A couple of (relatively) minor problems:
v3546
I can't build trained wolves, lions, panthers or bears. Dogs/wardogs line works fine, which is good because the AI is loving their rogues and assassins right now. I checked the pedia, then the XML, and I have all the prerequisites. I even looked in the python for the
canTrain/cannotTrain commands, and nothing. In BUG options, I clicked off "hide untrainable units" in the C2C tab and restarted, and looked carefully through the huge list of greyed out units in my cities, still couldn't find them. Before you ask, yes, I do have the cages in that city and a couple of others thanks to wild animals I managed to find, and yes I do have bronze working.
I'm riding the happy cap here guys! I need to distract my people with cute kitties, puppies and bears, not to mention that 6% science boost in late renaissance
Landmarks keep disappearing. On game loadup, they appear and remain until the start of the next turn or I save the game, then disappear again. Artifical (Alt+S placed) landmarks disappear forever, natural (personalised map, event placed) landmarks still exist somewhere, as cities are still getting named after them (I have that .ini option enabled). Toggling "event signs" off/on in BUG options Map tab makes them reappear again, until the start of next turn or game save.
I'm not using viewports or dynamic great wall (though the great wall does adjust itself to new borders if I restart the game and stays static for that session).
Otherwise, I'm loving things right now. My second largest city is at 600 revolution level and rising thanks almost entirely to crime, I've had to nerf my science simply to pay for all the cops I'm sending in, but I've had to do that by making my cities produce wealth instead of research because raising taxes causes unhappiness and even worse revolution sentiment, and the AI keeps trying to send rogues past my wardog picket line. So, working as intended
