Version 2.7 bug reports and feedback

Second, don't play with Revolutions, it makes Master of Orion 3 look playable. :) And that's saying something. It's broken and buggy, and no matter what anyone says, it's nowhere close to realistic. It is FAIL incarnated. Never play with it if you want to have sanity left.
I disagree, I find it fairly realistic. Without Rev, there is no penalty for having unhappy citizens, other than that they refuse to work. With Rev, one must actively maintan happiness in your empire. The AI also seems to deal with it quite well. Sure some of the AI have trouble, but Brennus, Louis XIV, and Mao Zedong all seem to be able to use to their advantage. Try playing a game with them. Also, it isn't broken or buggy, it hasn't been since the original Civ4. Perhaps you should just try an easier difficulty level with it.

Third, Crusades shouldn't be Christian only. Plenty of religions have the capacity for random violence like Crusades. Stop breaking my fun my making several techs useless!
Zappara already said that he is adding Crusade-like wonders for all of the religions.

Forth, don't play with the megapack, it causes way too many problems, and my computer can't seem to run it. :(

It does cause problems for computers that are not mid-high range. (E.g. Duo Core, 4gb Ram+, 8xxx or 9xxx Series+ Nvidia or Similar Radeon.) I recommend Zappara state some minimum requirements for it.
 
I think that different religions in same city should cause more rebellion. As I am playing against AI which has 4 religions in each of his cities, and he is running one of them as a state religion.

That is over powered.
 
Okay, so far I see things that shouldn't happen. Like, How do random navy units dissappear? Lol, wut, that's a big bug. It should never happen unless it's tied to that ******** event that can trigger and make a ship sink.
Bug? It is some disgruntled fishermen who decides that the sitting government is a failure. They then launches a couple of boats trying to do some piracy. (It still happens in Somalia) ;)

Seriously, there's something wrong with your game if your navy units ever sink or get destroyed by thin air. Zap needs to chime in here for certain...
Why do you think that the sea gods in early mythologies was sooo powerfull. Call it thin air or the mighty wrath of Poseidon/Neptune/Njord/Aegir etc. In modern times we call it storms that sinks unseaworthy ships ;)

Second, don't play with Revolutions, it makes Master of Orion 3 look playable. :) And that's saying something. It's broken and buggy, and no matter what anyone says, it's nowhere close to realistic. It is FAIL incarnated. Never play with it if you want to have sanity left.
I assume you are refering to 2.7 not 2.71. In 2.7 revolutions had a problem with the distance calculater because of RoM's advanced road system. It is fixed in 2.71 and
is VERY playable. It adds an interesting strategic element, where civics and overexpansion is the key factors. The AI seems to handle them quite good.

Third, Crusades shouldn't be Christian only. Plenty of religions have the capacity for random violence like Crusades. Stop breaking my fun my making several techs useless!
I agree. I think the way to solve this is to make the christianity technologies a path of their own. Like the horses path.

Forth, don't play with the megapack, it causes way too many problems, and my computer can't seem to run it. :(
I wouldnt exactly recommend people not to play with it, just because my computer is not strong enough. Maybe refrase it : Be advised that the megapack requires a supercomputer that is currently being constructed be the NASA team ;)
 
Look, Just because a bunch of loopy people came up with Revolutions, and over 9000! people love it doesn't mean it's not broken, buggy, and completely useless. I'm sorry, but I will say this until the day I die, and even afterwords.
It's useless because you don't need micromanagement hell in this game. I'm sorry, but it's useless. You don't need so many penalties for unhappiness that's not even one unhappy face over happy. Seriously...

And yes, maybe the last time I played with Revolutions was years ago, but I'll be well and truly damned to hell before I try it again. After losing a promising game to over 15 units spawned by a revolted city with 6 population, 1/2 of my capital., with about 3 promotions each...And I barely had a knight to defend myself.

I play on the easiest difficulty. So don't tell me to try to play on an easier difficulty. It is broken.

No one needs it. It adds about as much realism as a alien invasion. No civilization in history had to deal with all the crap Revolutions throws at you. It's horribly broken in that aspect.

