Varietas Delectat for Rhye's and Fall

I am experiencing errors. First, there is an syntax error in VD_Civ4CivilizationInfos.xml. There is a faulty FreeTechs tag on line 2409; the slash is in the wrong place. Second, this error happens:
Spoiler :
Code:
Traceback (most recent call last):

  File "CvWBInterface", line 18, in writeDesc

  File "CvWBDesc", line 1533, in write

  File "CvWBDesc", line 470, in write

RuntimeError: unidentifiable C++ exception
ERR: Python function writeDesc failed, module CvWBInterface

This relates to the following line in the vanilla BTS Python code:

Code:
			f.write("\tArtStyle=%s\n" %(gc.getArtStyleTypes(gc.getPlayer(idx).getArtStyleType())))

This is involved with WorldBuilder things; I don't know if it's critical to the game as usually played.
 
I am experiencing errors. First, there is an syntax error in VD_Civ4CivilizationInfos.xml. There is a faulty FreeTechs tag on line 2409; the slash is in the wrong place. Second, this error happens:

Sorry, I was not able to playtest the thing right now. Fix is in the CivilizationInfos attachment, put it to \Assets\Modules\Varietas Delectat\XML\UnitArtStyles&CivInfos. OK to overwrite.

Does the Python exception crush the game?

EDIT: My apologies, one of the attachments was not necessary, it was already included.

Does it work now?
 

Attachments

The Python exception seems to only affect WorldBuilder; I'm able to play the game fine without fixing it.

As I said before, excellent work.
 
Do all the city styles work?
 
In the post # 222 attached a new version of the bugfix that sets the Keshik as the proper UU of the Knight, not of the HA.
 
Can anyone post some picturesque screenshots of RFC VD in action here? I can't load Civ now, and I'd like to update the screenshots in the OP, as well as just see the results of my XML work.
 
How about those?
 

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Thanks! I also didn't expect for the Leaning Tower graphic to work, but it apparently works. Nice Greek and Ethiopian empires, BTW.
 
I noticed the farms look like the crops are made out of paper. Is this a bug or a feature?
 

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Apparently, a feature. I don't see them as that paperlike, however. If you are referring to them being flat, the original wheat graphics suffer from that problem also. I guess the new, more detailed texture can bring more visual attention to the crops model being two-dimensional.
 
It's just a retexture, I think, not a totally new model.

That's what I am saying.
 
This mod looks great, I was just wondering if its compatible with the latest version of RFC (which is 1.186)
 
Quick question. If I just wanted to integrate the ethnic cities into the mod, what would I do? My game gets really bogged down if I use the entire mod.
 
(Image attached to this post)

Is this what was in mind while making this, or did I install the Citystyles module incorrectly? Because the Citystyles in the Varietas Delectat mod don't look like this. :/

EDIT: Nevermind, I finally got the buildings to work via the directions on the first post, although the last time I tried all the buildings were red spheres.
 

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I don't know if this has been addressed but why doesn't Babylon have a unique unit Art Style? The Babylonian units look like vanilla BTS mid-east units.
Thought I don't remember if VD had a Babylonian Art Style?:confused:
 
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