Situation Assessment:
It is a time of war. Cyrus is down to 5 cities, 3 of which I hope to take or raze before making peace. Doing so will remove him from this part of the continent.
We're pretty mediocre, hanging around in the middle of the demographics pretty much everywhere.
Civics I will probably revolt to Bureaucracy and Caste System after I've taken care of Cyrus as mentioned above.
Turn 0 -- 1100 AD
I can trade Dyes to Qin for 5gpt. I find this a good idea to keep him happy. Also gets us to +2gpt.
Everything else looks good so I hit ENTER. Let's see what Cyrus does during the interturn ...
IBT:
The sword attacks Cordoba and loses pretty bad. The axe and archer split off.
Turn 1 -- 1110 AD
Pasargadae: Barracks > War Elephant (I guess Ivory is back online)
Doh! A jungle has grown near Madrid!
I send a Longbow out from Cordoba to kill the Archer. Hitting the Axe is too much of a risk. I do send the Longbow out of Madrid towards the Axe to guard one of the ivories and to hit the Axe next turn.
As the horse archer is no longer necessary in the South, I send it back towards Tarsus.
IBT:
Persia offers peace. Not yet.
Turn 2 -- 1120 AD
Axe pillaged the camp. Our Madrid Longbowman takes him out. Threat ended, sign deleted.
I just noticed something about the assault on Persepolis: if we move 1 tile E, we shouldn't have to cross a river to attack

... this may be

but I move the stack that way (I can rationalize it by saying they'll be closer to Tarsus)
IBT:
Oh no! Our camp-building worker near Seville got stolen by a Catapult!
Turn 3 -- 1130 AD
Seville: Workboat > Longbow
Pasargadae has to switch to a Catapult
Our sword loses to the Catapult! An archer is forced to avenge us.
I was right!

Moving E eliminated the 'crossing river' penalty!
Assault on Persepolis:
Bombard down to 3%. 1 suicide cat is sent in. Sword loses to Longbow. Sword loses to Longbow

Make offering to RNG God. Sword defeats Longbow. Sword defeats Longbow. Sword defeats Longbow. Sword defeats Longbow. Persepolis is down to a Spear.
Turn 4 -- 1140 AD
Barcelona: Longbow > Mace
Well, we don't have to worry about Cyrus getting any more troops through Qin's border! Qin declares war on Cyrus!
I also don't think we have to worry about taking Susa anymore, although I'll still try.
Mop up Persepolis: Sword defeats Spear, we get 3 workers. Susa's the new capital.
I'm tempted to upgrade to a Maceman, but it'd kill our treasury, so I don't do it.
IBT:
Nada
Turn 5 -- 1150 AD
Madrid: Mace > Mace
Toledo: Longbow > Settler (to replace Tarsus)
I send Madrid's Mace down towards Susa, even if just to watch Qin take it.
Turn 6 -- 1160 AD
Whip the Settler in Toledo (to solve the unhappiness problem)
Turn 7 -- 1170 AD
Cordoba: Mace > Theatre. I send this Mace also towards Susa.
Toledo: Settler > Catapult
Whip the Catapult in Pasargadae.

I'm an idiot. I'm preparing an assault on Bactra but I sent all the troops towards Tarsus

I send some back.
Turn 8 -- 1180 AD
Pasargadae: Catapult > Buddhist Temple
Turn 9 -- 1190 AD
Persepolis starts Theatre. (Will Civics switch in a sec)
Assault on Tarsus: Bombard to 5%. Suicide Cat does serious damage to a Longbow. Sword defeats Longbow. Axe defeats Spear. Tarsus is razed. Horse Archer defeats Catapult that had evacuated the city during the interturn.
Mace kills a wounded Crossbow that had wandered out of Susa.
I revolt to Bureaucracy and Caste System. Artists are hired in Seville and Persepolis.
Turn 10 -- 1200 AD
Madrid: Mace > Catapult
Seville: Ditto
Pasargadae: Buddhist Temple > Longbow
Sword razes Bactra. I hope this isn't disagreed with... (btw, Bactra was on the island W of Persepolis)
Santiago is built, starts Lighthouse (obviously vetoable).
I send a worker towards Santiago, sorry about that as he won't stop until next turn.
Ok, Cyrus is down to 2 cities. Troops can be diverted to Susa if you so choose; Qin isn't doing anything there as far as I can tell. I have no idea where Gordium is (Hrm, we're going to have to cut through that knot).
I haven't reconnected the Ivory or Stone yet, we should have a worker freed up next turn who can head in that direction.
We have some unhappy cities, but dispersing the troops returning from Tarsus should help with that.
Peace, of course, is also an option. I leave that to the team to discuss and the next player to decide.
Here's our world now:
Here's the save:
http://www.civfanatics.net/uploads11/VQ05_AD-1200.Civ4SavedGame