There is no way you can justify Revolutions to me.
And you cannot justify random ships being destroyed for some crappy reason because Zappara though it was funny to do. :growl:

My older computer could run the mega pack yet my newer ones gives me a lot of MAFs. Fix it and I won't complain.
(E.g. Duo Core, 4gb Ram+, 8xxx or 9xxx Series+ Nvidia or Similar Radeon.) I recommend Zappara state some minimum requirements for it.
My older computer had 1.5 Gigs of ram, this one has 2 gigs of ram, my older computer had a really old 256 MB video card. My current one is a 512 MB video card. Fix it again.

Now, how does having God's personal computer become a fair requirement for this megapack? Especially since my older computer could run the megapack? Mind you, this was 2.5 or so, but still.
 
It is, but that's not the real point. I'm tired of every mod I play having it's creator being asked to put in Revolutions. Like I said, it's buggy, broken, unrealistic, and full of micromanagement hell that makes Hell look like a fun vacation spot.
 
Wha...

Here is a fact...

I have NEVER EVER had a revolution within land that I have always owned.

Ever.

If I notice that some people are getting angry, then I change my civics to one which has more stability (note that the period immediately after the civic change has increased unstability, but after 10 turns on normal speed, and 20 turns on epic speed, it has normally entirely disappeared)

My question is... what are you doing wrong!? As I have said, I have NEVER had a revolution within lands I have always owned, and have almost never had a revolt status of Warning or higher, for those cities.

Once you hit Danger, however, it becomes infinitly more difficult to control that region, so try and nip the revolution in the bud, and take drastic steps to remove the revolution at warning or lower.

That said, with the initial civics, and a 30~40% tax rate, and a happy, connected empire with a garrison everywhere, and either no state religion, or the same state religion, you should be flat AT THE VERY LEAST, in terms of stability!! And once you get better civics, you can be more... mean with your citizenry :P

[Edit]Note that, unlike Rhyes and Fall, which I don't like, Revolutions mod tells you what you are doing wrong, so fix the problems which say "Negative", and try and emphasise the things which say "positive"

So, try a revolutions game, and post a save if you get stuck, and we will tell you what you are doing wrong...[/Edit]

Finally, IMO, I find it DIFFICULT to be able to make my original lands revolt, even if I try, in the late game, without HURTING my empire!! So, if you have any major problems, please post a save!!
 
Hello i am new -.- and i tried to read all the 22 pages. I think i haven't found this problem bevor, so i hope you can help me.

Ps: It can't be a problem with the Hardware, course i am really having a very good and almost new pc.:scan:

Fact: After 2 turns with the Germans on gigantic map, i have a ctd by discovering the nation austria! Same with ( i tried to avoid to discover austria ) Hungary at turn 3 and i guess it will happen again with other nations.... everything else seems to work fine, sooo..... ????

Has anybody an idea?

Thanks

Pred
 
That would be because you are running an extention of some sort of an already intensive mod, on a gigantic map... Your computer just can't handle it, I am afraid... This mod is developing faster than computers can keep up...

Try a smaller map, or without that add-on that gives you Austria / Hungrary, or both ...

I find it difficult with my 1 year old computer to play with a huge map with no add-ons, for extended periods of time... the penalty for a game with such a large amount of moddability is the fact that the mods are highly in-efficent and use a TON of processing power...
 
Look, Just because a bunch of loopy people came up with Revolutions, and over 9000! people love it doesn't mean it's not broken, buggy, and completely useless. I'm sorry, but I will say this until the day I die, and even afterwords.
It's useless because you don't need micromanagement hell in this game. I'm sorry, but it's useless. You don't need so many penalties for unhappiness that's not even one unhappy face over happy. Seriously...

And yes, maybe the last time I played with Revolutions was years ago, but I'll be well and truly damned to hell before I try it again. After losing a promising game to over 15 units spawned by a revolted city with 6 population, 1/2 of my capital., with about 3 promotions each...And I barely had a knight to defend myself.

So, your complaining about an optional component that you used years ago for the last time. Whats your point again ?
 
First: Thanks for your fast answer!

Maybe you are right. I will test it on an Giant map, and if the same problem comes again also on a huge map. at least the huge map should work (it did bevor, sooo...)

I will inform you later.

Thanks
Pred
 
I think that different religions in same city should cause more rebellion. As I am playing against AI which has 4 religions in each of his cities, and he is running one of them as a state religion.

That is over powered.
 
