Well they keep getting price-increases for some weird reason, now the third prophet (first holy-site) is at 2200(or 2400, can't remember) faith, which is crazy. This is sorta not an issue if you're playing with JFDs religion mod I guess, but still.
Yeah its bonkers.
We can always try it and see if its enough. That's +2 food and tourism on GP improvements and villages, in case anyone reading this has forgotten.
I usually end up throwing most of my investment stash on my capital in most games, but that's while not playing Venice I suppose.
Yeah you'd probably be spending most of it on the puppets to try and get some control of their buildings.
It was an example, the number of votes importance scales heavily with the mapsize (and number of city-states available).
Also I believe a duel map have like 4 or 6 city-states, so it's not that bad.
Yeah Duel has 4 CS (always twice the civ count by default), but that's still nowhere to expand. Venice will definitely die vs one opponent, or at least be super outpaced and never get to a Diplomacy victory.
If you want a scaling cap instead of a flat cap, we could make it cap at half the number of CS in the game.
Could also add gold to specialists instead of production.
I wanted to avoid even more gold, but I'm fine with that too.
Well, why would the diplo-building promote capturing city-state? Makes no sense to me at all.
The forbidden palace was way stronger than I actually remembered, the ducat mint should probably cap at the same number of votes as the FP in that case.
I'm not a fan of getting votes for capturing CS, I think it should be flexible and neutral.
I think half the CS count is the strength of the FP, no?
Found this in the Austria thread and loved it:
Llednar Twem
Ew, really don't like this. We also already have a courthouse UB and there are no mutual UB replacements in the game right now.
What if they got a unique national wonder replacing the printing press or 1 of the other diplomatic national wonders
Can't tie anything into CSD, then we'd need a non-CSD version too and G said no.
Spawn a military unit at the city when completing a city state quest.
Gain additional yields for the city when completing a city state quest.
+1 paper per 5 population
The first 2 can be hampered by Venice itself if they eat CS, and we already concluded we don't want that. The third ties into CSD, which we can't do. Are CS quests also CSD?
I think the version we have going right now is pretty good.
Great Council (not naming it Doge's Palace because that might confuse people, but w/e) - Unlocks at
Writing, replacing National Epic,
+2 food, hammers, gold, culture, science, faith,
+25% GP yields (as normal for National Epic),
No Advanced Spy Actions in this city, choose 1 of the following
upgrades at Guilds
Grand Arsenal (I believe "Grand" Arsenal has historical basis? If not just name Venetian) -
Engineer slot,
+15% production in the city,
+6 defense in the city,
Naval units built here get +1 movement, +10% strength called "Venetian Craftsmanship
Murano Glassworks (again, all the glassworks were on the small island of Murano right next to the main island of Venice) -
Artist slot,
2 Art/Artifact slots (+5 science when filled by own works 1 each, +3 science if only one requirement filled),
+2 food and tourism on GP improvements and villages in this city
Ducat Mint (both words originate from the word Duke and thus Ducal, but Ducal is not the adjective for Ducat; its the adjective for Duke) -
Merchant slot,
+1 hammer from all specialists in the city,
gain 1 vote per 100/gpt nationwide, capping at 1/2 the number of CS originally in the game(this is so that they can eat CS without ruining this effect, especially because they get empire-screwed by less CS anyway),
+3 gold to both parties for trade routes to/from this city