Lone Wolf
Deity
- Joined
- Dec 4, 2006
- Messages
- 9,908
Yeah, I'm all for that. The trick would be to present them i an clear and non-ambiguous way. Otherwise the values shown will still only serve to confuse.
Well, my ideal screen would be something like (example doesn't reflect the mechanics):
Cities:
+ 5 for stability buildings (these buildings should have their stab effect in their tooltips)
- 2 for unhappiness
- 2 for founding a religion
---
+1
Civics:
- 3 for Vassalage (Civic screen should describe Vassalage as giving -3 after Middle Ages).
- 3 for previous anarchies
+ 5 for Nationhood (Civic screen should describe its stability effect at wars)
---
-1
Economy:
Hardest to demonstrate accurately (the code for it is the most complicated in stability.py, so I don't really understand how does the thing work). Still, needs to breakdown under Argiculture, Production, Commerce and Other, with revealing of modifiers, like:
+10 * 1/2 (Mali national modifier) for Commerce
etc.
Expansion:
-5 for owning non-historical tiles
-15 for tiles in unstable areas
+2 for faraway founding under Resettlement
---
-18
Foreign:
+3 for defensive pacts
-8 for knowing too much other civs
---
-5
Other:
-3 for Stability Normalizer
+10 handicap
total +3 (Stable)
The potential length is the only drawback here.
Also, BTW, do Specialists figure in the economy calculations? If no, then it's another unintuitive stability parameter.