Von Münchhausen Civ 5 SG

Well tbh I don"t know exactly what FP does but it does give a big boost to happiness. Does non-occupied cities mean non-puppets? If we aren't going to annex much then it"s not worth it I guess.
I think Copenhagen may be good for annexing with it"s wonders but then I"m not sure. So I will skip FP then to be on the safe side, and start Taj Mahal in our game if I can. Actually that golden age will give us a boost for Brandenburg Gate if we want it.
 
Yeah, that's how I read it, about the victory condition, I just wasn't sure.

My New York still gave me some 6 or 7 unhappiness as a puppet, all of that disappeared as soon as I had built the courthouse, so that was significant. I knew about the culture cost as some tooltip in the game is quite clear about that. I haven't checked the cost of a courthouse. Owning a town would probably earn you more money than keeping it as a puppet as you would be able to sell some surplus improvements while being able to maximize its output for your own purposes.
For example, when I first got New York it started - as a puppet - on a monument first, and then went on with a library, and I was okay with these things. I annexed it when I saw it started on a Water Mill, as I didn't want that, so that's when I intervened. I'm assuming I'm paying for these improvements, so then I rather have improvements I want. I rather had it build a market or something.

Not that I want to disagree about keeping Moscow as a puppet, it's fine, although if the culture cost is the main thing, we might still have to annex it at some stage if happiness becomes a more urgent matter. After all, with some policies we're taking we're purely doing that for their happiness gain as well...
 
Courthouses remove the base 3 unhappiness in the city they're in & the base 6 unhappiness in the city they're in as India. This bug is as old as this game. :crazyeye:

So if you love to annex everything you get a lot of bonus happiness. :)

Annexing late game is less of an issue to me and I do tend to do it if i really want the city to produce units for a last push.

In our game Copenhagen should defiantly be annexed due to the Hanging Gardens. Remember not to annex till after the city is out of revolt!
 
It's only if you completely wipe out a Civ you get a large negative diplo hit. It's better to leave them a useless little city somewhere. Or gift units to a City State to finish the job :p

You have a new lurker. :goodjob:
BTW, I think it might not make much of a difference since if you leave a civ with 1 city they will repeatedly denounce you, giving bad diplo hits anyway.

I would love to play but I already have 2 succession games up, and I don't know if I can handle Emperor too well:sad:

A tip to make this succession game better:
Post screenshots of the whole game screen.
I would advise (this only works on Vista and Windows 7) turning the resolution down one notch, using the snipping tool to snip pictures, then uploading the pics to imgur.com. I got part of the idea from Brichals.:goodjob:
You should also post turn #s and not dates.
Just recommendations, you can post any way you like.
Good game so far:goodjob:
 
lurker's comment:

To win a domination victory you must control all the capitals. I can't remember if you count as controlling a capital if it has been conquered by a civ you go on to take the capital from.

Actually, you only need to be the last civ to control it's own capital.
I won my very first game by conquering Athens, after the Greeks conquered all the other civs.
 
You have a new lurker. :goodjob:
...I would love to play but I already have 2 succession games up, and I don't know if I can handle Emperor too well:sad:
Welcome!
About the difficulty... did you see our Memphis? 5 different lux there, a bunch of sheep, horses... a starting place like that will shave at least one level off the difficulty, maybe even two.
Relatively unexperienced players who join a succession game and pay attention can also easily make a jump in level.

I can post whole screenshots a bit more often, I know it's mainly me who is such an addicted cropper *holds hand up*. Cropped pictures save the viewer having to fiddle with spoiler tags and sliders to see what's going on. Probably a mix of cropped shots and fully blown up ones is best.
My personal experience with SG's is from the Civ III forums, where everybody posts dates, not turns, so that's what I'm used to. I will post both the date and the turn, if others are more used to turns then it makes sense to put them in as well.
 
Date, turn number or like me, the number of the turn in the current set. I'm not sure it matters!

As for the screens I always feel like I should crop or resize so don't feel bad about posting cropped images, especially when I feel the opposite!
 
Date, turn number or like me, the number of the turn in the current set. I'm not sure it matters!

As for the screens I always feel like I should crop or resize so don't feel bad about posting cropped images, especially when I feel the opposite!

Again, just recommendations.
About the difficulty, I could handle King without too much trouble, so Emperor-1 lvl is King....
Add me to your roster.:goodjob:
 
Again, just recommendations.
About the difficulty, I could handle King without too much trouble, so Emperor-1 lvl is King....
Add me to your roster.:goodjob:

I don't mind adding a new player personally even if it's a bit late.

