Atlas627
Deity
- Joined
- Aug 25, 2011
- Messages
- 3,125
They connect since last patch, I saw indicator on my GP recommending I settle him on Perfume, did it and to my surprise it connected.
Well that's interesting news.
Doge's Palace is a bad idea - you are a Doge and have a Palace in your starting city, it should be named differently.
Alright let's call it the Great Council then.
The UNW "Random Venetian Landmark" that unlocks the choice of those three pathways should be unlocked at any second row Ancient or, if it's too strong or unfitting, first row Classical tech to add flexibility - you want to go Writing first? You unlock it. You want to go Maths? You unlock it. Lots of choice, flexible.
I suggested putting it at Civil Service for 3 reasons: The first is that it makes thematic sense there. The second is that that's about when Venice runs out of uniquely Venetian things to do now that they've bought some CS and GM costs are high. The third is that having it late allows us to give it power. The power level of your suggestion seems reasonable given that you unlock it at the beginning of the game.
Its stats should be, let's say, +2 to all yields (Tourism excluded), cost about as much as Wall or a bit more and grants one of those three as a free building. That's how I envision it.
Seems cheap to build for those bonuses at that tech level. Not that that's necessarily a bad thing.
Great Galeass is love, Great Galeass is life. With City Raider on all ships it'd be good for naval aggression, and if GG got some cool promotion then Arsenal would be a very cool thing - it'd never obsolete for the Great Galeass' promotion (and city raider from the VArsenal) would live on in its upgraded descendants. Arsenal could get more bonuses if it's still weaker, like +2 Science.
If VArsenal is to exist, Great Galeass should join it.
The Great Galeass isn't actually unique at all though in-game. If we give it some unique promotions that stay on upgrade then maybe this would be worth considering. Also we'd have to readjust the GG for becoming available so soon, unless you still want to have to plan ahead 2 eras, which is the opposite of flexible. I still really dislike the idea.
Glassworks seems fine at two Glass found, +15% Merchant Rate, Merchant Spec, +2Gold or +1/2 Tourism per turn for each Luxury (and Strategic Resource?) worked anywhere in your empire. Could get base +2Culture on top of all that.
Its nice to have one of the buildings be good at expansion. I would think that's the Arsenal. Shouldn't one of the buildings be good if you want to stay small?
Same with Backstabworks/NameNotFound, could get a bonus that makes Great Diplomats slightly stronger if you've transgressed against the CS and they're still upset (to signify the Pope was mad at Venice for a week after Constantinople and actually called them all heretics, only to change his mind a month later and un-exclude them from the church) to make Venice encouraged to be evil and manipulative.
I don't think that would help. If I piss off CS on purpose its because I plan to buy them immediately after.