[MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

i just captured these 4 (pics) right next to each other,,,, geez do ya think there r enough workers????
 

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AI doesn't know how to defend workers.
It could defend them for a while, but was turned off again, as AI then couldn't use workers at all.
 
AI doesn't know how to defend workers.
It could defend them for a while, but was turned off again, as AI then couldn't use workers at all.
thats really not the point here, the point is thats around 50 workers. .clicking on only 1/4th of them makes the engine slooow way down, then hesitate/stall, for each group. .
can we set something up like having only 20 workers PER civ, thats way more than enough, i believe, ,,,thoughts. . .
 
thats really not the point here, the point is thats around 50 workers. .clicking on only 1/4th of them makes the engine slooow way down, then hesitate/stall, for each group. .
can we set something up like having only 20 workers PER civ, thats way more than enough, i believe, ,,,thoughts. . .
These are YOUR workers, though, no?
I mean, I can see the buttons for actions, lol.
So then why would YOU build so many, huh?
I still kinda agree with the suggestion to limit them to, say, 20 per civ - that's a reasonable enough number that is enough to be usable and not too crowded.
 
These are YOUR workers, though, no?
I mean, I can see the buttons for actions, lol.
So then why would YOU build so many, huh?
I still kinda agree with the suggestion to limit them to, say, 20 per civ - that's a reasonable enough number that is enough to be usable and not too crowded.
ahaha u didnt read the post before that last one i posted.., lol
 
i just captured these 4 (pics) right next to each other,,,, geez do ya think there r enough workers????
This is way too confusing.
It'd be much better if you didn't have "mouseover on one stack" while "commanding focus on another stack".
And I can't even see your mouse to begin with.
I now can see that the stacks below and above are different, but it took me quite an effort to SQUINT for it.
Be more obvious next time, PLEASE.
 
I've jumped into the game after a couple of years hiatus. Latest SVN.

I think I may have found small bug: "Autobuild - Presence of Earth" isn't built in my city, I haven't got hills or caves in city vicinity, but a peak. So it should be there. And I have the other requirements.

And a suggestion... Could peaks maybe give you access to flint?

Thanks for a great game! It runs a great deal smoother than I remember it.
 
I've jumped into the game after a couple of years hiatus. Latest SVN.

I think I may have found small bug: "Autobuild - Presence of Earth" isn't built in my city, I haven't got hills or caves in city vicinity, but a peak. So it should be there. And I have the other requirements.

And a suggestion... Could peaks maybe give you access to flint?

Thanks for a great game! It runs a great deal smoother than I remember it.
Peaks are there
Delete mod folder and check it out again.
Spoiler :
Civ4BeyondSword 2022-05-12 16-35-27-70.png
 
Peaks are there
Delete mod folder and check it out again.

I know the civpedia says that peaks should give me presence of earth. What I'm saying is my city doesn't give me presence of earth even though a peak is present...


Now that I think about it, it's likely to be Joji's Terrain Pack v3 that has a bug in it. I'll try the game without it and see if that changes anything.

Nope, didn't change anything. And reinstalling the mod didn't change anything either.
There's no presence of earth in my city with a peak.

Oops, put this bug report in a wrong chain...
 
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I know the civpedia says that peaks should give me presence of earth. What I'm saying is my city doesn't give me presence of earth even though a peak is present...


Now that I think about it, it's likely to be Joji's Terrain Pack v3 that has a bug in it. I'll try the game without it and see if that changes anything.

Nope, didn't change anything. And reinstalling the mod didn't change anything either.
There's no presence of earth in my city with a peak.

Oops, put this bug report in a wrong chain...
Upload save then, so its code bug.
 
When I try to use svn it now tells me that I cannot connect because the server has actively refused my connection. I updated tortoise, but the same problem still exists. Whats up?
 
When I try to use svn it now tells me that I cannot connect because the server has actively refused my connection. I updated tortoise, but the same problem still exists. Whats up?
SVN servers are experiencing severe trouble, we have to wait until they fix it.
 
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