MidnightAfterglow
Chieftain
- Joined
- Feb 18, 2018
- Messages
- 32
Just installed this mod. I have a first-impression balance suggestion. In my opinion, the Karnak wonder is extremely over-powered. Free monument, +1
faith AND +1
production on flood plains / oasis. This is simply way too strong early game if you have a capital city in a region that has 3+ floodplains/oasis! These perks are even stronger than the Spirit of the Oasis pantheon belief (+1
production, +1
faith, +1
gold on desert tiles with improved resources and +3
food from oases). Flood plains and oases are already very strong tiles as is, but giving them inherent faith and production is putting them on steroids.
Even if you have only 3 flood plains, your capital city can work those tiles from the get-go without having to sacrifice anything (since presence of tiles improvements and/or resources are not prerequisites for receiving the bonuses, and the tiles provide good yields to begin with), and you will be able to generate 1.5x the amount of faith as founding a second city and building a shrine within it nets you, something that will take many more turns to accomplish and at the same time force you to halt growth and infrastructure development in your capital.
If you are lucky enough to have 4 floodplains/oasis, which is not that uncommon if you have a desert spawn, you will have surpassed the amount of faith that building the Stonehenge wonder would have granted you within 25 turns, on top of getting +4
production basically for free/part of the package, AND you even get a free monument, so the +1
culture Stonehenge provides is trivial/moot since one often builds these wonders prior to monument anyway. Karnak is simply too strong even under common, unextraordinary situations, let alone if you manage to spawn in a region that has 5 and 6+ floodplains/oasis, at which point it will snowball to an outrageous extent.
I propose something more along the following:
Karnark
City must have Flood Plains or an Oasis nearby.
Free Monument in this city.
+1
Great Engineer Points and +1
Faith
+1
Faith and +1
Production from Oasis
+1
Production for Flood Plains when improved with a farm and +1
Faith for every 3 Flood Plains worked by the city.
+4
Tourism with Flight.






Even if you have only 3 flood plains, your capital city can work those tiles from the get-go without having to sacrifice anything (since presence of tiles improvements and/or resources are not prerequisites for receiving the bonuses, and the tiles provide good yields to begin with), and you will be able to generate 1.5x the amount of faith as founding a second city and building a shrine within it nets you, something that will take many more turns to accomplish and at the same time force you to halt growth and infrastructure development in your capital.
If you are lucky enough to have 4 floodplains/oasis, which is not that uncommon if you have a desert spawn, you will have surpassed the amount of faith that building the Stonehenge wonder would have granted you within 25 turns, on top of getting +4


I propose something more along the following:
Karnark
City must have Flood Plains or an Oasis nearby.
Free Monument in this city.
+1


+1


+1


+4

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