Version 2.7 bug reports and feedback

Upon starting a new game using the Giant Earth Map for ROM, I recieve the following error:

XML Load Error
LoadXML call failed for moduled\custom
civilizations\souix\tashunk\tashunk_civ4diplomacyinfos.xml
[\FXml.cpp:133] Error parsing XML File
File:\modules\custom

Reason: End tag 'Leader' does not match the start tag
'LeaderType'.

Line: 16,9
Source: /Leader

The game plays fine, but the Souix civilization is not in the game. Since I know nothing about Civ4 files, I have not attempted to fix for fear of making things worse. :)
 
Hey I just got your mod, and I was really enjoying it until I had a few problems:

First of my tech info:
I'm running on 4gigs of RAM on vista 32-bit (so 3.5Gbs really), 3870X2, Q9550 so I know my computer should be able to handle huge, giant and even gigantic maps without any or too many memory overloads.

My first problem: I found the mod originally thru google and it took me to the 2.62 mod @ atomicgamer.com, so i downloaded and installed that, and it worked fine, until i tried to start a game... it just froze on me on the loading map part of starting a new game... i waited 20 mins for a small map and it never came so i assume that wasn't right.

Then I got 2.71 which worked much better.
But the last two games I have tried both have CTD'd about 40% the way through.
The first game was on a huge map, so i thought i'd try something smaller.
The second game was on a standard map, with only 4 civs including me (just so i can see all the new stuff in the mod). I turned all the gfx options down to low, and turned AA off to ensure that it wouldnt die on me. But now whenever the privateer completes in my city in CTD's, or alternatively if I change the production to something else it CTD's when i select another technology to research.
I've attached my savegame and a short log (i only started the log the turn before the crash), which will hopefully help.

If there is an easy way to fix this that would be great!
 

Attachments

I'm afraid we all know about the CTD's with RoM. They are somewhat common now. It has to do with some kind of bug in the Naval AI, probably a recursive loop of some kind. My Advice: Run a map with little to no water. Great Plains would work.

Tangent: Zappara, I built a debug dll and ran it on a save that had the CTD (One of the saves on this thread) and I didn't get any kind of error or debug, or an assert failure. My computer just hung, and I had to force a reboot. Cool eh? Then I tried using VS2008 to debug Civ4, while running the debug DLL again, and guess what? Same thing. Anyways, I have no idea what specifically is causing the CTD. Although, since we know (or think we know) it's caused by the AI's naval logic, you could remove the AI types (e.g. AI_Assault_Sea...) for every unit, run the save that causes a CTD, and find out specifically what AI logic is breaking it... Just a thought.
 
I'm afraid we all know about the CTD's with RoM. They are somewhat common now. It has to do with some kind of bug in the Naval AI, probably a recursive loop of some kind. My Advice: Run a map with little to no water. Great Plains would work.

Tangent: Zappara, I built a debug dll and ran it on a save that had the CTD (One of the saves on this thread) and I didn't get any kind of error or debug, or an assert failure. My computer just hung, and I had to force a reboot. Cool eh? Then I tried using VS2008 to debug Civ4, while running the debug DLL again, and guess what? Same thing. Anyways, I have no idea what specifically is causing the CTD. Although, since we know (or think we know) it's caused by the AI's naval logic, you could remove the AI types (e.g. AI_Assault_Sea...) for every unit, run the save that causes a CTD, and find out specifically what AI logic is breaking it... Just a thought.

I like water... :(
you make it sound like there were less ctd's in earlier versions...? would it be worth me trying another older version, or would there be lots of different bugs?
 
I like water... :(
you make it sound like there were less ctd's in earlier versions...? would it be worth me trying another older version, or would there be lots of different bugs?

This CTD showed up in 2.6, I think. But older versions don't work with the latest BTS patch (Patch 3.19). Only 2.7 and 2.71 do.
 
