v21 bugs and crashes

Had a weird thing happen, My Rogue was just pushed OUT of his spot, to a NW tile by an invading Archer unit for NO apparent reason? (attached 1/2)


EDIT: Had these guys just sitting there doing nothing, or the civs that its enemy, doing nothing either?? I believe now it has been over 10 turns, maybe more?? (attached 3/4)
 
Not directly but indirectly more specialists also means more bonus from Philosophical.

Cheers
 
Is anyone else experiencing a decisive lack of effect when pressing F1, or even trying to click the Domestic Advisor Button in the interface?
Want to know so I know if it's my copy or a general thing.

Cheers
 
Is anyone else experiencing a decisive lack of effect when pressing F1, or even trying to click the Domestic Advisor Button in the interface?
Want to know so I know if it's my copy or a general thing.

Cheers

It's a general thing. AIAndy posted some details and said he thinks it's something to do with the crime buildings Hydro added. I assume he and/or Hydro are looking into it. Obviously it is a major issue.
 
It's a general thing. AIAndy posted some details and said he thinks it's something to do with the crime buildings Hydro added. I assume he and/or Hydro are looking into it. Obviously it is a major issue.

I hope so, plus the Revolutions Adviser also, lets get an update guys . . .?
 
It's a general thing. AIAndy posted some details and said he thinks it's something to do with the crime buildings Hydro added. I assume he and/or Hydro are looking into it. Obviously it is a major issue.
I assumed Hydro would be looking into it.
The reasoning for the crime building classes added being the culprits is that the problem is a building class without type and the revision that was reported to introduce the problem is the revision in which Hydro added the crime buildings.
 
I assumed Hydro would be looking into it.
The reasoning for the crime building classes added being the culprits is that the problem is a building class without type and the revision that was reported to introduce the problem is the revision in which Hydro added the crime buildings.

oh ok, i cant do a release till this and the Revolutions stuff gets fixed, so what say you Hydro?
 
OK you C++/Python experts, something is drastically wrong with the way Flags are being presented and sometimes the wrong civ color also, i have noticed this before, and brought it up one, but that was over a month ago, but it still persists.:(

The flag background should be white and the emblem should be yellow in the attached flag for the Huns?? This happened to be before when playing as Lower Sioux, the white was dark and the color of the civ was white, not even close to what it was supposed t be, i tried moving the modules for the Custom_Civ to the bottom of the MLF but that didnt matter so its something else someplace that is interfering with the normal colors in which they are supposed to be???:sad:

Should be for any game you select to start.
 
I got a strange path for a subdued eagle. Weird as Strategyonly's canoë :crazyeye:
 

Attachments

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I got a strange path for a subdued eagle. Weird as Strategyonly's canoë :crazyeye:

Ok, I'll take a look (assume the attached save has exactly that position in it?) once I'm doen with adding the crime assessment AI.
 
I got a strange path for a subdued eagle. Weird as Strategyonly's canoë :crazyeye:

Just tried this with latest code and it's taking the obvious path for me. Are you up to date with the latest SVN? Does it reproduce for you loading that save game? Is that the first move your testign out with that eagle or did you check other targets first?
 
@Koshling: I just found a bug with recalculating assets, one that might explain a few minor inconsistencies here and there:
When recalculating assets with one or more cities building lesser wealth or research (probably with the other kinds too) it recalculates those as negative bonuses and saves them as such.
For instance I had +3 gold, +33 research, building lesser wealth of +4 total gold.
Recalculated and ended with -1 gold and +33 research. Remove Wealth and place a building or unit and I was at -4 gold, +33 science per turn.
Recalc with something other than wealth or research in queue and it sets it right again.

Cheers
 
@Koshling: I just found a bug with recalculating assets, one that might explain a few minor inconsistencies here and there:
When recalculating assets with one or more cities building lesser wealth or research (probably with the other kinds too) it recalculates those as negative bonuses and saves them as such.
For instance I had +3 gold, +33 research, building lesser wealth of +4 total gold.
Recalculated and ended with -1 gold and +33 research. Remove Wealth and place a building or unit and I was at -4 gold, +33 science per turn.
Recalc with something other than wealth or research in queue and it sets it right again.

Cheers

Interesting. I'll take a look at this at some point. Thanks.
 
2 things

1. Montreal Biodome says it gives a random animal every 5 turns, but nothing so far.
2. No save game to show, but sometimes when I attack with a stack into the adjacent space, the stack of units still able to move will suddenly move to a NEW space and attack from there, even though I have already attacked some from the space I am in. Sometimes this new space is attacking across a river, where the space I used to be in is not. This is frustrating because it leaves behind the units I have already attacked with, usually damaged, with no full strength unit to shield them, and not enough movement of other units to go back and protect them so they get killed in the counter attack.
 
2 things

1. Montreal Biodome says it gives a random animal every 5 turns, but nothing so far.
2. No save game to show, but sometimes when I attack with a stack into the adjacent space, the stack of units still able to move will suddenly move to a NEW space and attack from there, even though I have already attacked some from the space I am in. Sometimes this new space is attacking across a river, where the space I used to be in is not. This is frustrating because it leaves behind the units I have already attacked with, usually damaged, with no full strength unit to shield them, and not enough movement of other units to go back and protect them so they get killed in the counter attack.

Turn off AI pathing and see if that makes any difference. Whether AI pathing is on or not, I'm afraid I will need a save game to be able to say for certain what is going on.
 
2 things

1. Montreal Biodome says it gives a random animal every 5 turns, but nothing so far.

Did you get any error messages in PythonEr.Log (note not PythonErr2.log)? In the logs folder which is in the same place as the saves folder which contains your save games.

2. No save game to show, but sometimes when I attack with a stack into the adjacent space, the stack of units still able to move will suddenly move to a NEW space and attack from there, even though I have already attacked some from the space I am in. Sometimes this new space is attacking across a river, where the space I used to be in is not. This is frustrating because it leaves behind the units I have already attacked with, usually damaged, with no full strength unit to shield them, and not enough movement of other units to go back and protect them so they get killed in the counter attack.

I have had stacks doing strange paths where as most single units go the way you would expect, along the paved road, stacks want to go off-road all the time. At first I thought it was just the displayed path but no it is the path they take. I will see if I have a save showing this.
 
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