Maniac
Apolyton Sage
So, from my point of view, making base bombardment inherent of artillery and cruiser units would make their role and niche much clearer (that would help new players as well).
I think giving inherent bombard ability to Armor would make the unit too powerful for so little research. Though I could give some inherent bombardment to the cruiser units and Mass Driver/Behemoth.
I indeed plan to turn collateral damage into a special ability. I'm not sure what numbers would fit though. Any suggestions on what inherent collateral damage cruisers and artillery should do, and what the special ability and promotions should give?
Judging from Wikipedia, Flechette seems mostly anti-personnel by the way.
Anyway, even if you don't want to go with that, I think that the "accuracy" spec ab should be renamed to "siege mortar" or something along these lines to make clear what it's used for.
'Heavy Artillery'?
I made a strange observation in my current game (started under 11d), continued under e) and f)) regarding Deidre and her civic choices.
Aha, great! With help from your save I've been able to finally fix this one.
