Apparently not. But in all actuality, it'd really deny a quick playtestability on certain modifications wouldn't it? I see those speeds as being useful primarily for that. Fact is, we really should be calibrating to normal speed and letting the longer gamespeeds be just what they call themselves. This is an area where we just flat have a mess that's been left alone because it takes some serious end-polishing to really put it right and we're changing so much so quickly that fixing it only lasts for so long. Also, we have a bug with the naval units. In fact, apparently only on more advanced naval units which is seriously odd. When my stack attacks, it immediately passes the rest of its movement and sends me to the next unit to move. I can wake them up and use them further but it does this again and again after every attack. And... isn't the National Wonder, Manhattan Project, only supposed to unlock nuclear weaponry for the player that has built it? At the moment, even though its a National Wonder, it still allows all players access to nukes.