VQ06b - Emperor just win!

GreyFox said:
:shake: it's even a greater pity that Team A need to resort to peeking into Team's B strategy to figure out how to play their turns .... sigh.

If we're checking your strategy, it's only to determine what the exact opposite thing to do is. Besides, go check ... Team B invaded our thread first. So :p
 
If you get 2 axes with that double whip we should add 2 more axes from Corney Hills in 6 turns, right? (If I understand that
correctly.) Which means after 6 turns we would have 9 axes.

Send a group of 5 to the copper city and get the other ones ready for Old Sarai when the next one pops out on turn 3.

Library is only one turn in, so you can switch that to granary. BTW, Corney Hill is producing axes once every 9 turns. If we mine the plain hill that would change to once every 6 turns. Although if we are planning to use Corney Hill as a whipping city, I think we should farm the flood plains then.

I would suggest the only city we whip is Corney Hill since Copper City doesn't grow and Paris is doing alright as is.
 
IMHO, I think we need 2 groups of 5 axemans, and we need archery. We strike fast, take out 2 or 3 cities in one sweep, and then turtle in. Extort for techs, rinse and repeat.

I concur will go for Archery for defenders at home...(once army is ready)

Corney Hills has a library lined up (probably) to be whipped. Please make this a Granary... Why do we have an Irrigated plains in corney hills? We need some mines there.... not more irrigation ....

My thoughts exactly

Double whip is the key. Whip an axe at his last turn so that overflow hammers go into the next turn ... that will effectively means we get 2 axes in x+1 turns, where x is the normal number of turns needed to produce an axe without

Corney Hills is in that position (one unhappy citizen) but building library which I think should be changed to granary whip and then start axes as per namliaM

And whipping it is but I agree with eektor about reprisal. This is emporer and we have no defenses to speak of. Just one warrior in two cities and two in Paris. If he comes with axes at us we will need at archers to defend. I have noticed that the AI likes to bypass (even is they are losing cities) SOD to players territory and attack.

Will be playing in couple of hours so when I am in position at copper and have enough axes will declare. As to barb city will see what comes of that. It might be good to get a couple of strong CR axes from it.
 
I don't see the point of Archery - our copper isn't going to get pillaged. Why waste the beakers? We can defend our cities with more axers. I'd rather push towards either Alphabet or Monarchy. :)
 
Mutineer said:
Hey, I did not do any help, I just explained terminology I invented.
I seems make it open to interpretation, bad of me, so I need to correct my mistake!

'sok Mutineer, it was fine for you to post. We're just encouraging trash talking (across three threads!) for this SG.
 
Like mutineer says, the double whammy whippo requires a hammer miltiplyer. OR, forge or Police state, which ever may apply. Not the 1 we have... So whip as you see fit...

I dont see the need for archery either at this point?! We will have Axe' comming out of our ears soon.... they will be running thru the front line any retaliation is going to be against our marching axe'

I reconsidered about Paris, maybe its a good thing to have it stagnent. We would have to sacrifice the forrest plains (2 hammers *10) + not work one of them Plains hills for some turns, say 4? to grow back (3 hammers * 4) that totals 32 hammers loss vs 30 hammers gain from the whip...
But lets work the wheat?! with our copper city... This way it can work 2 mined hills in not to long a time... When peace comes it can either shrink using the whip, starve back down or get a Lighthouse. Which ever, we get more hammers NOW...

I hope you can VQ play tonight ;)

Edit: I think we should go Monarchy => Alpha => CoL pretty darn VQ... Those courthouses are going to be sorely needed....

Edit2: We need fishing in there ASAP we well so we can leverage the Copper city and the other fishing village West of Paris.... Plus fishing will allow us to make a fishing boat, which can start sailing the world for us... I spotted land accross the sea from KK maybe another AI is hiding somewhere?
 
