UU Settler?

FrenziedEye

Chieftain
Joined
Jan 23, 2007
Messages
13
hmm.. i think this is going to be my last question for a while.

I dunno if this has been asked, but I was looking through some other threads about UU's and I was wondering if a settler UU would be handy?

Like for example maybe a settler that can defend? or move 5 steps(over exaggerated) - representing some nomadic civ? Does anyone think this overpowers the civ?

Ridiculous idea: And since barbarians can spawn anywhere a fog of war exists, why not the UU settler being able to settle in any fog-of-war location that has already been explored within a 5 tile radius from any established city when playing as barbs?

Also, how come there's no official UU for ships or planes. (besides mods) I don't get it? Does it have to be land units? Well at least India has variety but that's about it.

Thanks for all the answers in advance.:goodjob:
 
lol I Wouldn't want an overpower UU Settler. If I had to make one, I'd make a UU Settler that has 3 movement points and make sure the leader with that UU doesn't have either the Imp or Exp trait.

3 Movement point would make that unit quite useful combined with a Chariot as a defender, you could move two squares and settle on the 3rd movement and they can run away from wolfs.

I Wouldn't want a defending settler, I can see it only have 1 or 2 strength max, therefore it wouldn't be useful once barb archers are appearing, although you'll probably have 1 turn of grace if your unlucky and your defender dies they can't capture your settler I guess.

there's also the fact that your UU settler has a very short lifespan, once the initial expansion phase finishes, there's no use for it, unless you play a terra map.
 
I Wouldn't want a defending settler, I can see it only have 1 or 2 strength max, therefore it wouldn't be useful once barb archers are appearing, although you'll probably have 1 turn of grace if your unlucky and your defender dies they can't capture your settler I guess.


LOL...wouldn't it be funny if the settler did survive but had like .5 hit points left??

Does that mean the population of the city founded is 1/2??!

Hey what about a settler that automatically starts with 2 population?

Or what about a combo of all these traits mentioned? XD
 
Settler +1 move sounds like a nice little (if risky) boost. Ragnar has UU boat, all of them, +1 movement.
 
i like the 2 pop idea maybe for a civ that is known to have moved large groups of people, for a fast settler the US could be a candidate as it was the last great land mas to be settled on.
 
I don't know - I don't think I'd like the idea of a unique settler unit very much. As pointed out by kniteowl, there really isn't a ton of use for them after the game plays on for a little while, and yet, at the same time, it would give an unfair advantage on the terra map because it would have two lifespans, whereas all other unique units just have one (aside from India's fast worker). It really isn't a unit that you'd get a whole lot of use out of at any rate, because you create settlers with the intent to basically "suicide" them, by founding a city. So you spend twenty some turns to make your unique unit, only for it to be gone about five turns later... I don't know, I don't really like the idea. It's an interesting thought, though.
 
It's called the stonehenge, or if you're settling along the river, just go discover hinduism or buddhism. The "monument" should come fast enough.

I'm also an advocate of the settler UU idea for the US, in place of the Navy Seal, which weren't really better than other marines.

Or actually, a better idea:

Wagon settlers: replaces explorers
requires horses, the wheel
100 hammers

4 strength, 2 movement
Can only defend
produces 1 warrior when settling
 
Wagon settlers: replaces explorers
requires horses, the wheel
100 hammers

4 strength, 2 movement
Can only defend
produces 1 warrior when settling

Wagon Train ftmfw.

I love this idea. America already has the worst UU ever, and they did have tons of Wagon Trains when settling the west.

This would be a perfect replacement, imo.
 
For some reason, In my games I created a "Nomadic" leader trait.
I think the bonus's were a

Free Custom Promotion that decreased movement cost and increased withdrawel % (Called Nomad)
+200% Shields to Settler Production (i.e. make settlers take longer to build)
+100% Shields to Worker Production (likewise)

There was a 4th "ability" but I forgot what I had it at (its been a while since I played Civ).

Anyway, I put 4 or so Leaders in the game w/ appropriate Civs and gave them UU's 1 of them was the Caananites. I gave them a Unique Settler, one with added movement . It seemed to work out "ok"

For what its worth, I liked the idea of a Nomadic leader
 
I would imagine a Nomadic leader would also have the ability to move a city.

You'd probably have to restrict the size to <6 or something and/or penalize it by a certain &#37; of its culture.

I'm not sure how beneficial this would be, but there have been enough times when I wanted to move a city or build it out-of-place to facilitate early growth that I could see myself using it at least a few times.

Maybe to keep it moderately viable in the late game they can work resource tiles (only) one tile outside of their fat cross or something.

Who knows.
 
It's called the stonehenge, or if you're settling along the river, just go discover hinduism or buddhism. The "monument" should come fast enough.

I'm also an advocate of the settler UU idea for the US, in place of the Navy Seal, which weren't really better than other marines.

Or actually, a better idea:

Wagon settlers: replaces explorers
requires horses, the wheel
100 hammers

4 strength, 2 movement
Can only defend
produces 1 warrior when settling

I was thinking of something that spawned a worker when the city was founded, but this idea is way, way better.

ftmfw indeed!

PS
 
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