Turn 0: Everything seems to be in order. Change one courthouse build to worker.
Turn 1: Ceasar really seems to have an axe to grind as he asks us to convert to confuciasm. I decline. Lots of builds finish, which I'm not going to name here because I'm to tired. I do infrastructure in new world and units in old world.(mostly)
Turn 2: Not much this turn. I set up troops to take last barb city. Does the foriegn cities in the new world mean war with their respective owners? If so, then it might be a good idea to keep some of this military buildup at home.
Turn 3: Siege of last barb city (can't remeber name). First cannon gets lucky and wins. Second dosn't and dies. Cav wins and grenadier win and city is ours! The barbs are no more. More Cavs finish in homeland, I start on more military. I decide to keep some of our miltary force in homeland as well because Ceasar just made peace with qin and he will be looking for target in a couple of turns.
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Turn 4: A few builds complete, not much else.
Turn 5: Mansa finishes Broadway, trades us hit musicals immediatly for gems.
Turn 6: Valencia is built in northern isle, railroads come in, assembly line in 8.
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Turn 7: hmmmm, Mansa adopts both police state and free speech in same turn. What an interesting society his citizens must live in. The usual, builds complete shifting some of the focus in homeland cities from units to infra. I'm starting to get worried about a victory by mansa though. He's got to be at least 5-6 techs ahead of us.
Turn 8: Those accursed barbians are at it again, another city pops up. New barb city comes out of anarchy, is fairly productive right off the bat. I also spotted another chinese settler and infantry, on the north isle. It looks like they will most likely settle to the east of Vandal. (great, now we are forced to declare on all three major powers)
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Turn 9: Not much, positoning troops to take newest barb city, which is only defended by two longbows right now.
Turn 10: I made some major

this turn so please forgive me. Using the cav that was already at the barb city I attack at 98.8 percent odds, thinking I could heal up with a promo next turn and then take the city. Except the cav died. My computer screen suffered greatly as a result. Also this turn I built Zarazoga in southern isle. This puts us back into the red at 70 percent science, so next player should probably focus more on infra builds.
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Notes
-Made a pretty good start on spreading hinduism in northern isle, southern not as much.
-If Julius attacks I think we should be able to hold him off, but I'm not certian.
-I doubt we will have much of a chance at building the UN, because mansa has such a lead right now. If he builds it we should still be on the ballot because of our size.
-Apologies in advance for any leftover go-to orders, I tried to cancel them all but not sure if I got all of them.
-the cannon and grenadier supposed to be heading toward the barb city in the north isle.
The save-
http://www.civfanatics.net/uploads11/VQ05_AD-1880.Civ4SavedGame