About the difficulty, when we have 4 pairs of eyes analysing the game it makes it easier. Personally I play King and just spam turns without infoaddict etc. I don't trade always on time, forget to make RAs etc.

I think we started pretty optimally and Harald crippled himself. These warrior rush gambits are actually hurting the AI if they do it every game. An occasional sneak attack OK, but we knew it was coming and a couple of archers basically eliminates our closest neighbour from being a competitor. This game has played out below Emperor level so far, maybe Rome can give us a challenge yet though.

I will post my turns later today.
 
170 1100 AD
Inherit, end turn

171
RA kicks in and we get banking and half of Printing Press. I want to make a new RA with Rome but he's 5 coins short. next turn I will try it.
Thebes: Mint>Garden
We hook up a new silk this turn, so I trade it to Ghandi for silver and an unfair cash for iron deal, but anyway we have 2 iron left and i think it's enough for the next 30.
Spoiler :


In this set I am generally moving units around to make a strike on Harald.

172
Notre dame comes in, super happy fun time!
Rome wants an extra 100 gold for a RA. I'm not going to do it. I will wait to see if Wu can get the funds up. I do trade him gems for spices though. 24 :c5happy: now.


Memphis: ND>Mint
Heliopolis: Worker>Bank (Note to selves - we should get a lighthouse in their next as we have colossus. This city can make a lot of money as each sea tile is then same as a grassland TP)

173
Rome enters Renaissance, we have 3 ren. techs already
Mem and Heli love the King for our spices :)
Stockholm 138/60 due to ND.

174
Printing Press comes in, Economics next.
I give Sydney 250 gold for 96/60. Just so nobody comes begging from us. We still have 322 gold.
Harald seems to be a culture vulture. Our people will remember him when he is gone.


175
I take out a barb camp south of Copenhagen whilst moving troops around.
A worker finishes and I was going to start roading to Moscow. Then I saw it has a harbour. Maybe its cheaper to Harbour up in Heliopolis, so I will not start a road there yet.

Memphis: Mint>Taj
Elephantine: Market> Barracks. Its a tough choice but I still see this becoming a military production city. At the moment it is struggling to grow enough to sustain many lumber mills. When some farms get done around the lake it will be decent.

176
Wu now has cash and will do a RA for 250 - 250 + 100. I accept because I suspect this is the best the AI will give us as we have PT. It will give us a boost over Rome.

Thebes: Garden > National Epic. I was thinking of a miltary unit but we really have enough already.
As our golden age will be ending I'm putting Thebes into a more general growth and specialist phase (2 scientists). We get a GS in 4 turns.

177
Not much to report

178
Rome declares on China
We get bombardment 2 in a trireme due to killing a galley.
Ouch I moved 2 triremes around in anticipation of attacking Copenhagen to find he has a large navy. At least we get a good scout on his troops. A lot of pikes. OK his defence his stronger than expected but it's still Rifles vs Pikes. 25 vs 10 :c5strength: This screen also shows roughly how I spread our front.
Spoiler :


179
Rome offers us a straight 250-250 RA agreements so I accept. We will get more beakers than him.

180 1200AD
A GS is born in Thebes. We can bulb Military tradition in a couple of turns.
For the time being I remove both scientists as I think we need more food. I think we can grow until the NC is done then put the scientists back in. We have a lot of food but we also have gold mines and specialists to work so in the end our growth is low. I think we could use a granary aswell and aqueduct but we should probably get rid of Harald first.

Harald has pumped out even more cheap tech units. Maybe we do need extra military, probably not though. Cannons and rifles 1 shot pikes losing only about 1-2 HP so we are still OK.

The current tactical view


Here is Rome after bill scouted the last bits.
Spoiler :


And here are demographics.
 

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haha that is going to be such an easy war. we won't even need siege on Copenhagen if it remains at 17 str.... I like all the growth buildings as well Brichals but like I've said before, I rarely keep a military any where near this size so I usually have the money to put them in every city. So I like the balance we've kept in this game somewhat restricting which buildings go where to keep a large standing army. I don't mind having others join in as well. I could use more time in between my turns so I don't think about them so much at work haha.... Anyways I'm glad this has been moving so smoothly. Quite an enjoyable game as it differs from my norm so much. I also picked up the Korea DLC with the wonder pack. Got through the scenario as Korea, now I want to try it as Japan...
 
