Lol that is going to be her agenda isn't it?Curious to try them out tho. None of these bonuses particularly read Vietnamese to me, but whatever. I cannot wait for her to hate me for owning woods, rainforest and jungle tiles![]()
Poor Kongo.

Lol that is going to be her agenda isn't it?Curious to try them out tho. None of these bonuses particularly read Vietnamese to me, but whatever. I cannot wait for her to hate me for owning woods, rainforest and jungle tiles![]()
speaking of kongo, if vietnam captures a kongolese city with a mbanza district (which would become a neighborhood in woods) and then builds a shopping mall or food market, will it also get +1 culture?Lol that is going to be her agenda isn't it?
Poor Kongo.![]()
That UA seems extremely bad to me, like the whole UA is a malus. You have to forgo any bonus from chopping the woods, and you don't get any bonuses for working the woods. You get a tiny benefit but only when you build a build. It's like you are forced to sacrifice your best tiles for the least benefit. I thought they were going to incorporate the actual food/production from the underlying tile into the district output somehow, but it doesn't appear so.
I really like this. I'm sure others will unpack this better than I but one thing which stood out is that the Tranh not needing population seems like a subtle but impactful change. I presume that means you don't miss out on other districts by going for Great Generals early. That's going to be pretty interesting for early warfare!
Going to be burning through builders I think, and since you want to avoid desert you probably won't get Pyramids to help with that. I know what governor I'm taking...
Eh, with the ability to plant forests coming relatively early you should still have plenty of original growth to chop. Plus, gaining culture/science/production from districts which don't usually provide those yields, you can be a bit more flexible in which districts you place. Vietnam should also benefit quite nicely from synergies from maintaining appeal through keeping forests and the newThat UA seems extremely bad to me, like the whole UA is a malus. You have to forgo any bonus from chopping the woods, and you don't get any bonuses for working the woods. You get a tiny benefit but only when you build a build. It's like you are forced to sacrifice your best tiles for the least benefit. I thought they were going to incorporate the actual food/production from the underlying tile into the district output somehow, but it doesn't appear so.
It honestly doesn't sound too strong to me? With the exception of the defensive bonuses. Still, Medieval Faires is half-way through the Civics tree.
Curious to try them out tho. None of these bonuses particularly read Vietnamese to me, but whatever. I cannot wait for her to hate me for owning woods, rainforest and jungle tiles![]()
The Imperial City in Ha Noi still stands as well, but it is a lot smaller than this one. Most of the Thang Long imperial city was destroyed.After thinking about it I wonder if this is the inspiration behind the UD being a walled citadel and surrounded by districts that give it culture and later tourism? It seems likely.
https://en.wikipedia.org/wiki/Imperial_City_of_Huế
The unique district Thành is NOT considered a specialty district so it is not restricted to the terrain feature requirements of placing a specialty district for Vietnam. Interesting!
Is it safe to proclaim Vietnam as the anti-Magnus civ?
Loooove her look too, swooning!
And it doesn't go into the uncanny valley while also not making her breasts look like... I don't even know how to describe it.I agree, the best leader model since Lady Six Sky. Simple but effective.