools:

1742993691841.png
1742993718753.webp

1742993731780.webp
1742993749597.webp


Also building out an option to pull from CitizenNames instead and add a rank prefix (e.g. Field Marshal Antonio). But unfortunately will require providing CitizenNames for most civs, as very few of them have any.
 
Time for a nerf! 😭
I'm afraid so. Not only is pillaging powering my entire economy, the other civs are in shambles. They rebuild what they can, only for my Bolyar armies to sweep through and lay waste again. They are further hindered by war weariness due to my high war score against all of them. I may not be taking their cities, but their cities are effectively producing only for my benefit. It's incredibly one-sided.
 
As expected, the QoL changes and bug fixes are what I found most exciting.

No mention of fixing the Britain unlock bug, though, and I also don’t see fixes to some Shawnee abilities. Maybe they got ninja-fixed? I think Dogo Onsen fix was not documented either during 1.1.0, but I could be wrong.


Welp, we can put that debate to rest @stealth_nsk
That made me so mad. Because they never announced that the bad doggo was now a good doggo I continued to never build it. Eventually I built it in one game because I was about to win anyway and found they had stealth-fixed it. I wonder how they can justify not listing some changes and how they decide which changes should be a surprise.
 
I have to say the new map settings are breathing life into Civ7. Previously, you definitely got a reasonable feel for what a map was going to look like from just your starting position as they were so same-y...
Yes, it's pretty fun now. I still wait for non-rectangular game zones in the future, but game diversity increased by a lot.
 
So a regular game of Civ VII then :lol:
Literal shambles. Future archeologists will excavate their cities, finding multiple stratas of ash. They will call it the Age of Bulgarian Primacy.
 
Finished a game on deity last night with the new patch, even though I still think the modern age techs should be rearranged a bit, the new patch made the age last almost 100 turns. It definitely feels a bit better paced; almost everyone also got their ideologies in a reasonable time and the tech leader even managed to get 3/3 science legacy points before I secured an economic victory. I was playing as the Mughals though so the scaling hit even harder.
 
Haven’t been able to play, but a quick question: does this patch fix upgrading units attached to commanders? Having the game exit the commander screen after every upgrade is definitely a choice. Not a good choice, especially when you have five commanders, but it’s a choice.
Not exactly that, but iirc on the stream one of them mentioned a button to upgrade all units in a commander at once that they'd been using a lot from a future build.
 
  • Linux, MacOS
    • Fixed cursor issues on MacOS and Linux.

Does anyone else have the problem with the new patch that at the bottom of the screen, the cursor is displayed like half a button above what it clicks? (So basically, if you try to click the lower half of the button it does not register.) In 1.1.0, this did not happen
 
There might be a misunderstanding here: you keep the points that you've previously reached, even if your cities are converted to another religion. If you reached the golden age, you benefit from that, even if you end the age with only 8 legacy points for Non Sufficit Orbis. So, the last turn has no impact on what you can take to the modern age. It also doesn't affect challenges, as you get the rewards as soon as you fill out the path.

In that case it's more of a UI problem then. When I see the progress bar going down I get concerned.

I am glad for city renaming this patch, although I have yet to use it. I probably should have, some of the Indian city names for my exploration age India are quite long. The name was so long, it took me a second to find where the religion indicator on my city was. It's good to have that option.

And I have yet to rename one of my commanders, but if I ever have a war heavy focus game I will.
 
Having finished a game with the new patch... My thoughts are:

1) The Map changes are going to enormously add to the replayability of the game. While the previous scripts were probably better if you wanted to make competitive multiplayer work, they were extremely same-y, and having more unpredictable maps is a breath of fresh air.
2) This is more for the 2nd half of crossroads, but no antiquity civs added feels weird when setting up a game. Unless you go for a late start you are setting up to plan for something later, and it feels awkward. I didn't end up with a path where Bulgaria or Nepal made sense so I just bypassed them for now. I'm sure I'll play them, but no antiquity civ feels like having to wait to open your christmas present as a kid.
3) Modern has been slowed down... Slightly... Not much.... Not enough... And it felt a little like it was being slowed down arbitrarily. Every change so far is an improvement, but I also feel like we're edging closer to an acknowledgement that the game would work best with just a score victory. The victory projects feel like shoe-horning a "sudden death" victory. And I'm not sure what is gained by this? Feeling less like the digital board game that it is? Wanting a feeling of finality?
4) I played Maya and Hawai'i - and both still feel fine and are very fun! People talking about them getting nerfed into oblivion are off the mark I suspect.
5) Bolivar? More like Boringvar. The free constructible and building in unrest feel mediocre at best. +1 war support is a momento, and if I want to go down that route I'd play Harriet Tubman. Weakest and least fun leader?
6) 3 of those last 4 points were pretty negative, but they are all completely outweighed by point 1. The patch could have been nothing but a map rework and it would still have been amazing. Great Job!
 
Back
Top Bottom