You seem convinced that I am primarily concerned with balance and power, and that I'm here to debate what's strong/not strong. I'm not. My concern is a coherent playstyle and enjoyability in the hands of a human player. Of course balanced civs is fun, and so balance is important in order to maximize enjoyment for the player, but it's not the only factor. All of your counterarguments are laser-focused on win conditions. I'm trying to say that too many mechanics have been stripped from Venice all at once.
Right now there are things in Venice's playstyle which, even if they are perfectly balanced for AI vs. AI play, are, in my view, absolute fun-kryptonite.
My point re. policies is that there are synergies which you can choose to or not to use. No one has a gun to your head. However, finding the synergies and planning your empire around those synergies is a very definite source of fun for some of us. Your point regarding not being "railroaded" into specific policies is fair, to a point, but exploiting game knowledge, min-maxing, and fooling with mechanics is one of my biggest sources of enjoyment with this game. I have precisely 0 interest in playing deity and gitting gud at this game, like you do. You should be aware that the notion that people might not WANT to play like you do doesn't make their opinions less valid.
- No GPPs ever except for in one city, even though the rest of the game is built around the idea of a 3-city core for cultural GPs feels poopy.
- AI-determined build orders which could sink hammers and maintenance into buildings which offer literally 0 benefit, even hypothetically, feels poopy.
- Even if you are aware that GPs coming from your puppets is a rare occurrence as Venice, KNOWING that it is completely impossible, yet being powerless to stop a puppet from adding them to the build order feels poopy.
- Likewise, the city building things whose main impact is happiness, like walls or constabularies, feels poopy
- Capturing a foreign city with a bunch of wonders in it that give yields you have no way of benefiting from or integrating. Ever. feels poopy.
There's just parts of the current Venice build which I see as sources of mental anguish for a human. Venice has always been based around cutting your normally available options and that can be really fun, but the changes to puppet mechanics have made it so the game effectively cuts MORE parts of the game from you, and OPENLY MOCKS YOU for not being able to engage in them. It used to be that Venice cut you out of city micromanagement. Now Venice cuts you out of both the traditional culture game (trade route culture is still valid), and the happiness management system on top of city micro. No GPPs makes GP/happiness - focused buildings into sour grapes.
To be clear, no GPPs in puppets. I'm curious to see numbers on how many players actually spawned GPs in puppets. The AI, even before the change (and the reason I was okay with it) produced 90% of its GPs (rough estimate, but you get the idea) in the capital, because that's where all wonders ended up.
G