1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

ViSa Suggestions/Requests

Discussion in 'Civ4 - ViSa Modpack' started by TAfirehawk, Jan 2, 2007.

  1. rockinroger

    rockinroger WoC Team Member

    Joined:
    Feb 6, 2006
    Messages:
    1,312
    Location:
    Overland Park, Kansas
    Now i remember it was Civmore by fitchin that Dr. Elmers civlerts in it. I liked it.
     
  2. lex_kravetski

    lex_kravetski Chieftain

    Joined:
    Nov 1, 2005
    Messages:
    59
    Location:
    Soviet Union
    AI has a lack of diplomacy. Only "declare war" demands and tech/map trading. Think it is needed to give AI several new options. "Send gift" to increase reputation and "money/tech for war declaration". Maybe "make peace with..." option too.
     
  3. lex_kravetski

    lex_kravetski Chieftain

    Joined:
    Nov 1, 2005
    Messages:
    59
    Location:
    Soviet Union
    By the way. What's about military coalitions? Like in Europa Universalis. In Civ there is permanent alliance, but it works with two counties only and there is no way to be banned from.

    And the other suggestion. UN voting for declare war against agrgessor.
     
  4. Fujisan

    Fujisan Chieftain

    Joined:
    Sep 9, 2003
    Messages:
    129
    Is it CivIV you talking about? All this options are available.
     
  5. Fujisan

    Fujisan Chieftain

    Joined:
    Sep 9, 2003
    Messages:
    129
    One thing that I really want to be in future versions of ViSa is strict method of calculating of distance between cities.

    Current formula is
    L = dx + dy

    Strict formula is
    L = SQRT(dx*dx + dy*dy)

    What it gives:
    More rational way of cities placement. For example, even if you set the minimal distance between cities equals 3 tiles, you can place the next city in only 2 tiles away in a diagonal direction.

    The reason:
    Usually I play with extended city radius. I really want to increase the minimal distance between cities up to 4, but it causes too much unpopulated space in the map. A possible solution could be the using of the strict formula that allows to build cities closer to each other in diagonal directions.

    Is it clear?

    I don't think it is difficult to implement, isn't it?
     
  6. Sinapus

    Sinapus Defenestrated

    Joined:
    Jun 12, 2002
    Messages:
    872
    Location:
    Houston, TX
    Another trade route idea. How about a "Limited Trade" option that has reduced trade rates with other civ's cities, without open borders? Something that lets you have a little bit of foreign trade commerce points, but maybe 1/2 or 1/4th the amount you get from Open Borders?
     
  7. lex_kravetski

    lex_kravetski Chieftain

    Joined:
    Nov 1, 2005
    Messages:
    59
    Location:
    Soviet Union
    Options are available, but not for AI. AI never uses it. It may be said options are unavailable for AI.
     
  8. chipper_30

    chipper_30 Chieftain

    Joined:
    Apr 10, 2003
    Messages:
    63
    Location:
    Clearwater, FL

    Actually the current Formula is max(dx,dy).
    Although I do agree that it isn't very realisctic that a diagonal is the same distance as a straight line, having square roots is more than likely pretty complicated, even if you round to the closest integer.
    For exemple the move cost for a unit is also 1 in diagonal and not sqrt(2), so one needs to be cautious to not unbalance the relationship unit distance/city distance...

    I'm sure it's a question that must have come often in the developpement of civ 1,2,3,4, and they probably opted for this formula for simplicity sake.

    If it's for your own personnal gameplay however, you can reduce the city distance cap in the ini file.
     
  9. Fujisan

    Fujisan Chieftain

    Joined:
    Sep 9, 2003
    Messages:
    129
    Of course max(dx,dy). I was wrong.

    All that I want is that the minimal possible distance between cities would be 4 in x and y directions, and 3 in diagonal directions, without any changes of other aspects of the game.
     
  10. Rick7666

    Rick7666 Chieftain

    Joined:
    Dec 29, 2005
    Messages:
    4
    Is it just me or does the Tools tech seem, well, just useless. The only thing it adds is the spearman, which for all but the Sumarians, you can't build until you get copper or iron. So for most civs it doesn't do anything for you except take time to research so you can get to something else.

