There are some things that have been frustrating me in video games lately and it got me thinking that we could really use a rants thread specifically dedicated to all the things in gaming that just chaps our butts.
The rules for this thread are the same as the other rants thread, so you guys know the drill.
Anyway, I'll kick things off:
I hate it when developers have to give the AI cheats in a game just to make them competitive against human players. It just reeks of developer laziness and poor game design. And I don't want to hear any crap about how "programming AI is hard!" Yeah, it is hard. However, there are plenty of developers out there who have been able to program game AIs that can provide a real challenge to human players without giving the AI cheats and unfair boosts. And some of those developers are indie devs with crap budgets, so if they can do it there is no reason every game developer out there can't do it as well.
The thing that inspired this rant (and therefore this thread) was the mod for Medieval 2 Total War, Third Age Total War. The developers of that mod decided to compensate for what they saw as an incompetent AI by programming the mod to give AI-controlled factions free units if their cities were under siege and free money if they went too far into debt. It also gives them free units if the human player becomes too powerful, so they can stay competitive. Now this sounds good in theory, but for me it takes all the immersion and fun out of the mod. I mean, if the AI attacks me and I deal them a crushing defeat, it doesn't mean anything because the game will just automatically give them more units to replace the ones they lost. It turns the campaign into a grindfest where you never get that satisfying "killing blow" that you get in vanilla Total War games when you crush a faction's main army and force them on the defensive as they desperately try to recover.
It's okay though, I just went into the mod files and removed the scripts that allow the AI to cheat like that. Now they are on a level playing field with me.
The rules for this thread are the same as the other rants thread, so you guys know the drill.
Anyway, I'll kick things off:
I hate it when developers have to give the AI cheats in a game just to make them competitive against human players. It just reeks of developer laziness and poor game design. And I don't want to hear any crap about how "programming AI is hard!" Yeah, it is hard. However, there are plenty of developers out there who have been able to program game AIs that can provide a real challenge to human players without giving the AI cheats and unfair boosts. And some of those developers are indie devs with crap budgets, so if they can do it there is no reason every game developer out there can't do it as well.
The thing that inspired this rant (and therefore this thread) was the mod for Medieval 2 Total War, Third Age Total War. The developers of that mod decided to compensate for what they saw as an incompetent AI by programming the mod to give AI-controlled factions free units if their cities were under siege and free money if they went too far into debt. It also gives them free units if the human player becomes too powerful, so they can stay competitive. Now this sounds good in theory, but for me it takes all the immersion and fun out of the mod. I mean, if the AI attacks me and I deal them a crushing defeat, it doesn't mean anything because the game will just automatically give them more units to replace the ones they lost. It turns the campaign into a grindfest where you never get that satisfying "killing blow" that you get in vanilla Total War games when you crush a faction's main army and force them on the defensive as they desperately try to recover.
It's okay though, I just went into the mod files and removed the scripts that allow the AI to cheat like that. Now they are on a level playing field with me.