These settings. Always modern age and quickstart. All mods on except Revolution. 1 game with 2.31, 2 with 2.4 and 1 with 2.41. One of them was with a small map, but it crashed anyways.
I never started a war and ,y card is a Gforce 8400 GS with 512MB, so i don't think it is a MAF.
Does it crash with every different map type you choose or just with that one? I'm leaning towards mapscript issue with this one - I'll check if Johny Smith has made any corrections to those new map scripts since I downloaded them... When testing the mod, I tend to pick one map script randomly and for my real civ games I always use Smartmap script (I just love it how you can customize the planet with that script).
I made your suggested correction and also did the obvious of enabling Python Error Pop-Ups! So what does this signify (I'm assuming then this IS due to the BUG meddling you did in 2.41):
View attachment 192465
And here are the logs:
View attachment 192466
Hmm, there might be still some bug left with BUG's autolog component. I'll have to check again BUG's files from their svn and see if I missed some updated file.
Zappa first I want to say nice MOD one of my favorites, was wondering if the Giant and Gigantic maps were removed in version 2.41 as well as the Blitz and Snail speeds, or did I get a bad download.
If so I would suggest returning them in 2.5(since cannot go over 18 players now), but even without them great MOD loved it since I discovered it.
Those should be still there in v2.41. I hope you installed the patch correctly on top of RoM v2.4?
Starting up RoM, i get the same artstyle_barbarian problem on 2.41 as 2.4...
this is what the XML Error popup says:
Tag: UNIT_ARTSTYLE_BARBARIAN in Info class was incorrect
Current XML file is: xml\Civilizations/CIV4CivilizationInfos.xml
same for the 2nd one too, so maybe you should look there for an irregularity. You could download your own mod and see how the mod differs after the dl to the one you have, Zap and see if theres a corruption of data somewhere.
Just a hunch but check if you have modular loading = 1 in Civ4config file as well in Rise Of Mankind.ini. Barbarian artstyle is included in modular format so I think the problem might be somewhere with this system.
Hey Zap
First, love RoM, thanks for all the work
The 2.4 patch has a few issues though in my opinion
1) Really don't like the marshes, maybe in a few spots around the planet, but there are everywhere
2) The change in color scheme for the map as a whole. Is it possible to make this optional?
3) Super Spies. The promotions listed in sevopedia don't really make sense. Alchemist and inquisitor have the same listed skill set
Just feedback, appreciate all the hard work again
FB
1) I fiddled with the mapscript little bit before releasing v2.4 - I tried to lower the amount of marsh plots but my changes didn't seem to affect it at all so I left the default code to release version.
2) v2.4 included all new terrain textures (were included with Marsh component) and I changed also the water textures and the textures in pedia sneak peek window. If you want to "disable" new terrain textures, look into Rise of Mankind\Assets\Art\Terrain... folders. Rename or remove textures from those terrain types you don't like to have, just DO NOT REMOVE swamp terrain files or you'll end up with pink map plots as the game can't find texture for that type.
3) I combined them as they were in the original component and I didn't look really into their modifiers as I thought those had tested values for that particular mod component. I don't know how the mod component is coded, so not sure what modifiers spies are now really able to use.
I've been reading these forums and noticed that there's possibly issue with Revolution mod component's bombard functionality ie. bombard is not always available for siege units. I also looked through some source files and seems the accuracy rates set for siege units doesn't affect the calculations at all since the actual modifier is not included in the algorithms!!! I hope these issues will get fixed once new RevDCM is released with new DLL file.
Edit: Seems new Revolution mod version has been released by jdog500 today so there will be probably update to glider's RevDCM mod too next week or the week after that (I hope). After glider releases his new mod version, I can combine it to RoM 2.5.
Next week I'll be moving to new apartment so instead of modding Civ, I'll be packing up my stuff. So I might not be as much around here for while - things should be back to normal in couple weeks so you'll have to "survive" without any emergency patches... I'll try to get that Extra civ addon pack update uploaded today...