v 25, Bugs/Crashes reporting thread

Status
Not open for further replies.
Not able to build the Sikh Golden Temple when running no state religion.
But the Scientology Sede can be build, like other Holy Temples of other religions.

 
Latest SVN:

Malagasy, lower sioux and head hunters have no first contact greeting messages (blank instead).
 
Could you please look at the Viewport BUG settings crash as well? It's making things unplayable for me.

I'm about to go out for the evening, but I will tomorrow. Can you confirm the recipe though please - teh save TWICE part is odd - you dont have to do anything in between the saves, just save twice immediately and the second crashes?
 
I'm about to go out for the evening, but I will tomorrow. Can you confirm the recipe though please - teh save TWICE part is odd - you dont have to do anything in between the saves, just save twice immediately and the second crashes?

That is exactly what I do to crash it (on SVN rev 3333), and it is repeatable. I have no idea why, or why I am getting no minidump out of the deal.:confused:
 
CTD at EoT SVN Rev 3333. Repeatable.

2 minidumps and Savegame attached. Ist mini from 1st Ctd, 2nd mini from 2CTD. Save from 2nd CTD.

Moved western Horseman diagonally sw.
Moved Tribe group towards west/sw to site between cocnuts and resin.
Move other Horseman NE.
After all units moved hit EoT button and Desktop we go.

No Viewports
AI EoT speed up on
Auto turn On
No Rev, No Vassals, No FB No City Limits, Barb World On

JosEPh
 
The stack attack is understandable. The way it works is that each unit still attacks separately, just rapidly after each other to make it go faster for you, the player. As the first 3 units use up their movement to make their attacks the stack stays as at least one unit has no movement.
Had Stack Attack made all units attack simultaneously then it would have been a bug, but it doesn't.
Cheers
There are two "Stack Attack" options. The DCM one they do all attack at once. It does cause some problems with our capture slaves code.

It is still bugged, because your last winning unit (assuming all previous units won) should occupy the attacked tile, and now it does NOT.
Also (if DCM SA is enabled) with ONE vs. ONE, you can attack an enemy, win and move away to a totally different tile (with a 1 movement unit).
Open WB give yourself a clubman (movement of one), place next to it eg. a barbarian animal, attack (win), then see for yourself, you can move any direction you want.
 
CTD at EoT SVN Rev 3333. Repeatable.

2 minidumps and Savegame attached. Ist mini from 1st Ctd, 2nd mini from 2CTD. Save from 2nd CTD.

Moved western Horseman diagonally sw.
Moved Tribe group towards west/sw to site between cocnuts and resin.
Move other Horseman NE.
After all units moved hit EoT button and Desktop we go.

No Viewports
AI EoT speed up on
Auto turn On
No Rev, No Vassals, No FB No City Limits, Barb World On

JosEPh

Almost certainly the one I had already fixed (see a couple of posts above yours). Can you confirm that this no longer happens from SVN 3350 and on please...
 
I keep getting memory allocation failures when I try to open my save... it's like 30,000 BC on GEM, and I'm using viewports. Is there any solution for it?
 
I keep getting memory allocation failures when I try to open my save... it's like 30,000 BC on GEM, and I'm using viewports. Is there any solution for it?

GEM takes a LOT of resources. How much memory do you have? (really 4G is a must for GEM unless you are using really quite small viewports maybe)
 
GEM takes a LOT of resources. How much memory do you have? (really 4G is a must for GEM unless you are using really quite small viewports maybe)

Shouldn't be. I tried loading a GEM with a 60 by 40 Viewport, and it used only 1.6 GB of memory, and this was an advanced save (talin's old one). Maybe he needs the 3 GB switch.
 
I think I have 3GB of RAM. My viewport is 30/30.
 
Now I'm having two issues. The first is that when I save my game after setting up the Viewport BUG settings it crashes. The second is that it isn't making a minidump.:(

To reproduce this, Copy the included Usersettings folder over your own, then load the included save and set up the Viewport to be 90/60/2/5. Then save the game twice.

Ok, got round to this - and I cannot reproduce it. Did exactly the above (game loads ok, viewports correct to your settings). Didn't do modifier rebuild. Save twice. Game continues just fine...

Is it onl this game, or is it happening for any game? Can you continue this game if you don't try to save twice in a row?
 
Shouldn't be. I tried loading a GEM with a 60 by 40 Viewport, and it used only 1.6 GB of memory, and this was an advanced save (talin's old one). Maybe he needs the 3 GB switch.

What are you referring to?
 
Status
Not open for further replies.
Back
Top Bottom