VQ03 - Resource Collectors

So I play about three turns, and while seeing what hatty would give for peace (didn't really want it), I accidentally SIGN peace for nothing - :mad:

I try to find the autosave and alas - ITS NOT THERE. So if you all don't mind, I'll take a skip so I don't have to replay the same turns knowing whats there. I'm also just having a problem fitting any civ in, so getting my VQ02 turns in tonight will be hard enough.
 
OK, with a skip, roster is:

player 1: Maquis ---
player 2: Greyfox --- Just Played
player 3: oldbustedjorn --- Skip
player 4: eektor --- Up
player 5: sozopol --- on deck
 
Ok got it. I'm going to try to play, but not sure if I can get to it tonight. I'm going to do the VQ02 first. If I can't play tonight I'm probably going to need a skip or a swap, because tomorrow and Saturday is going to be busy for me.
 
Ok, I won't be able to play til Saturday night. So if you guys want I can do a swap again or skip.
 
sozopol - if you can take it if you can play before Saturday night, take a swap. Otherwise we can wait for eektor to take it then.
 
Hi guys, I was busy yesterday... and I wouldn't be able to play until tonight, so I guess eektor can take his regular turn.
 
I'm so sorry. I didn't get a chance to play last night. The weekends have been bad for me since I was attending conventions.

I'm going to go over the posts to remember what's going on and then play right away.
 
Ok here goes.

Preturn: Took a look at the save. Looked at our military units and they seemed pretty spread out and not ready to take anymore cities.

Turn 3: 175 AD
Discovered Alphabet. Decided to research Mathematics which would lead to construction for catapults.
Traded Meditation to Mansa (I think) for Priesthood.
Made peace with the Egyptians for Monotheism.

Turn 4: 200 AD
Susa building a Library.

Turn 6: 275 AD
Arbela founded.

Turn 8: 325 AD
Heliopolis finished barracks and is building library.

Turn 9: 350 AD
Pasargadae building a christian temple to get rid of unhappiness. Keeping an axe there so it won't go unhappy before temple is built.

Turn 10: 375 AD
Rice connected.

Afterturn comments:
I got two stacks of military units, one in heliopolis close to Pi-Rameses and the other on a plain hill by Thebes and Memphis. They have 3 swordsman and 2 axeman, with another axeman on the way for both. I kept building some military units. After the 10 turns if we declare war on Egypt we should be able to take 2 of their cities fairly quickly.

Military.JPG

I believe Egypt discovered Alphabet so we should trade Alphabet to everyone else for some technology we need. We might want to watch who we want for allies. I was thinking either Victoria (English) or Mansa (Mali). I wouldn't want the Americans since I think they could be our next target to take some of their resources.

World-Culture.JPG

Spoiler :

Turn 120 (125 AD)
Persepolis finishes: Settler
Heliopolis's borders expand

Turn 121 (150 AD)
Persepolis begins: Axeman
Archer promoted: Guerilla I
Tech learned: Alphabet
Pasargadae finishes: Swordsman

Turn 122 (175 AD)
Research begun: Mathematics
Pasargadae begins: Axeman
Tech learned: Priesthood
Tech learned: Monotheism
User comment: made peace with Egypt for Monotheism
Persepolis finishes: Axeman

Turn 123 (200 AD)
Persepolis begins: Swordsman
Susa finishes: Archer

Turn 124 (225 AD)
Susa begins: Library
Pasargadae finishes: Axeman

Turn 125 (250 AD)
Pasargadae begins: Axeman
Susa grows: 5

Turn 126 (275 AD)
Arbela founded
Arbela begins: Granary
Persepolis finishes: Swordsman

Turn 127 (300 AD)
Persepolis begins: Axeman
Pasargadae grows: 8
Heliopolis grows: 5
Heliopolis finishes: Barracks
Christianity has spread: Coventry (English Empire)

Turn 128 (325 AD)
Heliopolis begins: Library
Persepolis finishes: Axeman
Pasargadae finishes: Axeman

Turn 129 (350 AD)
Persepolis begins: Axeman
Pasargadae begins: Christian Temple
Arbela's borders expand

Turn 130 (375 AD)
 
Good turns, eektor. Next time we declare on egypt, we would be more forceful. Pi-Rameses must be taken, perhaps plus one more city.

Agree on cultivating relationships with English (we should learn from VQ02 not to make the English our enemies ... :lol:), they are far enough. Looking at the culture map, seems like Mali is spread out, I saw a brief hint of his city up in the north.

Agreed also on hitting Americans. Don't want them to be all comfy and secretly developing in their own corner with a relatively huge piece of land.

I take it there is no change in our collections?
-
 
Got it. Nice job eektor, looks like we're in a good position to hit the Egyptians again.

I need to go over the posts and explore the save, to refresh myself, then I will play tomorrow, either afternoon or else night.

