Vanilla Civilization Overhauls

Not really an overhaul, to the contrary, but I wonder if Byzantium will be able to pick a reformation belief as the extra belief (like they can pick an enhancer belief as extra belief in G&K)

I suspect they will. Not only can they pick an enhancer belief, they can pick any of them (including Pantheons) if I'm not mistaken. It's a nice addition, but they still run into the same problem they always do related to whether or not they even get a religion.

However, this is part of the reason I am concerned about giving other Civs faith-producing abilities. It'll only weaken Byzantium.
 
Its not Vanilla, but the Huns could inherit Germany Barbarian camps UA.

Drop the free tech, and keep the rest of their UA
 
I think that would make the Huns far too powerful. That means they get even more units for their early rush. I would agree that it would make sense, but with their UUs, it would make them virtually invisible early.
 
Byzantium and Spain both need something. I think I would nerf Spain's NW discovery gold bonus a bit and instead give their Scout 3 movement points or something. Or a free Great Admiral on founding their first coastal city.

For Byzantium... reduced Faith cost for something would make sense, either Pantheons or Great Prophets.

I hope they don't nerf the Spanish UA, they're my favorite Civ to play because they make exploring much more fun and worthwhile. Only way to get an early free settler outside of the liberty tree too!
 
I'd love to see the following for vanilla civs:

1) Replace the Krepost
2) Change the Indian UA
3) Change or add to the American UA
4) Make the Zero have a smaller but more general bonus (say, against all planes, rather than against just fighters)
5) Change the Greek UA or buff it slightly
6) Give the Legion a promotion that carries over
7) Add to the Songhai UA to reflect the importance of Tombuktu as an international marketplace

How many of those changes will occur? Quite possibly none. But of the vanilla civs, I feel like a few of them have been at least a little hampered by G&K. The Legion, once a beast, now feels fairly worthless to beeline to. The Greek UA took a hit since G&K added more city-state quests. Then there are civs that have been less-than-fun to play from release, notably India. And there's a few uniques that have been underpowered all along.

* * *

For G&K changes, I'd appreciate:

1) Make the Pictish Warrior keep the faith-gaining bonus as it upgrades (Foreign Lands bonus is nice, since it stays, but the flavor of the Celts is faith gain, and the UA isn't cutting it)
2) Add something to the Byzantine UA
3) Allow Polders to be built in plains or grassland coastal tiles (some games, I feel like I get no marshes or floodplains)
4) Change the Carthagian UA to buff harbors rather that provide harbors for free from turn 1

Again, not very likely that many of this will happen.

* * *

I mentioned the G&K changes because some other folks brought up the Byzantines and what not, but I can see why the thread was trying to focus on vanilla in particular, as vanilla civs are the least consistent in quality. India is awful. China, the Iroquis, the Aztecs, and possibly Arabia are all great fun or quite powerful. America is boring for about the first 2/3 of the game, then has arguably one of the best late-game UU's, yet the B-17 is generally either overkill or too-little-too-late in many games (depending on difficulty setting, among other things). Japan is awful, given that the UA is okay but both UU's have major flaws (Iron is revealed too late now in G&K, making the Samurai hard to set-up for, while the Zero is very flawed due to the AI rarely bothering to air-sweep or intercept with its fighters). Rome and a few are in the middle. Greece, Germany, and Songhai are civs I only enjoy on Marathon, possibly Epic.

Conversely, many of the G&K civs, as well as DLC civs, are powerful in some way throughout:
- Babylon, Korea, and the Mayans all can do science well
- The Mayans and Ethiopia can both do faith well
- Carthage and the Byzantines rule the early waves
- The Hunnic Empire gets a free tech, extra production on pastures, and a monster UU
- The Celts have a lack-luster UA and I mentioned part of the UU as flawed, but early Foreign Lands bonus on a unit that becomes a Pike

And so forth. Vanilla is where I feel much more could be done than in G&K.
 
I think that would make the Huns far too powerful. That means they get even more units for their early rush. I would agree that it would make sense, but with their UUs, it would make them virtually invisible early.