Well I'm glad you think it will be easy Emstinson. It probably will, I was just feeling a bit unsure on not building more military my turn then I got surprised by the unit spam by Harald. I guess he has Emperor bonuses but he is not playing this game smart at all. Still sat on 2 cities with 2 decent expansion spots to take.

About the infrastructure building, I am always tempted to do it but it probably is not worth the investment. On higher levels I presume you can try to optimise infrastructure as much as possible but with the AI bonuses they will still get ahead. I was not sure on National College and with hindsight I might have made a cannon. I certainly wont mind if somebody wants to change it. In this game with the advice we have we are being a bit more decisive and attacking when we have the advantage. It's a good example of a domination strat so far I think.
 
Yeah the land around Copenhagen is so much more open then it was in the south. and as you pointed out 26>10.... The boats will be annoying unless they get in range of our cannons... hehe siege takes care of naval units so easily. I operate my wars with usually the same tech advantage but about 33% of the military power that we have. The NC is nice, I have zero problems building that at any point of a game. I'm a sucker for wonders so I would have built all the wonders that I could have earlier in our game, but its kind of funny that just about every wonder we don't have is in the next city we are going to catpure. I'm sure Optional will have a blast on his set!!!
 
Nicely done Brichals.

Like the RAs the only shame is we can't try to blitz Rome now but by the time we get to arty and are ready to cross over it will probably mature.

If only Gandhi wasn't the other side of the world we could give him a slap nice and fast.

I'm also ok for another player to go on the roster.

Some advanced warning here. I'm off to a festival next weekend and will be out of the loop from wednesday evening till monday/tuesday (17th > 22nd/23rd).
 
And here are demographics.

Hahaha.Peaceful Gandhi or i better say WORST Gandhi.

And Rifleman in year 1200AD.I can guess:
Infantry:1300AD
Mechanized Infantry:1500AD
Domination Win:1600AD
 
Ah, so declaring war is up to me again, eh? :crazyeye:

Yeah, good set, Brichals, good to bring some units south of Copenhagen, as it's much more open there. I think Harald could have been denounced at least. I think I'll just denounce and attack right the next turn, I don't see any point in waiting.
I'm normally conservative in attacking, rather retreating wounded troops than going Bushido. The AI's unit might be weak, but they do cooperate reasonably well; going for a single target in a collective effort.
I wouldn't mind some knights that can attack and retreat against some stray units, to minimize losses - well, it should be pretty minimal against Harald anyway, maybe losing a unit in the siege of Copenhagen, but not two, I hope.

I'll leave Memphis at the National Epic, but I would have preferred units. All our towns on buildings isn't good. For the other continent we'll need more units than we have now. Moscow's on a castle... oh dear, I thought a Water Mill was useless, ah well, I'll leave it as a puppet, a courthouse is 4 gold in maintenance each turn, maybe leaving it as a puppet is more cost effective.

Is the scientist for Military Tradition? Is Fertilizer not better to do first? Since all our towns are on long term projects Military Tradition isn't much use to us until they are free. Fertilizer gives some immediate growth on tiles.

A new social policy needs to be picked in 9 turns, although I could stop my set there, of course. I don't see any option that stands out for us. A Piety option in line is Theocracy; 10% more gold from temples (burial tombs). Not impressive. Aristocracy is perhaps better; 15% towards wonders and a happy face for each 10 pop in a city. Honour could be okay for their second tier advantages - not so much the first one, which is all about the barbarians, but the build bonus towards melee units - Warrior Code it's called - or Discipline. Patronage... maybe.
A Great General we should get quite soon anyway.

Oh, roster... when is good for you, ShahJahanII? We're all glad to have you in the team.
I can put you in after me, if that's suitable. Emstinson just said the playturns were going a bit quick, so I suppose he wouldn't mind being put after you. Just give a shout and I'll put the new roster up.
 
Ah, so declaring war is up to me again, eh? :crazyeye:

Yeah, good set, Brichals, good to bring some units south of Copenhagen, as it's much more open there. I think Harald could have been denounced at least. I think I'll just denounce and attack right the next turn, I don't see any point in waiting.
I'm normally conservative in attacking, rather retreating wounded troops than going Bushido. The AI's unit might be weak, but they do cooperate reasonably well; going for a single target in a collective effort.
I wouldn't mind some knights that can attack and retreat against some stray units, to minimize losses - well, it should be pretty minimal against Harald anyway, maybe losing a unit in the siege of Copenhagen, but not two, I hope.