    Suggestion:

    let's give Tools a little more to do. Such as you need it to build roads through woods/jungles. Or create a weaker spearman you can build without copper/iron.

    I'm a fan of the earliest part of the game and would like to see more attention put there. If there is any interest in an expanded early game or even a stone age era, I have some ideas. But I'm not a programmer and I realize you guys already have a lot on your plate. But there it is.
     
  11. Nitro_2985

    Nitro_2985 Chieftain

    Joined:
    Feb 25, 2003
    Messages:
    69
    My absolute top request would have to be the ability to raze your own cities if you need to without entering worldbuilder.

    A close second would be plagues like in Rhye's and Fall of Civilization. Not the ones like in total realism. Rhye's version of plague is there to do a very important thing, thin out the huge number of units that appear as the game drags one. It's supposed to kill off those old stacks of units that bog down the late game.

    It would go a long way toward making larger maps faster.
     
  12. V. Soma

    V. Soma long time civ fan

    Joined:
    Apr 13, 2004
    Messages:
    3,821
    Gender:
    Male
    Location:
    Hungary
    Hi, Team!

    I would write here an idea of my friend Söör:

    What if units had a maintenance cost depending on where they are in a turn of the game?

    There would be 3 categories, more and more cost

    1.
    unit is in own/friendly city/fort

    2.
    Unit is in own/friendly area

    3.
    Unit is in enemy land

    This could be a kind of way to simulate supply

    Maybe this system could be more elaborated as of ground/naval/air units,
    but now I just post here the basic idea...
     
  13. Zorn

    Zorn Chieftain

    Joined:
    Mar 10, 2005
    Messages:
    424
    There is something similar to your suggestion allready implemented in civ4. You pay extra maintainance if more than 4 units are outside your cultural borders.
    I wouldn`t make things more complicated here.

    Btw, I would like to see TheLopez pillage route mod implemented, please.
     
  14. TAfirehawk

    TAfirehawk WoC Team Manager

    Joined:
    Aug 25, 2006
    Messages:
    2,326
    Location:
    Florida
    There is a specific thread now for the BTS version....
     
  15. blipadouzi

    blipadouzi Chieftain

    Joined:
    Aug 24, 2006
    Messages:
    103
    Location:
    Montreal, Canada
    I don't remember if it was from Civ II or III, but I really miss having Caravans...you know, those units that allowed you to transport production hammers to other cities to help with the production of a wonder or something.
     
  16. TAfirehawk

    TAfirehawk WoC Team Manager

    Joined:
    Aug 25, 2006
    Messages:
    2,326
    Location:
    Florida
    The Great Engineer and special 'religion unit' give you something similar to this already.
     
  17. blipadouzi

    blipadouzi Chieftain

    Joined:
    Aug 24, 2006
    Messages:
    103
    Location:
    Montreal, Canada
    True...but you can't selectively build a Great Engineer...and I'm not sure what religion unit you mean.
     
  18. Fujisan

    Fujisan Chieftain

    Joined:
    Sep 9, 2003
    Messages:
    129
    Hindu Guru is buildable and can hurry production.

    *************************************

    I have an idea :old: !!!

    It would be good to add two new items in the dyplomatic relations. If you declare war on pleased or friendly civilization, some negative points add in the dyplomatic relations with all known civilizations.
    1. You betray your friends! (-1 point)
    2. You betray your close friends! (-2 point)

    Is it difficult to implement?
     
  19. V. Soma

    V. Soma long time civ fan

    Joined:
    Apr 13, 2004
    Messages:
    3,821
    Gender:
    Male
    Location:
    Hungary
    Sounds nice, Fujisan! :) I hope the Team will consider this
    (and the AI, too :D)
     
  20. maxbjr

    maxbjr Chieftain

    Joined:
    Aug 29, 2006
    Messages:
    130
    By the time I've gotten around to betraying my "friends" by attacking them, I'm driving for that domination victory and really don't care what the surviving civs think about it. :lol:
    However I do like the -1, -2 to diplomatic relations for attacks friends, it makes sense.
     

Share This Page