Vox Populi very very hard after update?

Still going, but completion got bogged down by a total re-write of JFDLC for performance and QoL. However, it should be ready quite soon, as filling out my own Tutorials are the last thing I need to do before starting to re-release JFDLC, and I've recently fixed the one major issue I was having trouble with (queuing tutorials). It'll need some pressure testing from there, so I'll eviscerate it from JFDLC and pass it along as a separate mod, until its in such a state that you might be confident to integrate it into VP (or just leave it as a separate, installable mod; whichever suits).

Rad.

G
 
Is it possible to change the text for the ingame advisors. I never bother with them because the advice is too generic and not applicable to VP, and even in BNW it's kind of worthless. Maybe a mod mod could make them useful to a new player.
 
Is it possible to change the text for the ingame advisors. I never bother with them because the advice is too generic and not applicable to VP, and even in BNW it's kind of worthless. Maybe a mod mod could make them useful to a new player.

Text isn't the issue, it's that a lot of the underlying logic is locked. Anyways the advisor system they made should be binned forever.

Now that's efficiency.

G
 
Text isn't the issue, it's that a lot of the underlying logic is locked. Anyways the advisor system they made should be binned forever.

Now that's efficiency.

G
That then leaves the only possible ingame help is the Civlopedia, it's passive(the problem with it) and can be done in a mod mod, or just point the new user to the forums to get possible strategies.
 
Text isn't the issue, it's that a lot of the underlying logic is locked. Anyways the advisor system they made should be binned forever.

Now that's efficiency.

G

But I actually kind of like the military advisor, he gives me a run-down of each nation's military relative to each other.
 
The tutorial in Civ6 is a huge Lua script that simulates several turns of the game. When a specific user action is required, it disables all UI controls except those that a user must activate. Devs put a huge amount of work into this and practically entire UI is programmed to function „normally” and in „tutorial mode”.
I cannot imagine doing something like that for VP, this work would better go into error fixing, balancing and making QoL improvements in UI.
 
But I actually kind of like the military advisor, he gives me a run-down of each nation's military relative to each other.

I used to use him as well. But I now prefer the military strength score you can see if you mouse over a civ's score next to the leader's portrait in the column on the right-hand edge of the screen.
 
I used to use him as well. But I now prefer the military strength score you can see if you mouse over a civ's score next to the leader's portrait in the column on the right-hand edge of the screen.

Today I learned.

This also gave me a random idea that is probably not going to be implemented-what if there was a military catch-up resolution like the science/culture ones? Like lesser civs would receive decreased production, gold/upgrade costs for units and combat boosts.

You could even extend this to diplomacy-civs that have less city-state allies would receive bonuses towards diplomatic units and their influence.
 
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