Turn 1

Corney Hills build axe change from library to granary whipping not avail too many pop needed.
Move workers to hill for mining

Turn 2

Start two workers in CH. Wait for axes to barb city

Turn 3

Axeman finished in Paris start another.
Khan’s second city has archers running around would like to see if copper is worked move axes to foresthill to look

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Turn 4

Losing money dropped to 40% science (auto). Corney Hills granary can be whipped but 2 pop growth in 7 turns whip in 6

Turn 5

Mine finished in CH go plains hill next

Turn 6

Axeman finished in Paris but costing us start another 40% science -1 gpt
Didn’t loose any axes raze barb city got 33 gold inc science to 50% -3gpt for 10turns although axes cost
PS: cover only makes 1% differ from CR . Personally I prefer CR to cover for future upgrades.

Civ4ScreenShot0087.jpg


Turn 7

give KK call he has 2 iron not good. Think about OB but don’t need him checking our cities out (with weak defenses)
Call JC he has horses – also ivory. Nothing to trade. Cyrus has nothing
Civ4ScreenShot0088.jpg


Civ4ScreenShot0089.jpg


Turn 8
Copper city finishes axe start another still -3gpt
Add axes medic for healing has cover/combar/cr
Worker starts 2nd mine in CH, axe moves to Forest hill to view copper and it is being worked

Civ4ScreenShot0090.jpg


Turn 9
gpt at -4 now fortify axe on Forest hill near KK 2nd city. Axes healing at razed barb city.

Turn 10

Ok gpt at -5 now.
7 axes in field axe done in Paris we bleeding money fast.
3 turns to growth in CH can whip for 1 pop wait 2 more turns
axes killing us in expense

Civ4ScreenShot0091.jpg


Mine finished in CH – we can’t build anymore axes, to break even we need to be at 20% science.

Turn 11
move more axes towards KK 2nd city (6 in total after healing)
move two axes to CH for Old Sarai

Turn 12

Workers start cottage on FP near CH for moola $$$
Two axes on CH/Old sarai border, whip granary in CH 1 turn to growth/granary

Turn 13

Axe finished in Paris start another but cannot afford anymore. We have 3 turns left at 40% 12 gold -4gpt. CH done granary stays at 4 axe 1 turn

Turn 14

KK ask for OB I oblige want to scout his cities before he can scout us. We will cancel when we can or declare war.

Civ4ScreenShot0092.jpg


We are now at -5gpt cannot build any more axes unless we do something about finances.

Turn 15

CH cannot afford any more axes (after finishing one leave him there) start library in CH but useless hopefully cottage on FP will change that. Copper city finished axe leave him there for now, start obelisk for border expansion.
Oh goody we have 2 unhappy people in CH loose production. we have to be careful with whipping has more negative effect in EmperorEDIT: maybe whip again to reduce pop to 3 but still one unhappy because of whipping
Cottage make 2 gpt difference go with for now (little prod in CH)

Turn 16
Ok 2nd city lightly defended (1 archer/1axe) defense at 50% DOH!!!!!
Start another cottage in CH but change mind send to Paris for a cottage. We need money bad!!!!!!!!!!!!!!!
Old Sarai also weak defended 20% on hill will loose 1-2 axes need at least 3-4

Civ4ScreenShot0093.jpg


Civ4ScreenShot0094.jpg


Turn 17
Paris done axe leave him there start library we need science even just a few beakers will help. Great Lighthouse has been built somewhere in a galaxy far, far away
YUK!!!! Science now at 10% +1gpt with cottage. Ok Paris autoswitched to wheat kept it for future whipping. (whip it good, you know you got to whip it, whip it good)
Move workers to Paris for cottage nothing to do in CH for now
3 axes at OS border incl. one CH
Here is Rome too…….(picture omitted because of limitations)

Civ4ScreenShot0095.jpg


Turn 18
Here is Karakorum well defended

Civ4ScreenShot0098.jpg


Start cottage in Paris need money. 5 axes at Beshbalik the other is scouting for a total of 6 however pillaging copper good to reduce production but KK has 2 iron so he can still build sword/axes. (maybe some melee axes might be in order)

Turn 19

Pasargadae (picture omitted because of limitations)
Zzzzzz

Turn 20

Looking for iron but can’t see it because we don’t have IW yet!!! DOH!!!!
CC finish obelisk nothing else to build start another axe in 6 turns
Paris has cottage put citizen on it, when Library finished I would add scientist.

