Current | Proposed | Justification | |
---|---|---|---|
Fealty Opener | -25% Faith Cost for Faith Purchases. Can Purchase Monastery. | -25% Faith Cost for Faith Purchases. Can Purchase Monastery. May work Faith Process (25% ![]() ![]() | It gives fealty a more religious theme. Also lets them scale in faith production if they need to as purchases of Great Person can now be translated into Production Cost! |
Fealty Opener (Alt Idea) | -25% Faith Cost for Faith Purchases. Can Purchase Monastery. | -25% Faith Cost for Faith Purchases. Can Purchase Monastery. +1 ![]() | Artistry gets their Specialist bonus on the earliest first choice. Statecraft gets it on the earliest second choice. What if Fealty gets theirs on the opener? The above can make this opener a bit too strong in the Industrial Era above... |
Organized Religion (Alt Idea) | +50% Pressure to Cities that don't have their Majority Religion as your Primary Religion. +1 ![]() | +50% Pressure to Cities that don't have their Majority Religion as your Primary Religion. +1 ![]() | Fealty is known for the Happiness tree. Doing Fealty things like purchasing a Monastery can help a lot! |
Navigator I | +1 Sight and Move | Gain XP after scouting a water tile and +1 Move. | There's an angle for you to train a Caravel and take down this promotion line and keep them XP'ed up. |
Navigator II | +1 Sight and Move | +2 Sight and 1 Move. (Also is an optional prerequisite to unlocking Supply if desired since getting this requires the same as the 3rd tier of a naval promotion line). | You can either finish this line to keep gaining more XP in return or start going into other promotions if necessary. |
Recon Units (+ UU as well) | Current | Current + Gains Full XP after Purchasing + Can Move After Purchasing | Given recon units take the same production cost as their other respective units, it can be hard to justify their cost in production, and gold cost can be brutal too when they cost the same as the rest. Instead, we give them full XP after purchasing. We retain the purchase cooldown though, they're not exactly Mercenaries. |
Landmarks | +50 Influence scaling with Era. | +50 Resting Point, not scaling with Era. If not hostile to the City-State and your Influence is under the Resting Point, raise your Influence immediately to that threshold. | Landmarks are pretty permanent. Influence is temporary, easily yoinked, and stolen away. |
Vassal Nerfs | +20% of ![]() ![]() ![]() ![]() ![]() | +10% of ![]() ![]() ![]() ![]() ![]() |
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