Few things i found:
- Ally makes stupid offers every turn, like shoes as gift..... also how can i brake the alliance?
- AI is not smart in trading at all, they selling things, like corporations for a few gold. Not all the time, but it should not to happen at anytime.
- Snipers, which are limited to 5 if im correct, can be upgraded inside the alliance border, and if they are more advanced, you can make your old snipers and upgrade them to modern snipers again. On this way you can create many as you want, maybe with other units?
- Young forest should looks like a forest, but its looks like an empty farm
- Submarines are do not defending the fishing boats if they are on a same tile, and i set them to sentry. Not a big thing, ships does. But they are not leaving my borders when i send them to explore.
- If i send units to auto border patrol, they are hunt down themselves slowly. Why they are not healing after a battle, like in auto explore?
- There is a small graphics bug when i plant something like savannah, but after i create improvement with a worker, looks fine.
- In the modern era, i created a spy, and sended to steal some money from the strongest player treasury, and he stole all of the money of that player, which put down that civ to the 3rd-4th place within a few turns. They have been attacked on other way as well, but they were really strong before.. so is this a bug? AI also should use their spies more often.
- Where can i see what national and world wonder i have already built in the city and how many left? I think thats also a lot of work, but maybe on the city screen, tabs can be use on a left side for make the buildings separate, like on resources side? This would make the buildings more clearly visible.
Also finishing wonders with money is? they should work on the same way as projects. Maybe money can spend on national but cannot spend on world wonders to finish them? Can i see somewhere in the game whos started to build a world wonder before i do? so i dont waste pp if the ai finish it before me.
- Please make an option to settle new city on any tile excluding water of course.
- The AI build their cities for 3 tiles or for 2? So from the beginning, the AI keep enough distance between the cities? AI knows about the 3 tile option? If i turn the 3 tile option on or off, the AI "thinking" between the two option?
- Cannot see difference between the railroad and electric railroad on the map, so if i wanna upgrade my trade network, but only the most important routes for the units, its just a work to find the old railways..
- From the Industrial era, gallows and others are not looking so good in cities. They are not visible on the cityscreen but they still works, and needs to demolish them manually. I know i can upgrade them to lethal injection, but in my world, peoples, except soldiers, just not die
I have built enough jail and asylum for them if they are going crazy
- How can be any city full of happiness because of wonder or anything?
Reality is between good and bad, always. The buildings, wonders and everything which affect the city or the game, should be more balanced, just to make it more real.
In the modern era where iam at the moment the game is too easy...
1: Australia is my ally, he still make that offers...
2: I just feel like i own too many corporations
3: You can find my upgraded snipers next to Tabriz , about 15 i made
4: Check the young forests..
5: Submarines, even if i sended them to explore, they still not leaving my borders..
6: Auto border patrol, units are just not healing after battles
7: Savannah as plantation looks to bright green
8: About a stolen money, and hows that changed the game, i cannot show anything
9: Difference between railroads and electric ones, you can see it
Most of them are just in the game, those bugs? just what i posted, cant explain it other way..
The borders around Eridu, iam not sure, maybe my relation with the next civ, or that looks how its because of the realistic culture spread?