Dropships are naval units which can move over land.![]()
Sneaky, they are a cruiser unit hmm. as far as the promotion goes I will see if I have the game.
Dropships are naval units which can move over land.![]()
Dropships are naval units which can move over land.![]()
I was wondering when someone would notice.
I've been wondering what to do with this. I was thinking to, of course, disallow the capturing of the native life of Planet-friendly faction, but still allow it for the native life of factions with a negative Planet Attitude.
deadliver said:In another instance I received every promotion in the game for my carrier after I killed a sealurk
I cannot replicate this. If you encounter it again and have a save of shortly before it happened, it would be welcome!
1. I get a CTD when I load up Datalinks from the main menu and hover over certain icons, e.g. the tech prerequisite icon for Autarky.
Okay so that Carrier promotion bug came up again. I have attached the saved game. use the carrier in the Hive capital to kill the isle of the deep (i think that is the unit, it will attack the proper one anyhow).
And, wow, a hybrid strategy is overwhelmingly easier to play and massively powerful! After some thinking,
I'm afraid I don't know what could be your problem.
I don't get any new promotions when attacking that IoD.
Could a third person please check what result they get?
Do you have UAC/User Account Control enabled by any chance?
Hmm, it could be interesting for comparison purposes to gather some data how much research and minerals a hybrid and terraform strategy produce on turn 100, 200 & 300.
I had a little idea - probably not a good one, but I thought I should just put it out, maybe it can serve as inspiration for something....but Terraformers need something to compensate to reach similar awesomeness.
I had a little idea - probably not a good one, but I thought I should just put it out, maybe it can serve as inspiration for something.
Give Terraformers the ability to build and use roads. The roads should only work for units controlled by a faction which uses the Terraforming civic and only if the road is not in enemy territory.
How about:
1) Terraformers can move one plot further than others on MagTubes
2) MagTubes can't be built on Xenofungus.
Much easier to implement.![]()
Magtubes come too late for this to matter as much as allowing roads early.
edit: I turned off UAC and still get the same result from the carrier vs. IoD.
Hopefully some other people, both with and without Vista, will try it out and see what their result is.
In the meanwhile, a test you can do: go into the worldbuilder, remove the empath song promotion from the carrier, and then attack. Does the carrier still get promotions for free?
Just did that - not using Vista here - and nothing happens - but I also found out that the game seems to use "random seed on reload", because sometimes the carrier dies, sometimes not (when I use it as the first unit to attack the stack of natives).Hopefully some other people, both with and without Vista, will try it out and see what their result is.