I prefer to just put the battering ram to generic use for every Civ, of couse, nerf it a bit.
So huns would have barbarian plus horse archer rush, and maybe a UB with emphasis in pastures
 
I'd love to see the following for vanilla civs:

1) Replace the Krepost
2) Change the Indian UA
3) Change or add to the American UA
4) Make the Zero have a smaller but more general bonus (say, against all planes, rather than against just fighters)
5) Change the Greek UA or buff it slightly
6) Give the Legion a promotion that carries over
7) Add to the Songhai UA to reflect the importance of Tombuktu as an international marketplace

Pretty good list. Agree with all.
 
I prefer to just put the battering ram to generic use for every Civ, of couse, nerf it a bit.
So huns would have barbarian plus horse archer rush, and maybe a UB with emphasis in pastures

Well, I assume you would want that either way, so it's besides the point (although I think the Polish UB is similar to what you want).
 
Well, I assume you would want that either way, so it's besides the point (although I think the Polish UB is similar to what you want).

Hmm not sure if i follow what you mean there (my native language not english, sorry :()

But the UB was just a ideia, the point is, Huns would be more cool if they storm your gates with 5 Brutes and horse archers than just 1 battering ram (that do the same job).

The battering ram is such a cool unit, they could make it available in bronze working, so some hoplites conquest could be make posible :mischief:

As balance maybe could be an issue i'm sure the dev could work it, and make it plausible
 
I would like to see England get a British Museum unique national wonder which can only be built once you have a museum in your first four cities. BM matches The Louvre in cost and benefits but provides Archeologists instead of Artists and tourism instead of culture. But this is not going to happen. Which makes me sad.

A change in the UA would be good - I know Sun Never Sets is one of the better UAs, but united with the SotL, it's quite over powered. Something like 'Her Majesty's Secret Service' which allows spies to steal Great Works and Wonders with/instead of Techs.
 
do you guys think its possible america, germany, and russia are getting their UAs reworked to reflect the three different ideologies (freedom, autocracy, and order respectively)?

ive never thought America's was particularly strong, or even that reflective of American culture.

Germany has been discussed as being a strong candidate for change due to the zulus similar ability.

Russia is the only one that wouldnt make any sense, considering their UA is actually pretty good...
 
do you guys think its possible america, germany, and russia are getting their UAs reworked to reflect the three different ideologies (freedom, autocracy, and order respectively)?

Ive never thought America's was particularly strong, or even that reflective of American culture.

Hell no . Tying an UA to a very specific Ideology would make their gameplay possibilities way too limited . There are million other ways to improve them without having to go through that way . For example,with USA,it's possible to buff Manifest Destiny to give some bonus related to Great Merchant generation .
 
Hell no . Tying an UA to a very specific Ideology would make their gameplay possibilities way too limited .

I completely agree. Also I'm not sure how appropriate it is to glue an ideology to a Civilization that continues to exist. The Inca or Assyria, maybe no one would mind, but I'm feel a bit sorry for poor Germany being tarred with autocracy - especially considering they are now the strongest and most transparent of the Big Four European democracies.
 
The Unique Units for Korea although many may disagree feel really UP. I think the Turtle ship should be replaced with a UB or UI, or Unique civilian unit.
 
The Unique Units for Korea although many may disagree feel really UP. I think the Turtle ship should be replaced with a UB or UI, or Unique civilian unit.

They balance out the powerful UA. Plus, I find it unlikely that they will remove a unit so clearly associated with Korea. Unlike the Foreign Legion, there isn't even a plausible argument for it being a generic unit.
 
They balance out the powerful UA. Plus, I find it unlikely that they will remove a unit so clearly associated with Korea. Unlike the Foreign Legion, there isn't even a plausible argument for it being a generic unit.

I agree they shouldn't get rid of the Turtle Ship, some tweaking wouldn't hurt. If they allowed it to enter ocean with damage if they ended their turn there as in the Carthage mountain ability it would help. I hate not being able to explore as Korea.
 
They balance out the powerful UA. Plus, I find it unlikely that they will remove a unit so clearly associated with Korea. Unlike the Foreign Legion, there isn't even a plausible argument for it being a generic unit.

But with the new great works system the UA becomes nerfed since, people will use great people on great works instead of building the academies etc.
 
But with the new great works system the UA becomes nerfed since, people will use great people on great works instead of building the academies etc.

You can only create Great Works with Great Artists/Writers/Musicians, and you can only create Academies with Great Scientists, so there isn't much of an 'instead' there.
 
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