Civ4ScreenShot0100.jpg


Ok some after the fact observations. We should have settled Paris with fish in BFC since it would have helped science. The copper city is place for speed but would have been beter 1n to get wheat. OH well live and learn and I am sure people will disagree.

Also we need to do something about happiness bad staying at 4 pop is going to kill us and that’s Paris only the other can only be at 3 and we can’t afford any more axes or cities. If we go to war and take cities we will be bankrupt. I say spawn cottages to deal with that but again I am sure others will have different ideas so King Hendrik 1st turns the reign of the Despot to another. May the force be with you, You are going to need it……


Edit: Yep another one after having a close look at Paris screen maybe switch from plains forest to wine (although not yet worked) still will yield 1f1h1c which will help our science dilemma or plains near river and get a cottage there.
Another EDIT: Worker is starting cottage on plains river so two gold will result hopefully putting us back to 20% science. Also Barbs start another city in razed spot. ARGH!!! So Greyfox if you want to go for it there are 3 axes near CH and 5 on forest hill near Beshbalik.


Henry (Cosmichail)
 
Greyfox I hope you don't mind so the next person doesn't have to scroll to find roster.

Roster
-- GreyFox == Get money UP
-- namliaM == Have Fun with the Pigs On deck
-- armstrong == Hijacked the Save
-- eektor == Going for Copper?
-- Cosmichail == Another Trekkie geek finished 1st turn

Ok and who peeked the firing squad awaits you........
 
Re the whipping of the granary... It is supposed to be 2 pop... We are one over the happy limit now. Whipping 2 whill make the city go down 2 pop and get one angry for 10 turns. Getting your city to max unhappy... Untill it grows 2 again having 1 angry... rinse and repeat...

Re the corn, It is within the city limits of our copper city... Why the comment about 1N??

Why didnt you declare? With so many axe costing us so much... :(
We need some settlers too, more cities mean more units supported. And fishing for the extra water commerce.

I saw the Great Lighthouse was allready built? Geez... Thats normaly (prince) well into the ADs....
 
Re the corn, It is within the city limits of our copper city... Why the comment about 1N??

It isn't please view the attachment. Perhaps maybe if the city expands so obelisk will help that.

Ok I didn't because we are down to 10% science and if we take a city will loose more money and maybe have units disbanded because of it. If we take two cities even worse. I also wanted to scout some cities first and we can go for it but desperately need coin. Paris will be working another cottage tile with 2c soon which will help. CC won't grow unless we have lighthouse or when it expands we can use wheat.

Emperor has it's challenges and I think as well as warring you need coin and we don't have much of that. Even fish would have made a big difference.

PS: I have never had units disbanded and don't plan on starting.

As to CH I didn't realize it was 3 limited until too late but will keep that in mind since still getting used to Emporer. Edit: Napolean's traits don't help much right now other than aggressive. Now I can see organized is so valuable on these levels

Edit: went back to game and if you click on the wheat it will become available. Paris is not using it so I don't why it is blacked out. So location is fine. Probably wouldn't hurt to get some growth there then but does that cost moola again.)
 
If the other city is not working the tile, then you can double click the tile and it will light up and then that city can use that tile.
 
Thanks Eektor,

We need monarchy soon for happiness and coin of course. The axes cost a lot on Emporer and as you pointed out earlier settling/getting new cities is too cost prohibitive. We need lots of cottage and with Monarchy can get that wine going for happiness/money.

Attacking now might be alright, I was only a few turns away from assembling the armies to move into attack position and was worried about the science. Scouting helped give us an idea of what we are up against. If we take two cities we will get some gold from it but will loose gpt for a while. So getting some kind income is pertinent. Overall Khan doesn't have a big army and seems to be focused on expanding. So I don't think he will come back at us too hard but we should keep some axes back for defense. At least keep a few in CH for reprisals. I don't know how much gold we get from taking the cities, so Greyfox it's your decision and we still have the element of surprise.
 
