strategyonly
C2C Supreme Commander
I'll have iPad access to the boards, but no modding/playing access)
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I'll have iPad access to the boards, but no modding/playing access)
ii) Playing a game to sedentary lifestyle on marathon basically takes a day;
I know you can set <iMinLatitude> and <iMaxLatitude> for buildings but I don't think they have longitude code. But even if we did I am not sure if we should. Half the fun is having civs in locations of the globe they normally would not be. And if its based on the native cultures then you would be basically limiting them to a part of the hemisphere which means longitude more than latitude.
I also think it would mess up scenario maps a lot. We already have a problem with animals and scenario maps. Imagine how much worse it would be for civs.
A whole day? More like 3 hours I reckon if you just auto-hunt, auto-explore don't wait at end of turns and use build lists you fly through the game. Would using ai-autoplay be faster I wonder?
I still got there first today, but there was a major reason for that, which I believe I have now fixed (will know after tomorrow's game). Basically there was a threshold level that was squired for the ai to consider a building worth constructing with a unit, and one effect of all the ai weights was effectively to increase more or less everything in value by 50 or so points. Now that that is gone, the threshold was tuned too high, and as a easily the ai was not building any myths. Once that is addressed I think the ai will be well ahead of me at sedentary (but I still need to verify that)
Are you saying I need to put weights on the Myth buildings? I am considering splitting many of the Myth buildings into two buildings one to give the science boost and expire the other to give the boost to building speed of other buildings. They would act as one building so that when you build the Myth you get the other two instead.
Since some would feel that way and there would be issues with maps potentially, this would make a case for such a modification being an option. But its one I'd prefer to play.
Rather than choosing a civilization and enforcing it be in any particular place on earth, the first city built checks the spawn codes to figure out what type of region its in and auto builds the first (native) culture from that. Then everything else goes as we have it.
This way you never know what you'll get til you get in game. With this, developing leaders, and the rest of the way we've done cultures, you really are starting with nothing but names. That's one of the goals in the concept.
Or worse where you start is Antarctica or something where there are no Native Human cultures.
Sounds like your indirectly forcing the "Culturally Linked Start" then. What if you want one of each regional type to start in the old world? Or worse where you start is Antarctica or something where there are no Native Human cultures.
Just a note - the "Culturally Linked Start" option currently makes sure that your near neighbours are related to you culturally it does not try and start you near where your nation started. Although it does use information which defines where your nation started geographically in RL to determine the cultural link.
It may be that we want to redo this option in some way to fit with the C2C idea of culture and/or maybe use that geographic information to do initial placement on the map. Giving us a new option to replace the current one.C2C Cultural starts - places nations within their cultural starting regions. This means that starting points would be chosen then a nation would be chosen that fits.
and maybe Start with C2C culture requirements which would make sure that all the needs are met so that you can build your chosen culture where you start on the map. This would not be selectable for nations that require multiple cultures. It would also be very difficult to program. If the player then decides to move the band of the plot they were put on to another "better" plot, then they would probably invalidate the whole thing.
Just a note - the "Culturally Linked Start" option currently makes sure that your near neighbours are related to you culturally it does not try and start you near where your nation started. Although it does use information which defines where your nation started geographically in RL to determine the cultural link.
It may be that we want to redo this option in some way to fit with the C2C idea of culture and/or maybe use that geographic information to do initial placement on the map. Giving us a new option to replace the current one.C2C Cultural starts - places nations within their cultural starting regions. This means that starting points would be chosen then a nation would be chosen that fits.
and maybe Start with C2C culture requirements which would make sure that all the needs are met so that you can build your chosen culture where you start on the map. This would not be selectable for nations that require multiple cultures. It would also be very difficult to program. If the player then decides to move the band of the plot they were put on to another "better" plot, then they would probably invalidate the whole thing.
The current one is fine it just has no relation to C2C cultures at all!
The "Culturally Linked Start" has a list of (lat,long) of where nations started historically. Then it looks at what you chose and makes those near by you nations from the same region as in the list. So for example you chose Egypt and your start location is about where Wellington NZ is - it will change those nations that are near you and on the same continent to ones near Egypt in real history. Maybe placing Greece in Antarctica and Mali where Sydney Australia is. This means that the resources and animals you get are Oceanic and you would not be likely to get many of the C2C Cultures associated with Egypt.
I see no reason why the current Culturally linked Starts option does not work or why it needs to be changed.
Sorry, the above sentence just confused me.
and maybe Start with C2C culture requirements which would make sure that all the needs are met so that you can build your chosen culture where you start on the map. This would not be selectable for nations that require multiple cultures. It would also be very difficult to program. If the player then decides to move the band of the plot they were put on to another "better" plot, then they would probably invalidate the whole thing.[/INDENT]