When a Great Wonder becomes obsolete, the city that built it should be able to build a "more modern" one.
I can't agree with you more.

When a Great Wonder becomes obsolete, the city that built it should be able to build a "more modern" one.
Wow, long time, no posts, just popped in on that Christmas time to check out on things.
And I have one question only - how's it going regarding basic food yield? Is it still the same, like 4with cottage and 5
with farm? That's the only thing about Rise Of Mankind that bothers me - that it's better to found cities with as little resources as possible, since matured cottages own all the other tiles.
I've even started a thread about it back then - http://forums.civfanatics.com/showthread.php?t=295235
I'd be happy to get any news on that![]()
Yes, you can keep all kinds of ideas coming. If I add negative traits, we'd need as many of them as positive traits. I have downloaded tsentom's python traits and with the help of those little mods I can figure out some new trait configurations as well.Zap, you still interested in potential negative traits? Had a few that I was playing around with...
Cruel (e.g., Peter, Stalin) - Food loss to represent repression causing slower growth
Zealous (Charlemagne) - Higher diplomacy penalties for differing faiths
Elaborate (Justinian, Frederick) - +1 Unit costs, +25% maintenance
Arrogant (Napoleon, Bismarck) - -1 Happy, higher diplomacy penalties for borders
@ Guardian
Cottage gives +1 gold, +1 food.
Hamlet: +2 gold, +1 food.
Village: +3 gold, 0 food. (+2 gold w/ Printing Press, +1 gold w/ Liberal civic).
Town: +4 gold, 0 food. (+2 gold w/ Printing Press, +1 gold w/ Liberal civic, +2 hammers w/ Regulated civic).
In a test game, town on river w/ irrigation canals and levees and running above civics is:
3F, 5H, 8G and town off river is: 2F, 3H, 8G. Both are on grassland. This doesn't change w/ roads or railroads.
Good answer Hroth!
Yes Guardian the cottages have been reduced from 2.3 version.
Enjoy.
JosEPh![]()
Traits
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- Changed: Aggressive gets Combat I promotion for Hi-Tech and Assault Mech units
- Changed: Protective gets free promotions for Hi-Tech units
Here are a few negative trait ideas. I like the first one, but not sure if it is possible.
Isolationist (Gandhi, Washington, Tokugawa, ETC.) - The leader has an isolationist foreign policy or wishes to stay a neutral nation.
[Cannot form Alliances or Defensive Pacts]
Authoritarian (Stalin, Mao Zedong, Qin Shi Huang, ETC.) - The leader has a tendancy to want to personally control his/her citizens regardless of civic choice, and will do all he/she can with his/her power.
[-2 happiness in all cities, -1 healthiness in all cities]
Populist (Roosevelt, Kublai Khan, Julius Caesar, Churchill, ETC.) - The leader tends to favor the working class over the elites.
[+25% corporate maintenance costs]
Extravagant (Augustus, Hammurabi, Darius I, Louis XIV, ETC.) - The leader tends to spend public money for city beautification, which tends to make cities without beautification jealous and angry.
[-2 happiness in cities without a World Wonder; -5% commerce in all cities]
Isolationist (Gandhi, Washington, Tokugawa, ETC.) - The leader has an isolationist foreign policy or wishes to stay a neutral nation.
[Cannot form Alliances or Defensive Pacts]
you may as well remove those leaders altogether for how well they'll do without tradecyclone said:Speaking only for myself, I rarely utilize Alliances or Defensive Pacts anyways, why not also add "No Foreign Trade Routes" or alternately a reduction in trade route yield due to said isolationist attitudes?