Everyone cheers - its finally here!! I hope this report isn't a let down, its just been a crazy week (we're not in college anymore toto!!)!!
IT:
Since we don't have cavalry, I decide to forgo research electricity, and start rocketry. This will let us upgrade (I think) to gunships from conqs...
Everything else looks peachy even though I do some MM where it seemed good. I'm going to really focus on the battles if possible and not the mundane city stuff because I don't have 4 hours for this turn set
Turn 1 (1858AD):
I think this war may take longer than you think - the Japs are sending a stack of grens at us. While not much, they have the advantage on their land and I don't want to move units in foolishly. I decide to keep/move the units in nara, to heal and to wait for healed infantry. I think a stack of conqs would be vulnerable. The down side to this is that they send stacks at the city, but we have enough good units there...
Turn 2 (1860AD):
To be honest with you, I'm unsure of my skills with this kind of warfare, so we'll see what happens...
I'm consistent with my decision to stay in nara, and I waste a stack of japanese units without a loss (i killed 5 units I think)... All of this while other units are healing. In a turn or two, I'll have all healthy units, the boats will have brought down culture defenses, and toku will have less units...
Even still, I start stacking units and moving toward next city - we just have so many units
First Stack... Since I don't know much about toku's land yet, I opt for quantity of stacks instead of size (becuase that doesn't matter right)...
Oooh, the japs land some grens by Santander - I'll have to upgrade those defenders real quick - a longbow and a conq!!
Turn 3 (1862AD):
Stack is next to city now...
Kyoto is down to 18% now...
I decide to let that small jap stack at santander (2 cats and a gren) attack me - although I had 76% with infantry - one bad roll and could lose a city...
Turn 4 (1864AD):
Cat suicides on our huge stack - a few units lose a couple strength... nothing
It takes one artillery to get city to 0% so I"ll attack...
Battle for Kyoto:
LOL when your artillery has a 98% chance to win - you gotta love that!!
Not a unit lost! Kyoto taken - a size 17 city!!!
Everything else looks good - I cycle throught the cities to check everything. I may actually stop buildin units for 5 turns soon and build some infra then switch back and build more - maybe not we'll see...
Turn 5 (1866AD):
I take care of the threat at santander...
Jaen expands borders to put some real pressure on Fustat...
Qin starts a golden age...
TOKU HAS RIFLES NOW!!! Oh thats right, we're two turns away from gunships

Seriously, Japan is too easy...
Look at this pic: I'm going to take Osaka next, and then see whats in the dark area. I have smaller stacks up north by tokyo, because I espect less resistence and culture defense. There is also a tiny stack (art,machine,inf) down south to cause trouble...
<and the screenshot disappears!!>
Part 2 on its way...