Ahriman
Tyrant
on a low difficulty level, I can easily do that vs the AI too. I just normally stop playing before that point because the game is boring.I think he said it clearly enough and you can see it in the save game: he had 4x the population of the next largest civ.
Which XML file defines traits? This could be at least partly tested with AI autoplay (weaken the cheaper settler bonus).
I'm certainly not opposed to the idea of reducing the settler cost bonus if it turns out to really matter, all I'm saying is that it would be easy to do it. Aggressive trait can also be very powerful in terms of allownig easy early conquest. So can many other traits.
I'll take a look.That is a valid worry; I have given the instructions previously about locally modifying the xml to remove this. Search for "Hurrys" in the forum (not "hurries") and reverse what is written there.
I'm not sure how much time for testing I will have before I leave town.
I'm not opopsed to it being slightly easier to spread Mahdi within your territory to cities that don't have a religion, but I'm not sure a missionary is a good way to do this. It sounds pretty messy (missionary that the AI builds iff it has unconverted cities, and that works only in your home cities, and not enemy cities, and uses separate AI to achieve this?).I agree with this. There should be a way to speed up spread of Mahdi within your own territory.
I don't really want it spreading by peaceful missionary, and I like the idea of having slightly different spread; if you want it to spread to your cities, you should have to use Inquisitors to keep them clear.
Perhaps the Mahdi Temple building could slightly increase passive Mahdi spread rate (in the same way but to a smaller extent than the shrine does)?
Another alternative; no change to existing cities you have when you found Mahdi, they can only get it spread passively, but any new city you found gets Mahdi automatically if it is your state religion.
Another alternative would be: increase the passive spread factor, but increase the distance multiplier. So it is more likely to spread locally, but less likely elsewhere.
I don't remember if the distance modifiers is set separately for each religion.