OK let's do it!
91
Operation Chariots of Fire begins as I send the chariot on a quest to emancipate the Danish settler from his brutish oppressors, wish me luck. Harald pops a GG, he must have killed that barb spear.
Good stuff begins next turn
92
We start with the wonderful Oracle pop up.
Thebes- Settler goes to barracks. I'm a bit uneasy building vanilla units and I think we can squeeze a rax in here, 9 turns for rax + chariot together.
Memphis- Oracle to stoneworks but I put max food on until next pop (4 turns). I don't like seeing those great tiles go unworked.
Settler is on his way south.
Horses hooked up, I will deal with Harald.
Of various deals offered I can give him 55 gold and 1 horse varying to 72 gold (for us) and 4 horses for 30 turns. Without horses he wants iron or pots of cash. Can't do.
I kind of go for a weird compromise because I save us a horse, we might go HB Riding soon. If Harald attacks us with our own horses, they will go on strike and only be half as effective, so I'm not worried about that.
Republic taken, shaved a turn of barracks actually so visible already, next policy in 3 turns lol.
93
GL built somewhere and somebodys gone medieval on our ass (somewhere)
I send a warrior west to see whats beyond Aarhus, not much I guess. Camp spawns a brute but chariot is going over there and Bill is healing up on a hill.
94
Our OB finishes to Harald and I renew it for 27 gold. Don't see why not really. Maybe we could of used it for his OB. Oh well. heliopolis expands borders onto the gems tile. Sweet. Gonna work that just as pasture finishes.
95
Liberty finishes and we go GE. Piety opener next
Elephantine settled and goes to library. Piety will give us a discount on culture buildings so they can come later. I put some hammers in library for faster NC.
96
Cathys gold deal falls through. I renew it for 132 gold and 1gpt for our gold. The dizzy mare is probably gonna attack us anyway. So stony faced in this pic. Hmm we are beginning to stockpile a bit.
Memphis to pop 6, back to more production focussed and dyes worked.
That camp is so going down.
97
Camp dispersed and we take worker.
Scouting warior meets stockholm. Irrational maritime with wines. Me likey. Facepalm, we are the first to meet it and its right next to hapless Denmark.
98
Thebes to pop6. bringing back worker.
99
Memphis - SW finished, library in 5 turns.
theology done, I will squeeze in sailing. Time to back fill as we will bulb Education.
100
Gibraltar found beyound Stockholm but seems to be the end of our continent.
101
Denmark allies Vienna
Sailing finished, HB riding put in as placeholder but engineering,optics and mathematics are all appealing.
Im tresspassing in Stockholm to see if theres anything beyond that. Bringing our army and worker back. Trying to hook up Heli and Memphis by road, going to improve that dye.
HS can be rushed in Heli now
before this turn ends. I left it open for you guys. I like it personally. We could use reformation and as heli is our 3rd city we can afford to put culture buildings there. It will be a decent city.
Here is a map of the known world.
And save