Atlas627
Deity
- Joined
- Aug 25, 2011
- Messages
- 3,124
Guys, multiple UBs is just as boring as a single Doge Palace !
I think it could be fun if you had to choose between the multiple UBs, but as it stems from Venice's multiple landmarks, it wouldn't really make any sense.
It's basically only unlocking new yields on the doge Palace as you unlock techs (and this has been said already and ignored).
This brings basically no choice.
Not at all the same. The Palace you literally make zero choices about all game. It always exists and you always have only one of them. You don't choose when or where to build it, you don't tech to it, there's no opportunity cost or anything.
These buildings you tech to and you have to choose when to build. That alone is a significant difference.
Venice has one city, essentially, that can build World Wonders. One city that can hardbuild all the trade units to take advantage of the UA. At least currently, one city that really has to build all three guilds, and National Monument. Plus the various other National Wonders at least somewhat go best in Venice, and then all the regular buildings. Plus war units in the part of the game gold can't take care of that by itself. I don't like the idea of this one buildable city being locking into having to build another six or so buildings. If they're each worth building, the production cost won't be small I wouldn't think. I like the idea of this UB, I just think it goes best somewhere else tbh. A civ with a strong vibrant capital, but still has fully functional supportive cities around it that can handle more of the little things. Rome or England or The Aztecs etc.
If we're going to get rid of the Doge Palace, I would much prefer a UI, whether its a luxury one or a coast tiles one or something else that isn't just 'gain tiles'. People keep saying the Doge Palace is boring, and it leaves me confused. I really like the way it lets me choose basically whatever I path I want in the ancient era, combined with no settlers, I can chase wonders and build a conquest army from the jump. But if it must go, getting rid with something workers can put down in puppets would be a better replacement than the six buildings plan imo. Would change the puppets I choose, more luxuries or whatever, but that's relatively fine to me. As someone pointed out somewhere in this thread, I just played as the Dutch, and I made sure all of my cities had maximum river tiles. Same thing.
I have tried suggesting many UIs and they have all been shot down. If you can think of one that'd be great.
The Palace is boring because you make no choices regarding it. At all. Its a UA that gives yields in the capital. You don't build it, you don't tech to it, you have no opportunity cost. There's no interaction with it whatsoever.