konradcabral
Prince
First of all, thanks for listening and applying some of my suggestions. I'll test the 2.5 version this week, write down my feedbacks and orderly ;-) provide it along with my ideas.
I liked the previous civics system, but this one, after long discussion, seems to be great. What about the idea i gave about civics been changed without intervention of the player (new type of Rev), and the Great Revolutionary? Do you think it's possible?
Yes!!! I think the tech and WW production race will be more fair from now on.
I've seen the AI using these sometimes. I, on the other side, never... They were totally useless, let's see how they stay now.
Gathering all my ideas about resources:
- Chicken (like cow, pig, sheep)
- Soy
It is one of the more planted grains in the whole world at these days. The main function today is to feed animals (aprox. 70% of the world produce goes to animals' stomach). More than that, like Civ Fuehrer told, soy is used commonly for dairy replacement beverages and food, feeding humans too. Instances: soy milk, soy juice, soy meat, shoyu sauce.
That said, i think soy is a essential resource for Civ 4 and RoM 2.5.
It can be related with the animals resources, giving more food bonus to cow, pig, sheep and chicken. Or just a new food resource. Accepting ideas here! I just think that soy can't be out of Civ.
- Alcoholic Beverages
With a technology named "Destilation and Fermentation Techniques", a building named "Drink Factory" or something like that could be constructed.
This way it goes:
Sugar Cane (in substitution of Sugar)-->"Drink Factory"-->Alcoholic Beverages
Grapes (in substitution of wine) -->"Drink Factory"-->Alcoholic Beverages
Rice and others -->"Drink Factory"-->Alcoholic Beverages
This resource would be exactly the same of wine, only more abundant.
Also:
- Sugar Cane --> Sugar Refinery -- Refined Sugar
- Sugar Cane, Corn --> Oil Refinery (simplification) --> Ethanol (Standard Ethanol Corp. can be deleted)
- Chicken
- I think vulcanized and synthetic rubber (and its buildings) can be deleted. I consider it unnecessary complexity to the game. Just rubber would do the job, gaining more bonus as the game progresses.
- Horse should be obsolete, or lose its bonus, at certain point, maybe Mass Transit.
- Obsidian should be obsolete, or lose its bonus, at certain point.
I came with this idea, that i think it's realistic, but Domino369 spoke with wisdom about early game economy slowing. We need to compensate this somehow. Any ideas, guys?
--------------------------------
About the frequency and Rev conditions, i think it was fine the way it was. I just dislike the unrealistic power of the rebels, gaining more and more units. That's could be a more fair way of easy the AI's pain.
Konrad
Civics
------
- Changed: categories renamed to new settings
- Changed: Government civics, Majority Rule and Corporatism removed
- Changed: Removed Martial Law option from Power category
- Changed: Power civics (previous Legal category)
- Changed: Society civics (previous Labor category)
- Changed: Welfare civics (previous Healthcare category)
- Changed: Future civics (previous education category)
- Changed: Religion civics
- Changed: Corporatist allows training of Executive units without Corporation Headquarters building ie. you can build them in all cities instead of one city (like Missionaries without Monastery)
I liked the previous civics system, but this one, after long discussion, seems to be great. What about the idea i gave about civics been changed without intervention of the player (new type of Rev), and the Great Revolutionary? Do you think it's possible?
Buildings
---------
- Changed: Factory production changed from 25%->15% and with power from 50%->35%
- Changed: Manufacturing production changed from power 50%->40%
- Changed: Nanofactory production with power changed from 75%->25%
- changed: Steel mill production from 25%->15% and with power from 20%->10%
- Changed: E-Bank gold bonus from 50%->25%
- Changed: Manor requires now Aristocracy
- Changed: Irrigation Canals no longer require Granary (because Granary is part of building upgrade line)
- Changed: Glassmith no longer require Forges (the building itself usually has the required furnace)
Great Wonders
-------------
- Changed: Sphinx obsolete at Architecture
- Changed: Parthenon can be built still on medieval era (was set to classical)
- Changed: Silicon valley no longer give commerce or culture bonuses in all cities, gives +20% research in all cities
- Changed: Edison's Workshop science bonus 100% -> 50%
- Changed: Isaac Newton's College science bonus 100% -> 50%
- Changed: Copernicus Observatory science bonus 100% -> 50%
- Changed: Platos' Academy science bonus 100% -> 50%
- Changed: Universal Translator all commerce bonuses 25% -> 15%
- Changed: All Corporations belong now to Specialbuilding Corporation Headquarters group (to allow more complex corporate civic option)
Yes!!! I think the tech and WW production race will be more fair from now on.
- Changed: Trade Caravan trade mission profit increased (does AI player ever build these?)
I've seen the AI using these sometimes. I, on the other side, never... They were totally useless, let's see how they stay now.
Resources
---------
- Changed: Coal may appear on Marsh plots
- Changed: Deer may appear on Marsh plots
- Changed: Silk +1 happiness (should affect AI players to value this resource?)
- Changed: Dye +1 happiness (should affect AI players to value this resource?)
Gathering all my ideas about resources:
- Chicken (like cow, pig, sheep)
- Soy
It is one of the more planted grains in the whole world at these days. The main function today is to feed animals (aprox. 70% of the world produce goes to animals' stomach). More than that, like Civ Fuehrer told, soy is used commonly for dairy replacement beverages and food, feeding humans too. Instances: soy milk, soy juice, soy meat, shoyu sauce.
That said, i think soy is a essential resource for Civ 4 and RoM 2.5.
It can be related with the animals resources, giving more food bonus to cow, pig, sheep and chicken. Or just a new food resource. Accepting ideas here! I just think that soy can't be out of Civ.
- Alcoholic Beverages
With a technology named "Destilation and Fermentation Techniques", a building named "Drink Factory" or something like that could be constructed.
This way it goes:
Sugar Cane (in substitution of Sugar)-->"Drink Factory"-->Alcoholic Beverages
Grapes (in substitution of wine) -->"Drink Factory"-->Alcoholic Beverages
Rice and others -->"Drink Factory"-->Alcoholic Beverages
This resource would be exactly the same of wine, only more abundant.
Also:
- Sugar Cane --> Sugar Refinery -- Refined Sugar
- Sugar Cane, Corn --> Oil Refinery (simplification) --> Ethanol (Standard Ethanol Corp. can be deleted)
- Chicken
- I think vulcanized and synthetic rubber (and its buildings) can be deleted. I consider it unnecessary complexity to the game. Just rubber would do the job, gaining more bonus as the game progresses.
- Horse should be obsolete, or lose its bonus, at certain point, maybe Mass Transit.
- Obsidian should be obsolete, or lose its bonus, at certain point.
Routes
------
- Changed: building Road costs now 2 gold
- Changed: building Railroad costs now 10 gold
I came with this idea, that i think it's realistic, but Domino369 spoke with wisdom about early game economy slowing. We need to compensate this somehow. Any ideas, guys?
--------------------------------
About the frequency and Rev conditions, i think it was fine the way it was. I just dislike the unrealistic power of the rebels, gaining more and more units. That's could be a more fair way of easy the AI's pain.
Konrad