No, no changes to them.However, has the barb increased in power lately?
Newer notes are in the v2.8 discussion thread.When you're installing the 2.8beta, it brings the change list up in the installer. Otherwise, there is a list somewhere on the forums....
Those unicode errors from BugUtil has been fixed (not in the posted patch notes yet). Usually if some python module fails, then a whole bunch of them after that are not loaded, which of course causes all kinds of errors...Looking at this:Code:Traceback (most recent call last): File "<string>". line 1, in ? File "<string>". line 52, in load_module File "CvEventInterface", line 13, in ? File "<string>". line 52, in load_module File "BugEventManager", line 91, in ? File "<string>". line 52, in load_module File "CvEventInterface", line 12, in ? File "<string>". line 52, in load_module File "CvScreensInterface", line 3, in ? File "<string>". line 52, in load_module File "CvMainInterface", line 23, in ? File "CvConfigParser", line 63, in __init__ File "BugPath", line 306, in init File "BugPath", line 400, in initModFolder File "BugPath", line 148, in getRootDir File "BugPath", line 501, in initRootFolder File "BugPath", line 530, in setUserDir File "BugUtil", line 220, in debug File "BugUtil", line 248, in log File "BugUtil", line 258, in logToFile UnicodeEncodeError : 'ascii' codec can't encode characters in position 76-78: ordinal not in range(128) " " Failed to load python module CvEventInterface
the directories are right... Why doesn't it load CvEventInterface.py then?Code:07:06:18 INFO : BugPath - app dir is 'D:\Program files\civ4\Beyond the Sword' 07:06:18 DEBUG: BugPath - app folder is 'Beyond the Sword' load_module CvModName 07:06:18 INFO : BugPath - mod name is 'Rise of Mankind'
Python rarely causes CTD, it just gives exception in most cases. Common CTD problems are related to animation files, bugs in random events, gamefont problem (this case stops loading) - Last CTDs that I've experienced were caused by CvGameCore.dll file (I checked from Windows event logger as BtS logs didn't give me any hints) thus it was probably related to RevDCM/Better BtS AI/Unofficial Patch code + some RoM setting that caused the CTD.Although, it could be related to another bug. At some time last week playing this same game I went into the BUG Options and de/selected something. I may have put it back to default that same turn. I wish I could remember what it was, but I forgot to write it down. Since then, my game has a scrolling error where the mini-alerts are: BUG OPTIONS - failure to initialize '*%'. Or something to that effect. You can see it if you open up the save game. Perhaps the CTD and this are related.
Other bugs:
-Both Willhem van Orange and Saladin's Cavalry are pink blobs.
-The Seige Quinsemmerie (sp.) graphics are incorrect.
BugPath.py is part of BUG mod and it looks mod files from several places, My documents is one of the choices it checks. BugPath has been improved several times past 2 years and these days it's pretty rare that it has problems finding the mod location.Why does it look in My Documents anyway? Could you remove this check and put all necessary files in RoM folder? It would remove all possible interface errors.
This happens sometimes if python is reloaded during game ie. it won't happen in normal game. Stop changing python while you play!FOR NO REASON I saw AI getting a crusader. I thought "WTH", but a few turns later I get one... What is it?!
P.S. I remade the map and it's gone. Probably some unrelated bug because of default Civ settings.
I guess that goes to RevDCM as well. Haven't had time yet to read the new patch notes. By the way, since you have debug dll (I read about it somewhere here on forums) so could you keep me posted if you find anything odd when fiddling with RoM files (like the military flavor typo)?Zappara,
Better AI .81M was just released, and if you read the patch notes, there is a mention of "Fixed a loop where in rare cases, the AI would move a ship in and out of a city." Maybe that's the fix to the dreaded CTD. I hope so.
By the way, since you have debug dll (I read about it somewhere here on forums) so could you keep me posted if you find anything odd when fiddling with RoM files (like the military flavor typo)?![]()
BugPath.py is part of BUG mod and it looks mod files from several places, My documents is one of the choices it checks. BugPath has been improved several times past 2 years and these days it's pretty rare that it has problems finding the mod location.
What graphics setting were you using when those cavalry units were pink blobs? Sounds like incorrect path problem in xml.
You should probably tell about this to BUG mod team so they can make the fixes to their mod (benefits all mods that are using BUG) and I'll get those fixes when merging BUG again to RoM. Anyway, there's CvAltroot.py file that was made by BUG team for cases like this - it's in Rise of Mankind folder and there's instructions inside how to edit and where to place that file - that file is used to locate mod folder if BUGPath.py fails. I can't remember if you have tried this yet.Actually it "bugs" with any OS which uses non-standard encoding symbols in My Documents path in the registry. It applies to all slavic countries and probably asian ones too. In my case it's a russian version of windows and it makes BUG crazy with cyrillic. As I told, is it possible to "fix" it in next releases (since RoM doesn't create anything in My Documents folder)?
Ok, so I'll have to look the low graphic art files for this bug... I'll bet those units are working correctly on high graphic detail...1920X1200, everything set to low
On the other column, every thing is checked except no enemy glow, high detail terrain, and no movies.
I guess that would be useful, though I don't know anything about debug dlls yet...Oh, and if you ever need a vanilla RevDCM Debug DLL, just ask.
Sorry, I didn't find any reference about CvAltroot.py in the download thread so I had to make the changes manually.I can't remember if you have tried this yet.
Can you post python logs? Those would help me find out why the CvAltroot is not working for you.
It's impossible for a small map to have over 1 meg save. It's totally impossible. I'm sorry. That makes less sense than MR. Affross' undying hatred for me.![]()