I think we need to attack right now. We've crippled our economy with all these axemen outside of our boundaries. Each axeman (past a certain number) that is outside of our civilization is basically costing us 2 gpt - one for upkeep and one for supply...

Our axers will die as we capture cities, so our upkeep costs will go down. Once we've finished expanding, we can bring our troops back inside our boundaries for an instant boost of commerce as well.

I'd say get the armies together, take Beshbalik and then, if we have enough left, march on Karakorum. Sue for peace, get some cottages up, and see if we can get into the trading game with Alphabet. :)
 
Armstrong,

I agree they are in position to attack. I think we should raze Karakorum to cripple Khan and even raze the rest of his cities to eliminate him. It seems to be an Emporer strategy since taking too many cities will destroy economy. I think we will loose probably 3 axes in Beshbalik and have two left to garrison.
Use axe to pillage mine in Karakorum which I suspect is iron I think it is west of Karakorum and destroy road connecting to other cities to stop from building any other swords/axes (in Karakorum). There is another iron mine elsewhere so those other cities will still be able to build axes/swords. Go after Old Sarai will loose two axes there with two left to garrison. That will leave us poorly defended and vunerable. If another civ attacks we won't be able to cope with it and JC has horses but no copper hooked up yet. Cyrus I am not too worried about.

5 axes are ready to attack in Beshbalik and 1 in Karakorum. Meaning if armstrong is correct -12 gpt. Three are near Old Sarai and one garrisoned in CH which can easily moved to join other three. Paris/CC have a axe each so we don't need any more axes and have some defenses. They can be moved to CH but that would leave Paris/CC with no defenses.

Good luck Greyfox....
 
Yucks!!! 1 gpt at 10%????

I am not going to do anything abt barbs. Let them grow for a while. Why did we attack it in the 1st place? Wait for it to grow to 2 then assimilate it. Save us the trouble of breeding those food hungry bastards that called themselves settlers.

Hmm... how am I going to get our economy up when I am suppose to attack Mongolia? :crazyeye: ... Perhaps Ctrl-W ... :D ... or haul up a replicator and replicate us some bars of gold-plated latinium?

Will play tonight. Most likely drop to 10 turns from now on.

@Cosmichail: no problem on roster ... I was the default roster posting guy since I started first ... I'll be glad if every players just post the roster after their turnset report :D

--
 
Greyfox,

I attacked the barb city as per other posts and the axes were there ready to fight so I thought we could use the moola$$$$ Cottages are being built as we speak and once we go for Mongolia we should get some cash out of the cities but it's going to be tricky holding two cities until we get some income producing cottages. Also the wine would help but that a ways off. I think after that we would need more axes and that's killing us as is but I think after reading posts on "emperor" strategy we should raze some of his cities too for cash and to cripple him. JC has only horses no iron yet (I think) and I noticed his copper isn't hooked up. Everything is ready for battle I scouted the cities and they are weakly defended Beshbalik has 50% defense YUK. Old Sarai is on a hill so we are going to loose some axes for sure which is costing us according to armstrong 2gpt per axe. They are in position and the one near Karakorum I would use to pillage the iron (possibly since we can't see it yet) but likely as I think it is defended. Good luck.....

EDIT: I read in another thread about a strategy using a worker to draw out an attacker from a city to lesson the defenders (only make sure it isn't on road so he can't go back into city) (that's usually with a captured worker too)
 
More cities = more support for units... if we capture some cities
1) The units are automaticaly within our borders
2) The support for # of units should rize.

In both cases, +GPT

If we get to whip again... I would whip a settler just to settle our western fishing village...
And beeline for CoL, we need them courthouses...
 
Hmm wondering if GreyFox played already and is making the report.

Even though we have money problems, we need to attack. The longer we wait the stronger KK gets and the more behind we get. So, we need to cripple KK to even the odds.

Oh, I forgot to mention. I'm going to be away from June 21 - 30. I won't be able to play civ, but hopefully I'll have some kind of net access to check up on the game. So please skip me during this time.
 
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