Filochard
Chieftain
Problem for the Arabian culture (req : Education) and Israeli culture (req : Monotheism) both give 50% for Petra. I think it's already built by the time you get them.
I found an issue with the new pathing system:
If you hold right mouse to see what path my slinger from Cuszco would take to the tiles I marked with '22 turns' and '25 turns', you see that the tiles are next to each other. So the pathing via southern route to the tile with marked '25 turns' should not occur, instead the pathing should be done via the northern route and show '23 turns'.
Something I noticed today - Canute and Gustavus Adolphus hero units should require Viking, not Dutch. Dutch is currently doubled-up on heroes and Viking has none.
All AI switch back and forth Divine Cult and Prophets civics VERY often.
I seem to have developed the egytian money scam lol.
Instead of geting the +$1555 or whatever next turn I gain upwards of $77,000..and I'm not sure where or how lol. I also don''t know when it started, could've been a turn or 4... I remeber having like 20K normal with spending and stuff..
pics, and saved game included.
Upon completing City Planning in the tech popup the mouseover für Public Works has TXT_KEY elements. See screenshot.
View attachment 318551
HUH, i dont see any TXT errors in the buildings, but i do see an error the word buildings is missing?? but i dont know where at the moment???
A couple of things i have noticed:
Wardogs: For some darn reason, the AI are spawning them like CRAZY,
maybe we need to set limits on not essensual units, Hunter/Explorers/Trained Dogs/ Wardog etc? pic 1
Also, the new tech Oratory, needs some buildings / something going in it, it has nothing there??
HUH, i dont see any TXT errors in the buildings, but i do see an error the word buildings is missing?? but i dont know where at the moment???
save game available? Also what are your AI settings (normal, aggressive)? Also is that AI at war?
War dogs (and all the dog line) are UNITAI_CITY_COUNTER. This is so that the AI builds them to counter invisible units. However, it may be that wardogs are simply the best military units of that AI type that is available for a time, so it always builds them for all city counter units. It might be that it simply builds too many UNITAI_CITY_COUNTER units (you can tell from the hover text with chipotle enabled what AI they are running BTW, so it might b good to confirm that it IS 'city counter'), or it might be that wardogs are just its best military unit at the time...
I believe its the last part, but in all reality thats just too many Wardogs anyways, i have never even heard of that many in a civ in RL , just trying to get close to it is all, yes at war, but no civ(s) were even invading the civ. My settings were Spiritual and Nomad.
Can't get past turn BC936, CTD every time, no matter what I change, I even go back up to 5 turns and it still crashes at BC 936.