v22 bugs and crashes

Oh, ok, so for instance if you are European, and if you capture a city of an African civilization, you could get African sub-cultures... I thought that was by default... The thing is that unlike in vanilla BTS, it allows you to build African sub-cultures in ALL your cities, not just the captured one
yeah, but only after you build the african culture building in the captured city.
 
With the non-cycling of units, i just press w (wait) once they've moved and its kinda a workaround (goes to next unit)
 
CTD mini dump.

Which SVN Rev of the DLL? What were you doing at the time?

Edit - nvm - matches the latest SVN. I have sen this minidump signature before, but never managed to understand how it happens (minidump dosn't give me enough info). SOMETHING goes wrong with someone razing a city, but I'm going to need a reproducible case from a save game to be able to figure it out I'm afraid. Pretty sure it's not new though.
 
Since your update koshling worked great except when i attacked and killed a unit(s) in a tile usually my units move into that tile and instead they remained in original tile.
*oh by the way, I found an instance where AI had alot of his town watchmen and units on a forest hill instead of in his capital, i could of been mean and just swooped but i gave him a chance to come back while I killed existing units/bombarded etc.
 
Which SVN Rev of the DLL? What were you doing at the time?

Edit - nvm - matches the latest SVN. I have sen this minidump signature before, but never managed to understand how it happens (minidump dosn't give me enough info). SOMETHING goes wrong with someone razing a city, but I'm going to need a reproducible case from a save game to be able to figure it out I'm afraid. Pretty sure it's not new though.

Unfortunately it is not repeatable. If it was I would have posted the save.
 
Unfortunately it is not repeatable. If it was I would have posted the save.

Yeh. As I say, I've seen that crash in dumps a few times before. I'll spend some more time trying to figure out how it might happen, but at least it doesn't stop you continuing from the last autosave.
 
Since your update koshling worked great except when i attacked and killed a unit(s) in a tile usually my units move into that tile and instead they remained in original tile.
*oh by the way, I found an instance where AI had alot of his town watchmen and units on a forest hill instead of in his capital, i could of been mean and just swooped but i gave him a chance to come back while I killed existing units/bombarded etc.

Happening on every kill, or just a specific case? Either way happen to have a save? Could also use a save of the watchman situation because its intended for it to defend defensive points, but it should always pull back before it's too late to get back into the town by the time you start attacking it.
 
@KOSHLING: (i am going to use KL from now on for your name, so @KL):

When a unit is now selected, it looks like "two (2)" units are selected, but thats not the case, only one, looks weird:crazyeye:

Is this happening all the time or just in some cases? Have a save?
 
Can someone please make a permanent fix to Wembley Stadium so it doesn't keep popping up with error messages every time I update my SVN? If the * 2.5 is changed to * 2 it doesn't cause any problems.
 
Is this happening all the time or just in some cases? Have a save?

Happens at all the cities when a unit is selected. (SVN name of file)

Also noticed that in the Classical Era, turn times are more again?
 
Save 1. shows indian stack on the hill instead of in city and my mounted units can actually take the city as you can see.

Save 2. A simple example of a hunter who has 1 turn left, (attack the turtle) and you should see the hunter stay in the same tile and actually never use his movement point.
In answer to your question, its been happening all the time (every fight).

Also thought i'd mention in my other gem game the food bug has sprung up, one city for example is net 42 food but is actually -20 and shrinking.
*edit* Ignore the bug with the units not moving into the tile and not using up movement point, i just play tested and its actually the 'stack attack' in BUG that was causing it. Ill keep this off from now on. Maybe you guys should remove this option entirely?
 
Save 1. shows indian stack on the hill instead of in city and my mounted units can actually take the city as you can see.

Save 2. A simple example of a hunter who has 1 turn left, (attack the turtle) and you should see the hunter stay in the same tile and actually never use his movement point.
In answer to your question, its been happening all the time (every fight).

Also thought i'd mention in my other gem game the food bug has sprung up, one city for example is net 42 food but is actually -20 and shrinking.
*edit* Ignore the bug with the units not moving into the tile and not using up movement point, i just play tested and its actually the 'stack attack' in BUG that was causing it. Ill keep this off from now on. Maybe you guys should remove this option entirely?

Food issue is fixed now - see SVN thread
 
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