rockinroger
WoC Team Member
Now i remember it was Civmore by fitchin that Dr. Elmers civlerts in it. I liked it.
AI has a lack of diplomacy. Only "declare war" demands and tech/map trading. Think it is needed to give AI several new options. "Send gift" to increase reputation and "money/tech for war declaration". Maybe "make peace with..." option too.
Is it CivIV you talking about? All this options are available.
One thing that I really want to be in future versions of ViSa is strict method of calculating of distance between cities.
Current formula is
L = dx + dy
Strict formula is
L = SQRT(dx*dx + dy*dy)
What it gives:
More rational way of cities placement. For example, even if you set the minimal distance between cities equals 3 tiles, you can place the next city in only 2 tiles away in a diagonal direction.
The reason:
Usually I play with extended city radius. I really want to increase the minimal distance between cities up to 4, but it causes too much unpopulated space in the map. A possible solution could be the using of the strict formula that allows to build cities closer to each other in diagonal directions.
Is it clear?
I don't think it is difficult to implement, isn't it?
Actually the current Formula is max(dx,dy).
...
I don't remember if it was from Civ II or III, but I really miss having Caravans...you know, those units that allowed you to transport production hammers to other cities to help with the production of a wonder or something.
The Great Engineer and special 'religion unit' give you something similar to this already.
...and I'm not sure what religion unit you mean.