s.bernbaum
Mostly lurking
1) They should be able to change the theme color. The Solids makes the bars/windows 0% transparent, while Transparents makes the bars/windows seethrough.
F.ex. Red Solid :
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or Green Transparent (with civ color text off) :
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2) They should work : 1st Civ specific, 2nd Era specific, 3rd None. Also the Civ text changes in my setup. Maybe try using the Python folder a few post up. Not only does it work, it also have "Vincentz Build List" in it (Download link)
Civ specific
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Era Specific
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None
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3) Its not that you are attacking 2 times, its just the defender withdraws and another defender is sent as a reinforcement, making combat a lot more dynamic and a bit more unpredictable. The higher movementpoints and withdrawal rate, the better chance of escaping combat, even if loosing. It should write a message that defender have withdrawn.
4) Did they have 1 visionrange or 0 visionrange. If the later, sometimes a ship can "run over" them without getting notification. The AI trireme could have been dispanded by the AI because of financial problems, though I havent personally seen any of the examples, but will look out for it. Best of course would be a savegame, so I could study why they disappeared.
1) I will try the solid graphics. I assume that it overrides the Platy option?
2) I have the civ specific background, no matter which one I choose. I tried installing the zip file. It did make the Platy options work but everything except the map disappeared when I entered the city screen. In other words, the panels at left, right and bottom were all blank… no resource list, built list, build list, specialists, etc. I replaced the Python folder with the one in the zip file. Should I look in the folders and only replace the files that have the same name instead?
3) That explains things. I did not know if something was wrong or if it was intended. Is there something in the civilopedia that explains the VIP "rule" changes? I have looked for such info without success.
4) Both ships of mine that disappeared had 0 visionrange and were located next to unexplored spaces. Neither one had orders to move when they vanished and no barb ship showed up later. One of them was offshore of an AI, so there could have been a barb there but the other one was in the midst of my coastal waters with only the one tile unexplored and the tiles on both sides visible. No other ship ever showed up there and another ship that I then sent there found nothing on the hidden tile. I don't have a save but if it happens again, I will up load the autosaves from the two consecutive turns. (I have autosave set to save every turn but only to retain the most recent 10 saves.)