170 1100 AD
Inherit, end turn
171
RA kicks in and we get banking and half of Printing Press. I want to make a new RA with Rome but he's 5 coins short. next turn I will try it.
Thebes: Mint>Garden
We hook up a new silk this turn, so I trade it to Ghandi for silver and an unfair cash for iron deal, but anyway we have 2 iron left and i think it's enough for the next 30.
In this set I am generally moving units around to make a strike on Harald.
172
Notre dame comes in, super happy fun time!
Rome wants an extra 100 gold for a RA. I'm not going to do it. I will wait to see if Wu can get the funds up. I do trade him gems for spices though. 24
now.
Memphis: ND>Mint
Heliopolis: Worker>Bank (Note to selves - we should get a lighthouse in their next as we have colossus. This city can make a lot of money as each sea tile is then same as a grassland TP)
173
Rome enters Renaissance, we have 3 ren. techs already
Mem and Heli love the King for our spices
Stockholm 138/60 due to ND.
174
Printing Press comes in, Economics next.
I give Sydney 250 gold for 96/60. Just so nobody comes begging from us. We still have 322 gold.
Harald seems to be a culture vulture. Our people will remember him when he is gone.
175
I take out a barb camp south of Copenhagen whilst moving troops around.
A worker finishes and I was going to start roading to Moscow. Then I saw it has a harbour. Maybe its cheaper to Harbour up in Heliopolis, so I will not start a road there yet.
Memphis: Mint>Taj
Elephantine: Market> Barracks. Its a tough choice but I still see this becoming a military production city. At the moment it is struggling to grow enough to sustain many lumber mills. When some farms get done around the lake it will be decent.
176
Wu now has cash and will do a RA for 250 - 250 + 100. I accept because I suspect this is the best the AI will give us as we have PT. It will give us a boost over Rome.
Thebes: Garden > National Epic. I was thinking of a miltary unit but we really have enough already.
As our golden age will be ending I'm putting Thebes into a more general growth and specialist phase (2 scientists). We get a GS in 4 turns.
177
Not much to report
178
Rome declares on China
We get bombardment 2 in a trireme due to killing a galley.
Ouch I moved 2 triremes around in anticipation of attacking Copenhagen to find he has a large navy. At least we get a good scout on his troops. A lot of pikes. OK his defence his stronger than expected but it's still Rifles vs Pikes. 25 vs 10
This screen also shows roughly how I spread our front.
179
Rome offers us a straight 250-250 RA agreements so I accept. We will get more beakers than him.
180 1200AD
A GS is born in Thebes. We can bulb Military tradition in a couple of turns.
For the time being I remove both scientists as I think we need more food. I think we can grow until the NC is done then put the scientists back in. We have a lot of food but we also have gold mines and specialists to work so in the end our growth is low. I think we could use a granary aswell and aqueduct but we should probably get rid of Harald first.
Harald has pumped out even more cheap tech units. Maybe we do need extra military, probably not though. Cannons and rifles 1 shot pikes losing only about 1-2 HP so we are still OK.
The current tactical view
Here is Rome after bill scouted the last bits.
And here are demographics.