Hello

Can you all use civ changer? Because I can not.. Crtl-shift-L does not cause anything.
I read pedia file and i also can not find any of those xml-lines that determines the details of civ changer component.

Can some one help with this please?
 
Any way to get the AI to actually settle on its rivers? With the Oil Refinery tied to rivers, this has come up a couple times where my ally had no access to Oil Products despite living in the midst of a huge river delta, and of course river cities have several other advantages.
 
Don't know if it has been mentioned already:
You may build the Naval Academy in city adjacent to lakes, but of course no ships.

This might become an issue for the AI.
 
ii think you need to enter cipotle into the civ4bts ini file. i dont know exactly where but search for Civ Cheat Code and it will tell you where to put it.

Yes! Thats it!
Than you

Another problem if you could help with that too, I would like to use ANM +Affores mods+ unofficial 2.8 patch compination but all of those modmods includes modified DLL-files... How can we use these kind of modmods together?
 
Yes! Thats it!
Than you

Another problem if you could help with that too, I would like to use ANM +Affores mods+ unofficial 2.8 patch compination but all of those modmods includes modified DLL-files... How can we use these kind of modmods together?

Only my mod has a modified DLL. the ANM doesn't use one, nor does the unofficial 2.8 Patch. You can install them all.
 
Don't know if it has been mentioned already:
You may build the Naval Academy in city adjacent to lakes, but of course no ships.

This might become an issue for the AI.

If the lake is small you also can't build the lighthouse. Not sure the exact # of tiles required to get lighthouse. But I have done Naval Academy on 1 tile lakes. Fishermans Hut is similar.

JosEPh
 
There seems to be bug in the slave revolt event. I attached a picture of the event log.
It has been that way since about 30 turns.
 

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  • Civ4ScreenShot0092.JPG
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@ Thomas X

This is a known bug. Zappara just hasn't removed the broken events...
 
Hmm, I just realized that the Security Center building says "+25% damage from Air Units"... I'm pretty sure it should be -25%, rather than +25%. Looking at the XML, the Security Center's <iAirModifier> tag is 25, whereas the Radar Station's <iAirModifier> tag is -25...
 

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The Boats Sinking at sea doesnt even seem to work for me. the first galley that i sent into the ocean sank on the first turn and a storm appeaed for 1 turn but after that no galleys sank on ocean for over 100 turns. will this feature still be in 2.8?

I am using the Unofficial 2.8 if that makes a difference
 
Upon starting a new game using the Giant Earth Map for ROM, I recieve the following error:

XML Load Error
LoadXML call failed for moduled\custom
civilizations\souix\tashunk\tashunk_civ4diplomacyinfos.xml
[\FXml.cpp:133] Error parsing XML File
File:\modules\custom

Reason: End tag 'Leader' does not match the start tag
'LeaderType'.

Line: 16,9
Source: /Leader

The game plays fine, but the Souix civilization is not in the game. Since I know nothing about Civ4 files, I have not attempted to fix for fear of making things worse. :)
I posted fix for Tashunk leader some weeks ago. You can get it from here.

Hmm, I just realized that the Security Center building says "+25% damage from Air Units"... I'm pretty sure it should be -25%, rather than +25%. Looking at the XML, the Security Center's <iAirModifier> tag is 25, whereas the Radar Station's <iAirModifier> tag is -25...
Thanks for noticing it. Obviously it should -25% for Security Center.

The Boats Sinking at sea doesnt even seem to work for me. the first galley that i sent into the ocean sank on the first turn and a storm appeaed for 1 turn but after that no galleys sank on ocean for over 100 turns. will this feature still be in 2.8?

I am using the Unofficial 2.8 if that makes a difference
Those events have been changed (="fixed") for v2.8.
 
Not sure if this has been reported, but if you "Regenerate Map" as a scientific leader after settling your initial city, you get a free beaker out of nowhere (it doesn't show up in your capital, but it does in your total commerce). This seems to be cumulative, so you could theoretically get a large number of beakers per turn for free.
 
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