strategyonly
C2C Supreme Commander
I have a unit that i wanted to go NW, but instead took a weird move and went south, see attached?? Even when i tried to GO NW, he just refused.
SVN 2074

SVN 2074
I have a unit that i wanted to go NW, but instead took a weird move and went south, see attached?? Even when i tried to GO NW, he just refused.
SVN 2074
Hmm. Is it intended that;
1. Once Foundry can be built new cities can't build Forge and thus can not ever build Armourer, Bronzesmith, Coppersmith, Goldsmith, Guild Hall, Ironsmith, Townclock (and subsequently Automation Clock with Clockpunk), and The Colossus (less important I suppose, should have been built by then)?
2. After having built Foundry in any city if a mining resource pops you still can't build the respective smith building for it as it requires Forge?
3. Opera House with ClockPunk can be replaced by Orchestrion Theater and thus make Sydney Opera House and Modern Art Theatre impossible to build as well as having to build Bolshoi before upgrading the city's Opera House with Orchestrion Theater?
Cheers
any luck yet in getting the Seal and Walrus, as well as the Mammoth resource to place correctly? As it is now, I go into WB before starting and place them around the tundra in the north and south so their are some out there.
Latest SVN: getting an error message when I try to go into the City Advisor (F1) screen. Here's the message I am getting and a save game for when it happens; I get the error if I hit F1 immediately after loading.
Looks like something in the city, a unit or building, is exerting a Zone of Control (ZoC) which means you can't move from a plot next to it to another plot next to it unless you move away first.
I think we need to figure out some way of showing this and the "must reduce defense to zero". I would suggest replacing that "rook" icon. Have the rook before the defense value if no ZoC or D2Z then one each for ZoC and D2Z plus one more for both.
Can't move boat into upper plots for some reason...
->savegame<-
Same problem like SO has with nearby city - route shows that I can't move archer to the city from nearby plot, but if I click it actually does. Unlike the boat which can't move.
Got it, just never tried to move work boat without escort beforeWork boats aren't allowed to reveal map, which it would do if it moved to that plot. It stops the AI sending out lots of work boats to explore only to have them eaten by sea life. It has been this way since RoM.![]()
The reason for that error is that some building class info has an empty or missing Type.Latest SVN: getting an error message when I try to go into the City Advisor (F1) screen. Here's the message I am getting and a save game for when it happens; I get the error if I hit F1 immediately after loading.
Sorry, my bad!
Attachment in .rar