v 25, Bugs/Crashes reporting thread

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Maybe you could use this picture of an ass for the donkey resource? :p

h8l42.png

Hey that's Not nice! :nono::spank:

JosEPh
 
I think there is a bug with connected resoruces appearing in cities. In screen one I have a pumpkin resource connected by trail path to my city, however in screen it doesn't not appear on the list of resoruces. I had a similar problem with my fig resoruce next to my capital (also connected) not showing up for many turns, before finally appearing, seemingly at random. I've attached the saved game as well.

I am playing with the SVN 3423.

Pumpkins, squash and melons are visible on the map long before you can trade them. You have to be able to trade them before they will appear in your city.

Similarly, fig is visible at gathering but not available until natropathy
 
Nothing major, but I got a buildingBuilt event handler error and wanted to post it. No idea what caused it, as I've never gotten this far in the tech tree.

Side Question: Are there plans to make the years scale properly with different game lengths? I'm playing on Epic speed and its weird researching Gunpowder in 665 BC.

http://i.imgur.com/QDZdf.jpg

Don't worry, it didn't freeze the game or anything. The 'Not Responding' is just because my laptop is slow.
 
Nothing major, but I got a buildingBuilt event handler error and wanted to post it. No idea what caused it, as I've never gotten this far in the tech tree.

Side Question: Are there plans to make the years scale properly with different game lengths? I'm playing on Epic speed and its weird researching Gunpowder in 665 BC.

http://i.imgur.com/QDZdf.jpg

Don't worry, it didn't freeze the game or anything. The 'Not Responding' is just because my laptop is slow.

If you have logging on please post your PythonErr.Py file (not the PythonErr2.py that is full of trace prints where as the first one has the actual messages). Thanks.
 
Quote:
Originally Posted by GiuseppeIII
When I load up my saved game a screen pops up saying

Unreadable Save Game

Save Format is not compatible due to missing class
EVENTTRIGGER_NATIVEGOOD_1

When this pops up when i push ok it quits civ 4
Any help would be appreciated Thanks

This is happening to me again using the current svnnit was fixed for a while but is now back again
 
Quote:
Originally Posted by GiuseppeIII
When I load up my saved game a screen pops up saying

Unreadable Save Game

Save Format is not compatible due to missing class
EVENTTRIGGER_NATIVEGOOD_1

When this pops up when i push ok it quits civ 4
Any help would be appreciated Thanks

This is happening to me again using the current svnnit was fixed for a while but is now back again

It is because I am having trouble with the events for extra diplomacy. I may have deleted them off the SVN by mistake.

Edit No they are there. Try deleting all the files in the cache folder that seems to fix things for me.
 
I put RevData back to the way it was, I thought.

The only difference between the old one I am using (which works as far as the Adviser buttons and "Start as Minors" option) and the current one (which doesn't work for "Start as Minors") is that everywhere the current one has "SDToolKitCustom", the old one has "SDToolKit".

Hope that helps.
 
The only difference between the old one I am using (which works as far as the Adviser buttons and "Start as Minors" option) and the current one (which doesn't work for "Start as Minors") is that everywhere the current one has "SDToolKitCustom", the old one has "SDToolKit".

Hope that helps.

AIAndy merged those two awhile back.
 
I put RevData back to the way it was, I thought.

Nope still getting RevInit error, do you want me to do it, i changed the Rev and the Config folder, now i dont get the messages anymore. (but sooner or later the old error will occur again, i am sure).
 
Nope still getting RevInit error, do you want me to do it, i changed the Rev and the Config folder, now i dont get the messages anymore. (but sooner or later the old error will occur again, i am sure).

I removed the changes I made from RevData.py by reverting it, I thought, and made changes to Revolution.py to fix your error. But if you are saying that my "fix" is causing RevolutionInit to not be found, I don't see how that can be, I just changed a None value to a zero value for use in a subtraction.

Put them back the way they were if that gets rid of both the Domestic Adviser and RevWatch problems.
 
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