One of the things that I love to do is to take an element that's already included in this mod and develop it. I would like to do some things with the
Ancient Relics resource. It doesn't seem to do all that much right now: it provides +1
and +5% commerce to Museums, and figures into the
Adventure Tours and
Mile High Travels corporations, counting as one of their resources and a small commerce bonus with their stores.
Additional Relic Creation
First of all, I don't see Ancient Relics spawn all that often on the map. This is an Event that will spawn more Ancient Relics. It can trigger on any City Ruins tile you own that does not have any other resources on it and once you have
Astronomy. It's modeled after the Treasure spawning event, but it has a lot more choices.
You have two or three options when this event triggers. First, you can loot for a
Treasure unit. Second, you can leave the ruins in place and spawn an
Ancient Relics resource.
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Third, if you have
Scientific Method when this event triggers, you can pay to build an Archeological Site immediately.
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This was a surprisingly difficult event to code. The big issue is that Ancient Relics are normally allowed only on Desert, Marsh, or Jungle/Grassland tiles. I'm using a Python call to place the Relics because it doesn't have to obey spawning restrictions. The XML can check to make sure that the tile is free of other resources when the event triggers, so you won't have to worry about losing another resource to this. If we added more options to where Relics could be found, I wouldn't have to use so much Python. The second tough part was the Help code -- the mouseover text for options 2 and 3 are built almost exclusively in Python; I actually had to hard-code the "Requires Scientific Method" text because there is supposed to be a BugUtil function for that, but it doesn't seem to work. This, however, does.
Mile High Travels Reworked
The second thing that I noticed when I was looking at what Ancient Relics could do is that
Adventure Tours and
Mile High Travels have the exact same resource consumption: Ancient Relics, Clam, Horse, Ivory, and Whale. I don't like this very much, so I had an idea of reflavoring Mile High Travels as
luxury travel and giving it a new set of resources consumed: keeping Ancient Relics, but making it consume Gold, Silk, Hit Movies, Hit Musicals, and Hit Singles.
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The Rosetta Stone
Finally, I thought it would be nice to give the Renaissance another Wonder. (Renaissance is actually one of the hardest eras to find Wonders for.) The Rosetta Stone requires
Nationalism tech and can be built in a city with Ancient Relics in its city vicinity. It provides three main bonuses: +1
from all Museums you build, 3 additional Ancient Relics resources that you can trade, and 2 free Specialists per Ancient Relics or City Ruins in the city vicinity. I don't think there is normally a reason to keep City Ruins around, so I'd like to give City Ruins at least one minor usage.
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