I'll leave Memphis at the National Epic, but I would have preferred units. All our towns on buildings isn't good. For the other continent we'll need more units than we have now. Moscow's on a castle... oh dear, I thought a Water Mill was useless, ah well, I'll leave it as a puppet, a courthouse is 4 gold in maintenance each turn, maybe leaving it as a puppet is more cost effective.

Is the scientist for Military Tradition? Is Fertilizer not better to do first? Since all our towns are on long term projects Military Tradition isn't much use to us until they are free. Fertilizer gives some immediate growth on tiles.

A new social policy needs to be picked in 9 turns, although I could stop my set there, of course. I don't see any option that stands out for us. A Piety option in line is Theocracy; 10% more gold from temples (burial tombs). Not impressive. Aristocracy is perhaps better; 15% towards wonders and a happy face for each 10 pop in a city. Honour could be okay for their second tier advantages - not so much the first one, which is all about the barbarians, but the build bonus towards melee units - Warrior Code it's called - or Discipline. Patronage... maybe.
A Great General we should get quite soon anyway.

Oh, roster... when is good for you, ShahJahanII? We're all glad to have you in the team.
I can put you in after me, if that's suitable. Emstinson just said the playturns were going a bit quick, so I suppose he wouldn't mind being put after you. Just give a shout and I'll put the new roster up.

I would love to go after you.:goodjob:
 
Ah, so declaring war is up to me again, eh? :crazyeye:

Yeah, good set, Brichals, good to bring some units south of Copenhagen, as it's much more open there. I think Harald could have been denounced at least. I think I'll just denounce and attack right the next turn, I don't see any point in waiting.
I'm normally conservative in attacking, rather retreating wounded troops than going Bushido. The AI's unit might be weak, but they do cooperate reasonably well; going for a single target in a collective effort.
I wouldn't mind some knights that can attack and retreat against some stray units, to minimize losses - well, it should be pretty minimal against Harald anyway, maybe losing a unit in the siege of Copenhagen, but not two, I hope.

I'll leave Memphis at the National Epic, but I would have preferred units. All our towns on buildings isn't good. For the other continent we'll need more units than we have now. Moscow's on a castle... oh dear, I thought a Water Mill was useless, ah well, I'll leave it as a puppet, a courthouse is 4 gold in maintenance each turn, maybe leaving it as a puppet is more cost effective.

Is the scientist for Military Tradition? Is Fertilizer not better to do first? Since all our towns are on long term projects Military Tradition isn't much use to us until they are free. Fertilizer gives some immediate growth on tiles.

A new social policy needs to be picked in 9 turns, although I could stop my set there, of course. I don't see any option that stands out for us. A Piety option in line is Theocracy; 10% more gold from temples (burial tombs). Not impressive. Aristocracy is perhaps better; 15% towards wonders and a happy face for each 10 pop in a city. Honour could be okay for their second tier advantages - not so much the first one, which is all about the barbarians, but the build bonus towards melee units - Warrior Code it's called - or Discipline. Patronage... maybe.
A Great General we should get quite soon anyway.

Oh, roster... when is good for you, ShahJahanII? We're all glad to have you in the team.
I can put you in after me, if that's suitable. Emstinson just said the playturns were going a bit quick, so I suppose he wouldn't mind being put after you. Just give a shout and I'll put the new roster up.

We should have a trade finishing with Harald right after your turn. So I didn't denounce before. I'm not sure the etiquette on denouncing during a trade period. I thought Military Tradition bulb for Brandenburg Gate but I see your point in Fertilizer as we could afford to grow our towns a bit.

I think that pikes might get a bonus vs Knights, I did consider one in Heliopolis. You might be able to upgrade our chariot archer to a knight as an option. maybe expensive though. Would still be useful though for mopping up stray archers I guess. I think the non-bushido approach like you described will be a good way.

For policies I also think we could go honour as we are going to be warring pretty much from now on I think. Piety is not bad to finish though as the last policy gives a free policy, it's more or less a 4 policy tree. And 10% gold per temple could actually work out as quite a boost as we are making quite a lot of money. I'm not sure what the Piety finisher is though and if it's worth for us to go for it.
 
Fertilizer seems sensible given your points so I'm good on that.

SP I'd say Theocracy or Freedom. If we go down the right hand side of the tree we can run more specs. Bulbing and trade missions could be pretty handy to support are war on the other continent.
 
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