Not that much, that there would be a civil war. I'm playing a game where opponent has like 6 (yes, six) religions, in a same city, I think there could never ever be such a city in real life. (All his city's have 4-6 religions).
 
Wha...

Here is a fact...

I have NEVER EVER had a revolution within land that I have always owned.

Ever.

If I notice that some people are getting angry, then I change my civics to one which has more stability (note that the period immediately after the civic change has increased unstability, but after 10 turns on normal speed, and 20 turns on epic speed, it has normally entirely disappeared)

My question is... what are you doing wrong!? As I have said, I have NEVER had a revolution within lands I have always owned, and have almost never had a revolt status of Warning or higher, for those cities.

Once you hit Danger, however, it becomes infinitly more difficult to control that region, so try and nip the revolution in the bud, and take drastic steps to remove the revolution at warning or lower.

That said, with the initial civics, and a 30~40% tax rate, and a happy, connected empire with a garrison everywhere, and either no state religion, or the same state religion, you should be flat AT THE VERY LEAST, in terms of stability!! And once you get better civics, you can be more... mean with your citizenry :P

[Edit]Note that, unlike Rhyes and Fall, which I don't like, Revolutions mod tells you what you are doing wrong, so fix the problems which say "Negative", and try and emphasise the things which say "positive"

So, try a revolutions game, and post a save if you get stuck, and we will tell you what you are doing wrong...[/Edit]

Finally, IMO, I find it DIFFICULT to be able to make my original lands revolt, even if I try, in the late game, without HURTING my empire!! So, if you have any major problems, please post a save!!

Because it's broken. :) No, really, I can't explain it better than that. And what part of damned to hell don't you understand. I'm never playing it again. And I'll do my best to get my point across.

I had a city rebel, and it spawned 17 units. or 16. That's broken.

Yes it's been awhile since I played, Storm, but it's micromanagement hell at it's finest. It's hell on Earth for all the wrong reasons. It's just wrong, wrong, and wrong!

I don't understand how anyone could enjoy such flawed design with over 9000! issues.
I exaggerate, but still.
I hate Revolutions with a passion unseen by most. I will always hate it.
Hate is a strong word, but it also is the only word that works for me.

Revolutions is buggy, or broken, or useless, or insanely difficult, you pick, it just is one of those, nothing more, nothing less.

Honestly, no one should have to play it unless they want to enjoy hardcore hard mods that make Contra look easy, and make Serious Sam boss fights look easy. :) I'm glad it's optional, I really am. I'm just tired of over 9000! people enjoying the bugged/broken mess that does make Master of Orion 3 look like an amazing feat!
Sorry, just the truth.

For this, I think there could never ever be such a city in real life
Um, All cities in the USA. I win. :) No, really, every major city in the United States, Possibly even Canada and England all have more than 6 religions in a city. I can pretty much prove it.
Also, Salt Lake City probably has 5 or 6 different religions.

Let me go look up top religions in the USA.
Here's the list.
Christianity 151,225,000 159,030,000 224,437,959 76.5% +5%
Nonreligious/Secular 13,116,000 27,539,000 38,865,604 13.2% +110%
Judaism 3,137,000 2,831,000 3,995,371 1.3% -10%
Islam 527,000 1,104,000 1,558,068 0.5% +109%
Buddhism 401,000 1,082,000 1,527,019 0.5% +170%
Agnostic 1,186,000 991,000 1,398,592 0.5% -16%
Atheist 902,000 1,272,986 0.4%
Hinduism 227,000 766,000 1,081,051 0.4% +237%
Unitarian Universalist 502,000 629,000 887,703 0.3% +25%
Wiccan/Pagan/Druid 307,000 433,267 0.1%
Spiritualist 116,000 163,710 0.05%
Native American Religion 47,000 103,000 145,363 0.05% +119%
Baha'i 28,000 84,000 118,549 0.04% +200%
New Age 20,000 68,000 95,968 0.03% +240%
Sikhism 13,000 57,000 80,444 0.03% +338%
Scientology 45,000 55,000 77,621 0.02% +22%
Humanist 29,000 49,000 69,153 0.02% +69%
Deity (Deist) 6,000 49,000 69,153 0.02% +717%
There are more. With the exception of the last couple on the list, you'll find one in every city.
 
