v22 bugs and crashes

--> Ai sends new tribes/settlers only with 1 unit as escort barbs kill them most likely- must be 3 at least imho

Actually it's 2, but I agree that it should be more adaptive to circumstances. If you have a save game that illustrates it using just one escort please post it. That should only occur if it started out with 2 and 1 got killed.
 
@Dancing Hoskuld

I just updated to the latest SVN and it gave me an error saying that Rhinoceros_CIV4UnitClassInfos.xml, Rhinoceros_CIV4UnitInfos.xml, Rhinoceros_SpawnInfos.xml and Rhinoceros_CIV4PromotionInfos.xml failed to load.

Did you copy the DH3_ units schema over? That is the one they now use. It is there according to my version of the SVN.

--> sea critters spawn in inland seas (like one tile sized lakes) and can't be removed once own culture is over it as no canoe can't be built there. I suggest all sea critters but the squids are auto popped out of territory by culture.

I am thinking that I will need to add a new terrain for fresh water lakes since the code is not recognising the lakes properly.


--> crocodiles not moving, still. ;)

Remove land based crocodiles because BtS and C2C don't support the ideas needed for them. On my to do list.
 
Get some errors showing up. They go like this:
Error in cityBuildingBuilding event handler <bound method
AutoLogEvent on cityBuildingBuilding of <autologEventManager. AutoLogEvent
object at 0x044B19D0>>

Error in religionSpreadevent
Error in cityBuildingUnit
They all have the same location or object at 0x044B19D0
There were others but I didn't write them down. I had placed the Logging on screen to "warning" and the other Logging to Debug last night.

If these are important let me know if you need my Log file.

JosEPh
 
Did you copy the DH3_ units schema over? That is the one they now use. It is there according to my version of the SVN.

All I did was update my SVN copy then I select export and then cut and paste to my mods folder once I have deleted the previous version. Note that I have no funny business going like my own modding or anything. My SVN version was at 2202 (which happens to be when you updated with the rhino stuff).

Remove land based crocodiles because BtS and C2C don't support the ideas needed for them. On my to do list.

Just have them spawn/move around in the marsh/swamp for now. Don't remove them completely.
 
@Dancing Hoskuld
I updated svn before committing, (of course) and now recieve various Errors about Alit timeslines Rhinoseros, failed xml.
I double checked by deleting your DH3_ stuff and redownloaded them, but still recieved the error. @ svn 2205
 
@Hydromanxerx

When you reported the error I tried to add te schema again but it would not add it because it said it was already there. Now it is saying it isn't so I have added it. Cosmic rays are at fault.

Get some errors showing up. They go like this:
Error in cityBuildingBuilding event handler <bound method
AutoLogEvent on cityBuildingBuilding of <autologEventManager. AutoLogEvent
object at 0x044B19D0>>

Error in religionSpreadevent
Error in cityBuildingUnit
They all have the same location or object at 0x044B19D0
There were others but I didn't write them down. I had placed the Logging on screen to "warning" and the other Logging to Debug last night.

If these are important let me know if you need my Log file.

JosEPh

They may be important but being just the logger they may not. If you can post the PythonErr.log (not PythonErr2.log) we will be better able to tell.
 
I found a bug regarding the globe view and its "Toggle view of religion and their spreading" (paraphrased).

When deactivating the list that accompanies that view, the top 5 entries stay visible even after going to the normal map view and clicking on any of them immediately CTDs.

Edit: minidump attached.

View attachment 317934
 
Now this is the second time this has happened?

The color of my Civ has changed from an off White to a Pinkish color?

One of the Flags has changed color from Yellow to white in a certain area?

I wonder if too many Max Comp's or Asset changes, are messing with the color patterns?


Also:

Again with Rev On, one of my cities was razed, but as you can tell i have three times as many defenders there, then the other city that wasN'T razed? Plus i absolutely hate when my G Commander gets killed:mad: in the process from the raze? Just doesnt make sense???



EDIT:

Again the enemy does NOT attack an unarmed city?? 3rd pic
 
I found a bug regarding the globe view and its "Toggle view of religion and their spreading" (paraphrased).

When deactivating the list that accompanies that view, the top 5 entries stay visible even after going to the normal map view and clicking on any of them immediately CTDs.

Edit: minidump attached.

View attachment 317934

I've seen this 'top 5 hang around' bug too, but I'm not familiar with the code that generates that list in the first place (I think it's in the Python).

@AIAndy - is this something you could take a look at?
 
I've seen this 'top 5 hang around' bug too, but I'm not familiar with the code that generates that list in the first place (I think it's in the Python).

@AIAndy - is this something you could take a look at?
Fixed it.
 
Did I miss something? Don't you want to update your svn version before you try to commit and make sure you don't overwrite something someone else did?
:splat:

You can't overwrite somebody else's change if you don't - the commit will fail telling you you need to merge.
 
Ahh, well I go thru the step by step process to make sure that nothing I add affects anything else first anyways. no worries. :)
 
@Hydromanxerx

When you reported the error I tried to add te schema again but it would not add it because it said it was already there. Now it is saying it isn't so I have added it. Cosmic rays are at fault.



They may be important but being just the logger they may not. If you can post the PythonErr.log (not PythonErr2.log) we will be better able to tell.

This one says PythonErr, so here you go.

Thanks

JosEPh :)
 
Joseph_II Are you providing the name for the log. If you are and that name is Crime what's it good for?.txt or just Crime what's it good for?. Then I suggest you rename it with out the ' and ?.
 
I decided to gift a ship to a vassal so he could be useful...
Upon gifting it CTD,,, Part of the crash may be due to him being a landlocked state. He has access to the sea via culture, but no actuall port cities. Was hoping to gift him his own navy...guess that broke the game.
The ship was the upgrade from Transport... Diesel Tank Transport Ship......????
 

Attachments

I think this has been reported before but I'm not sure:

When having cities doing "research" or "wealth" (doesnt seem to matter if meager/lesser etc) and doing an assets rebuild the research points per turn are subtracted instead of recalculated.
One workaround is to set the cities to idle (probably any other building will work too but I haven't tested) and to a rebuild assets again. That should correct the wrong values.

1st screenshot: This is the normal state from my last savegame
View attachment 318047

2nd screenshot: This is after an assets rebuild with 3 cities on lesser research and then set to idle
View attachment 318048

3rd screenshot: After asset rebuild with cities set to idle.
View attachment 318049

Edit: added screenshots
 
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