Before looking with more care, I would say that making the Damn Yanks our next target definitely looks like our best move, aggression-wise.

I will try to post some thoughts tomorrow afternoon after I refresh and before playing... get some communal input on any major issues or general direction...
 
Preturn

We are at 70% research and -7 gpt (74 gold in the pot). If we are going to war again--which I think we should--then there's not much I can do about this. At least we'll pillage and add to the treasury.

Yanks and Brits waltzing through our lands with impunity... "hey GI Joe, what are you lookin at... you lookin at our cornfields? That's OUR corn buddy... hey hey over there, get away from those fishing nets... those fish are OURS get your own"

Civics: Hey we still haven't revolted to Representation. Nor Organized Religion, with Christianity as state religion, which if we did, would help out with 1) cash flow since we have the Church of Nativity and 2) happiness, and 3) faster building build times. Christianity is actually the most-widely held religion in the world (17%). However, become officially Christian would probably alienate everybody else EXCEPT the Americans, who are the only ones without a state religion.

Tech: Mathematics is about to be comprehended by our civilization... I'm thinking we need catapults next, if we want to get serious about butt-kicking our neighbors. Also, do we want to trade Alphabet for Code of Laws, from Cathy? (Vicky won't do it). We could use some courthouses. Sailing and Horse Riding are also generally available from others.

So I'm planning to 1) revolt to Christianity, Org Religion & Representation, 2) research Construction, and 3) declare against Egypt in a few turns. Sound good? I'll play later this afternoon, after I get some work done.
 
sozopol said:
Yanks and Brits waltzing through our lands with impunity... "hey GI Joe, what are you lookin at... you lookin at our cornfields? That's OUR corn buddy... hey hey over there, get away from those fishing nets... those fish are OURS get your own"
:lol:


sozopol said:
Civics: Hey we still haven't revolted to Representation. Nor Organized Religion, with Christianity as state religion, which if we did, would help out with 1) cash flow since we have the Church of Nativity and 2) happiness, and 3) faster building build times. Christianity is actually the most-widely held religion in the world (17%). However, become officially Christian would probably alienate everybody else EXCEPT the Americans, who are the only ones without a state religion.
We could revolt to representation. I am not sure why OR or a state religion would help the cashflow with regard to Churh of Navity. IIRC, as long as you have the shrine, you will collect shrine money regardless of state religion or rligious civic. (you can't spy into other christian cities if your state religion is not christian, you will still get your 1 gpt). But this is just a technicality, I agree on revlting to OR and christianity for the sake of increased prod alone.


sozopol said:
Tech: Mathematics is about to be comprehended by our civilization... I'm thinking we need catapults next, if we want to get serious about butt-kicking our neighbors. Also, do we want to trade Alphabet for Code of Laws, from Cathy? (Vicky won't do it). We could use some courthouses. Sailing and Horse Riding are also generally available from others.
You may want to check who hate Cathy before that ... if we seriously want Vicky as an ally, better not fall into the "You trade with our worst enemy" trap ...

sozopol said:
So I'm planning to 1) revolt to Christianity, Org Religion & Representation, 2) research Construction, and 3) declare against Egypt in a few turns. Sound good? I'll play later this afternoon, after I get some work done.
Sounds good. IIRC, you can't see change religion and civic at the same turn. So, assuming I'm not wrong abt that, IMHO, changing religion first might make more sense ...

Good Hunting!

-
 
I think getting Code of Laws would help us a lot with our money problems. Just trade Alphabet for that and maybe try to get some other technologies from other people that don't have Alphabet. Sooner or later all the AI's would be trading so might as well get all the techs we can for Alphabet. Oh make sure you do all the trades you can before you choose a state religion.

Before I made peace I checked to make sure we could declare war with Egypt staying within the rules of our variant. Pi-Rameses has gold (technically its Japan, but it is in the fat cross) and sugar in its fat cross, Memphis has some resource we need in the fat cross, and Thebes has horses and maybe one more. So we can still declare war on Egypt and even keep those three cities.

Your plan sounds good sozopol.
 
Well I may have :smoke: the last couple turns in my set, in terms of managing the war and unit movement.

I was able to take Pi-Ramses at least.

Preturn
No one will give me anything better than Sailing for Alphabet, so I'll wait a bit, see if we can get a better deal.

I decide to convert to Christianity, figuring the production, culture and happiness bonuses outweigh the diplomatic effects and higher upkeep.

Turn 131 (400 AD)
Christianity has spread: Persepolis
Well that was fast. The people are soaking it up!

Turn 132 (425 AD)
Tech learned: Mathematics

Turn 133 (450 AD)
We need catapults!
Research begun: Construction
Persepolis grows: 8
Persepolis finishes: Axeman

Here's a shot from the deck of a ship, coming into port at the young city of Arbela.