Not that much, that there would be a civil war. I'm playing a game where opponent has like 6 (yes, six) religions, in a same city, I think there could never ever be such a city in real life. (All his city's have 4-6 religions).

Oh there is ;) Every 2 month I have to go to Penang, Malaysia, to renew my visa. Penang has Muslims, Buddhists, Catholics, Protestants, Hindu and a couple of different Chinese religions. And surprisingly there is very little unrest there.

@ DavidB1111

I'm not sure what it is you want with your postings. You talk about a mod that you havent tried in a long time in a language that does not fit this forum and is, to say the least, very unpleasant and completely unconstructive.
No one forces you to use revolution. It is an optional feature. So leave it. Get over it. Enjoy a game of Civ without revolution. But let people decide for themselves whether they want that extra strategic element.
 
Yeah, but those are running secular (free religion) The A.I is running Free chruch = has a STATE religion.
 
I don't know if this is fixable, but I find it odd that if you are working toward the religion your Civ wants (Christian) for example, you end up founding buckets of other ones.

When playing with Revolutions, I'd rather not have to found a new religion to compete with the others I'm already collected just to build monasteries!

Perhaps there could be a pop-up that asks, "Do you want to found this religion?" and if you say "No" then the next Civ to get to that tech will. I mean I have to play on a small map due to my computer's age and so far I've founded almost all the religions and so have Holy Cities in almost all of my cities! =0 I mean perhaps there needs to be a more 'regional' path for religions.

But then again, I wish religion was almost more of a % chance thing that would happen 'randomly' to a Civ/player due to a combination of the Civ, the current civics it has and the techs it owns. That way you could never know who is going to get a religion...it would just happen and be different every game.

While some people may like the current system, I find it odd that Victoria has managed to found most of the world's religions simply because I'm trying to get to Christianity.
 
First off, I'm responding to DavidB1111.

It's useless because you don't need micromanagement hell in this game.
The whole POINT of civilization IS micromanagement. If you want a shallow game, go play CoD5. We enjoy challenges.

I'm sorry, but it's useless. You don't need so many penalties for unhappiness that's not even one unhappy face over happy. Seriously...

So if you were disgruntled with your government, the only action you would take would be to sit and home and strike? Seriously?

And yes, maybe the last time I played with Revolutions was years ago, but I'll be well and truly damned to hell before I try it again. After losing a promising game to over 15 units spawned by a revolted city with 6 population, 1/2 of my capital., with about 3 promotions each...And I barely had a knight to defend myself.

Revolutions have been tuned down in RoM, so that a size 6 city should only spawn 3-5 rebels, unless the revolt continues for more than 3 turns.

No one needs it. It adds about as much realism as a alien invasion. No civilization in history had to deal with all the crap Revolutions throws at you. It's horribly broken in that aspect.

Right, so the recent Iran crisis was an Alien Invasion? They had some major protests and clashes with the military/police. Or how about the American Revolution. Or Maybe the French Revolution. Or the Russian overthrow of the Tsars. Or how about the many South American Revolutions? Were they ALL alien invasions?


My older computer had 1.5 Gigs of ram, this one has 2 gigs of ram, my older computer had a really old 256 MB video card. My current one is a 512 MB video card. Fix it again.
Sorry, but this computer is too old to play the megapak, however standard RoM should work fine.

Now, how does having God's personal computer become a fair requirement for this megapack? Especially since my older computer could run the megapack? Mind you, this was 2.5 or so, but still.

My computer is a duo core laptop, with 4gb ram, 1gb Nvidia 9650M, and I payed $900 for it. It's a school laptop. It runs the megapak fine. Computers are a steal right now. A quad-core desktop can easily be bought for 1k. The requirements aren't that high.

Revolutions is buggy, or broken
This is not an opinion, but a fact, and incorrect at that. Revolutions has NO bugs.

Honestly, no one should have to play it unless they want to enjoy hardcore hard mods that make Contra look easy, and make Serious Sam boss fights look easy. :)
I find that Revolutions makes the game EASIER because the AI can not often deal with the properly. Using spies to incite revolts and unhappiness in foreign cities can often cause rebellions that weaken the AI.

I'm glad it's optional, I really am.
Why on earth would you complain? It's optional, if you don't like it, don't insult others, just turn it off. In fact, it's off by default.
 
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