CIVPlayer8
Prince
It's a building, someone just made it so it can't be destroyed via demolish building. Also, I'm not sure, but since it says "Exists above 1", I think it might reappear if you did destroy it.
Are my Asatru and Druidic religious buildings supposed to have blank, pink icons?
EDIT: In my case, putting the buildings at the beginning of a construction queue causes a CTD.
Having blank/pink buttons for anything will cause a CTD when it reaches the head of the city build queue. I will check my copy but last I tried both were fine.
Edit It appears that there was a copy of the XML for the Asatru and Druid religion art defines for buildings and they are pointing to the wrong place. Both can be deleted.
Assets/Modules/DancingHoskuld/Custom_Religions/Asatru/Asatru_CIV4ArtDefines_Building - Copy.xml
Assets/Modules/DancingHoskuld/Custom_Religions/Druid/Druid_CIV4ArtDefines_Building - Copy.xml
I did as you instructed, but the building icons are still pink.
I have noticed, however, that the Asatru and Druidic files both contain two .7z files each, entitled Building Graphics and No Building Graphics, and that they are the only two religion files to have these. Could this have something to do with my problem?
Also, quick question: I took a look at the XML files, but could't retrace the directories written in them. Where are the .dds files stored?

The 7z files are there in case someone wants to have building graphics appearing in the cities. I have not described how to do that anywhere.
They are stored in Assets/DancingH_0.FPK you need PakBuild to extract from there.
I understand that, but what i mean is, is this a building and if so, in the demolish buildings, why isn't it available to do so then?![]()
I've extracted the FPK file, and all the buttons are in there and openable.
Say, should I have an Empty.nif in my folder?
EDIT: Something is not working with my Asatru and Druidic CIV4Artdefines_Buildings.xml in themselves. I've tried changing the directories for the buttons in the Asatru and Andean xml, to see if the .dds files were corrupt. End result: the Asatru building couldn't display the Andean button I put, while the Andean building could display the Asatru one.
EDIT2: Solved it! In addition to the "Copy" files mentioned earlier, there where also two other files, AsatruNBG_CIV4ArtDefines_Building.xml and DruidNBG_CIV4ArtDefines_Building.xml, which were also overwriting the correct art directory.
Hello, I have a large map I believe, (a mistake I won't make again) and my game just randomly CTD's without any warning or message! I think this is something with memory capacity, but I'm not sure. Any tips for decreasing these crashes? I currently turned off audio and set graphics at low, so I'm kinda desperate...
What is your RAM and save game file size. I have a 4 GB RAM machine, use all low graphics settings and started getting MAF when the save file gets >1.8 MB.
First a question:
- Is it normal that i got first the tech that gives the "3rd city tile radius workable" in ALL the cities exept my capital and at a later point i got the option in my capital? i cant remember the exact names but some1 can help me here...if it is intended then i think that its a huge mistake, if it wasnt intended then this is a bug report more than a question![]()
More info on this part:
The buildings that enable the 3rd tile radius on cities are called "Capital Administration" (reqs "Representative Democracy") and "Metropolitan Administration" (reqs "Social Contract") and i think that the problem is that i built the Metropolitan Administration on my Rome then transfered the palace a few turns later, Rome already had the 3rd tire radius active because it had the metropolitan one and i wanted the extra bonuses from capital one so i built that one and maybe...maybe, im not sure but maybe both act as a switch just changing the actual status of the option, so the timeline is like this:
- no 3rd tile
- i get "Social Contract"
- i build "Metropolitan Administration" on most of my big cities including Rome (activating the 3rd tile" on rome but not on my capital yet")
- i get "Representative Democracy" and noted that i cant have a "Capital Administration" on my palace city because it already have 7 National Wonders (im a very wonderfull guy, pun intended)
- i move the palace to Rome and build the "Capital Administration" there but (im guessing here) as the 3rd tile radius was already active it deactivated it
- i moved back the palace trying to fix the problem but no luck as the "Capital Administration" was not deleted or deactivated
- i found that i basically screwed rome because i cant delete the "Capital Administration" (because you cant delete National Wonders) nor build a "Metropolitan Administration" (because the capital one overrides it)
So...suggestion for solutions?
- some complex control of the capital adm and the palace on the same city, i think this one is daydreaming
- make the capital administration a normal building so you can solve the problem yourself just deleting the building, kinda an anoying workaround
- some kind of check on both buildings to see the status of the option and not just a "change the value" order
- make the 3rd tile radius option linked to a tech instead of two buildings (if this one can be done is the most elegant and less anoying of the solutions IMO) OR link it to only ONE building and the extras from the capital administration can be on a separate national wonder that can be built on top of the metro one (and maybe in fact requiring the metro and palace buildings?)
Everything here is assuming this can be repeated and if its actually not intended etc...can any1 open my save? have the same problem on the save? i can try to repeat the problem myself but maybe is just easier if some modder can confirm the problem...or the limitation intention...
I have been complaining about this for awhile. The "Capital Administration" building gives no benefits above the "Metropolitan Administration" building so it either should or it should be removed.
Also if it is kept the requirement of the palace means that it should not be a national wonder.

The latest SVN seems to have broken the game for me. The game just hangs when I end turn.
In addition there are XML errors, all related to the new workers and the armed worker appears to have been removed altogether.