Civ4ScreenShot00432.JPG


Turn 134 (475 AD)
A granary will only take 2 turns in Persepolis.
Persepolis begins: Granary
Christianity has spread: Seattle (American Empire)
Taoism founded in a distant land
Christianity has spread: Novgorod (Russian Empire)

The spread of Christianity is lining our pockets! :satan: Down to -2 GPT at 70% research.

Turn 135 (500 AD)
Persepolis finishes: Granary
Pasargadae finishes: Christian Temple
Heliopolis grows: 6

Alright, our Pax Egypta has expired: here we go!

Hatty, your head would look good on the end of a pole! (Yechh!)

Turn 136 (520 AD)
Persepolis begins: Swordsman
Pasargadae begins: Swordsman
Swordsman promoted: City Raider I
Swordsman promoted: City Raider I

Uh oh, an Egyptian galley is heading along the coast towards Arbela... wait it has a settler and an archer.

Civ4ScreenShot00461.JPG


And: the Americans have converted to Christianity! I knew that was going to happen.

I really want Sailing for the sake of Arbela (a lighthouse) but I can't seem to get anything close to a fair trade (they all want Alphabet straight up for it). Arbela will finish its granary next turn, so I bend over and make the trade. I chose to do it with Cathy, because she's the sexiest. Just kidding, because she's the biggest loser! (in game score).

Turn 137 (540 AD)
Tech learned: Sailing
Axeman promoted: Combat I
Mahavira (Great Prophet) born in Persepolis
Arbela grows: 2
Arbela finishes: Granary
Christianity has spread: Philadelphia (American Empire)

Mahavira (in Persepolis) can discover Theology. I'll wimp out and let the next player decide what to do with him!

Alright here's something I should mention: I hooked up sheep (near Arbela) and gems (Heliopolis). I was about to hook up the corn, then I thought, wait, don't hook up too many resources, leave some in case we need to take/settle a new city. So I left the corn "fallow". Not unitl later, after finishing, did I realize that we ALREADY HAD corn hooked up. :wallbash: So the next player can hook that up.

Civ4ScreenShot00481.JPG


Now the battle of Pi-Ramses, which began, embarrassingly enough, with our advance guard charging forth and... slipping on banana peels from the nearby trees...

Civ4ScreenShot00541.JPG


:banana:
Luckily our forces regained their composure and took the city!

Meanwhile, that Egyptian galley makes its way eastwards... I bet it's heading for that little cape SE of our capital, where that copper is. Next person should definitely keep an eye on this.

Civ4ScreenShot00601.JPG


Turn 138 (560 AD)
Arbela begins: Lighthouse
Swordsman defeats (2.16/6): Egyptian Archer
Swordsman loses to: Egyptian Archer (1.68/3)
Swordsman defeats (2.76/6): Egyptian Archer
Captured Pi-Ramesses (Hatshepsut)
Axeman loses to: Egyptian Axeman (2.00/5)
Archer loses to: Egyptian Axeman (4.25/5)
Persepolis finishes: Swordsman
Heliopolis finishes: Library

Okay now here is where things get away from me a bit. First, my stupid worker wanders off and gets captured by Egyptian forces closing in on Pasargardae.

Then, I try but fail to prevent them from PLUNDERING OUR IRON MINE--only two archers and an axe in Pasargardae, versus two axes--and lost 2 out of 3 units in the process. :mad: Currently there should be enough units left between Pasargardae and Persepolis to handle the Egyptian raiders, but I could have handled it much better. Also, there is a worker by the iron, ready to mine it back up again.

Civ4ScreenShot00621.JPG


Turn 139 (580 AD)
Persepolis begins: Axeman
Heliopolis begins: Axeman
Swordsman promoted: Combat I
Worker loses to: Egyptian Horse Archer (6.00/6)

The other problem area is west of Susa and Helio. I let our big stack sit on that hill for a turn or two too long, and generally didn't manage the units well. Now we've got a War Chariot at the gates of Helio... but we do have 2 swords and 2 archers in the city. A stack of 3 Egytian mixed units is approaching Helio also. Our big stack of 5 or so is heading up there. They also have a couple of single units nearby. We've got at least 2 units in all our other cities I think.

Good luck to the next general! Catapults will be available in two turns, and we will definitely need them if we want to take Thebes or any other Egyptian core city. Thebes has like 6 units, mostly archers. We are not currently in a position to march in there and take it. My war strategy going in was to take Pi-Ramses and wait for the first wave of Egyptian units to come at us, and intercept.

Civ4ScreenShot00611.JPG


Turn 140 (600 AD)
Pasargadae begins: Archer

I think our cities look good. Our commerce still sucks. The lighthouses will help, as will courthouses when they get built.

Since resuming the war, we have knocked Hatty out of first place, to third; we've moved up to second, Vicky up to first. The Americans are fourth.
 
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