Kozmos
Jew Detective
Looking forward to it 

Units that can be drafted can't have resource requirements - I think it caused CTDs in earlier RoM versions and that's why infantries no longer have ammo requirement.
OK, I stand corrected. Infantry was a bad example. But it's about the idea: trade the production of a resource for the requirement of a city improvement to build a unit.Units that can be drafted can't have resource requirements - I think it caused CTDs in earlier RoM versions and that's why infantries no longer have ammo requirement.
This idea has been used in RoM f.ex. in v2.7test2 Catapult/Trebuchet require building in city before you can build them, same for Bombards. However I think this idea shouldn't be applied to units which can be basically trained anywhere as long as the resources they need can be delivered to them, which fits to most infantry units. You could say same about mechanized units, some city makes tanks from resources and then delivers them to another city where army is training people to use them. I think that Barracks/Garrison would be the most suitable building type for training any type military unit and that units should require some resources, it doesn't matter where those resources are produced. The building req. for units should be only used only in certain cases ie. where it's needed to keep the game balanced.OK, I stand corrected. Infantry was a bad example. But it's about the idea: trade the production of a resource for the requirement of a city improvement to build a unit.
This idea has been used in RoM f.ex. in v2.7test2 Catapult/Trebuchet require building in city before you can build them, same for Bombards. However I think this idea shouldn't be applied to units which can be basically trained anywhere as long as the resources they need can be delivered to them, which fits to most infantry units. You could say same about mechanized units, some city makes tanks from resources and then delivers them to another city where army is training people to use them. I think that Barracks/Garrison would be the most suitable building type for training any type military unit and that units should require some resources, it doesn't matter where those resources are produced. The building req. for units should be only used only in certain cases ie. where it's needed to keep the game balanced.
The only unfortunate thing with having a building required to build a unit is that you have to move units into the city to upgrade them to the unit also. Since I am a builder rather than a fighter I tend to just have one cities that can build artillery. Between wars I need to move all my artillery, usually about 6 units, back to the city to upgrade them.
RoM is NOT working for me after the 3.19 patch!![]()