[NFP] Vietnam Discussion Thread

Looking at the wording, the Thanh just seems to get culture from adjacent districts, of any kind. Do you think that means they let it get an adjacency bonus from itself? If so, that'd be utterly ridiculous, but it's the kind of "geez, that's stronk" that's become the trademark of NFP Civs...
Just checked. It is +2 Culture for every adjacent District, so that means you could get at least 12 Culture, adding +12 Tourism after Flight.
 
Just checked. It is +2 Culture for every adjacent District. so you could get t least 12 Culture, adding +12 Tourism after Flight.
Well Ba Trieu just upped Gorgo on both her spear game, military game, and "culture" district. :crazyeye:
 
While I guess the yield bonuses from buildings I guess are just some extra sauce that will add up over time... The problem is that until medieval faires you're going to be heavily restricted in district placement so you may have to choose between locking in cheap districts and getting the best adjacency bonuses...

I guess there's a few ways to play around it. Push culture heavily early? Not too hard with the Tranh. For your early districts focus them around a gov't plaza - again concentrates districts which is good for your Tranh... Is it just me or is the Tranh the understated core of this civ?
 
Looks like Gorgo just got Spained...
Byzantium memed Spain so hard that now, whenever a past Civilization gets overshadowed by a future one, we say they were "Spained".
 
I like the design and implementation of Lady Trieu, if they were going to make her leader I'm glad this is how they did it. Like others have already said, the Thanh seems interesting gamewise but not particularly Vietnamese. The UA also seems a little odd for Vietnam, but I'll reserve my judgements for when I actually get to try it out.
 
Byzantium memed Spain so hard that now, whenever a past Civilization gets overshadowed by a future one, we say they were "Spained".

I wasn't the first one to come up with it, but I figured it fit. :crazyeye:
 
Bà Triệu has the agenda "Defender of the Homeland." She likes civilizations that have not declared war on her (or at least not recently). Dislikes those who have attacked Vietnam. So yes, she holds on to grudges. - From Ed
 
While I guess the yield bonuses from buildings I guess are just some extra sauce that will add up over time... The problem is that until medieval faires you're going to be heavily restricted in district placement so you may have to choose between locking in cheap districts and getting the best adjacency bonuses...

I guess there's a few ways to play around it. Push culture heavily early? Not too hard with the Tranh. For your early districts focus them around a gov't plaza - again concentrates districts which is good for your Tranh... Is it just me or is the Tranh the understated core of this civ?

My first impression is that Science for Flight will be the bottleneck. Placement of Campuses could be a little tricky and the amount of Science generated will roughly proportional to the available Rainforests.
 
And it doesn't go into the uncanny valley while also not making her breasts look like... I don't even know how to describe it.

Like two cancerous lumps growing from her armpits?

220px-Ba_trieu_cuoi_voi.jpg


At least they distract from the fact that the elephant bears a striking resemblance to Rupert Murdoch.
 
Early barbs will be no problem with a forest or two.

If districts keep their forests (which I assume so), then archers with Garrison or melee with Urban Warfare will have +20 strength within your own territory when strategically placed. Vietnam will be very tough indeed to invade. Plus with Encampments in literally every city...well well well.
 
Bà Triệu has the agenda "Defender of the Homeland." She likes civilizations that have not declared war on her (or at least not recently). Dislikes those who have attacked Vietnam. So yes, she holds on to grudges. - From Ed
At least she won't complain about "ma hills", right, @Zaarin?
 
Kinda like how Ethiopia does extremely well on Highlands, I wonder if we'll ever get a new map type that's covered in rainforests, woods, and marshes to compliment Vietnam.
 
If districts keep their forests (which I assume so), then archers with Garrison or melee with Urban Warfare will have +20 strength within your own territory when strategically placed. Vietnam will be very tough indeed to invade. Plus with Encampments in literally every city...well well well.

Did they definitively say the features remained with the districts, or are we just assuming because the Campus caught fire?
 
Did they definitively say the features remained with the districts, or are we just assuming because the Campus caught fire?
Currently an assumption. @Andrew Johnson [FXS], can you clarify? Does placing a specialty district keep the forest/rainforest/marsh feature in place beneath it?
 
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