embryodead
Caliph
I thought it's clear that each faction has its own set of units... so Space Marines will have their Landraiders and all those Rhino-versions while Imperial Guards will have their Leman Russ etc. See? you have lots of vehicles to do 


I thought that the imperial Guard commissars were the bossesThe Great Apple said:As for the imperial guards, the guardsmen will be just following the instructions of the space marine leader they happened to be stranded with - the space marines are the bosses




I disagree. For now I would say we have more than enough units just using what is available in the 40K universe. And if this is to be a 40K mod, then the 40K Universe should be looked to as the source. If you were planning on making a generic Sci-Fi mod that would be a different story. But its not, so why deviate from an already rich pageant of units? But hey, I'm leaving and you guy can do whatever you want.Goldflash said:And there is no reason why we can't make up units. So you'll probably think up of new units. Or, more likely, I will think up Units and force you to make them![]()
Here be wisdom, GoldflashKal-el said:I disagree. For now I would say we have more than enough units just using what is available in the 40K universe. And if this is to be a 40K mod, then the 40K Universe should be looked to as the source. If you were planning on making a generic Sci-Fi mod that would be a different story. But its not, so why deviate from an already rich pageant of units? But hey, I'm leaving and you guy can do whatever you want.
You should most definitely look at the thread that Omnimower linked to, as there we had listed a tons of units for each race. Why reinvent the wheel when we have already done the work for you?
Why does that sound like you'll appear on my doorstep with several burly sailors and a big muffin-sized bag?Kal-el said:Muffins, don't quit animating now, you just started. I have big plans for you when I get back.

zulu9812 said:How about this for civs? Revised proposal -
Xenos - generic, hooded advisors
era 1, 5 culture groups, 8 civs
Chaos - World Eaters (Khorne)
Chaos - Emperor's Children (Slaanesh)
Chaos - Thousand Sons (Tzeentch)
Chaos - Death Guard (Nurgle)
Necrons
Tau
Tyranids
Dark Eldar
Imperial
era 2, 3 culture groups, 10 civs
Marines - Blood Angels
Marines - Dark Angels
Marines - Space Wolves
Marines - Ultramarines
Marines - Imperial Fists
Imperial Guard - Catachan Death World Veterans
Imperial Guard - Mordian Iron Guard
Imperial Guard - Valhallan Ice Warriors
Imperial Guard - Cadian Shock Troops
Adeptus - Adeptus Sororitas
Orks
era 3, 1 culture group, 6 civs
Goffs
Blood Axes
Snake-Bites
Bad Moons
Evil Sunz
Deathskullz
Eldar
era 4, 3 culture groups, 7 civs
Craftworld - Biel-Tan
Craftworld - Iyanden
Craftworld - Alaitoc
Craftworld - Ulthwe
Craftworld - Saim-Hann
Exodites
Harlequins
That gives you 31 civs, which is the civ3 limit.
N.B. About the Dark Eldar. I know the currently accepted idea is for them to be Barbarians. To be honest, I think this is because you're not up to date on the background. In 1st and 2nd edition rules, the Dark Eldar were simple good Eldar who had turned away from the path and become Space Pirates. In that respect, it would make sense for them to be the barbarians in this mod. However, the background to the Eldar changed with the 3rd edition rules. Just to give a little history: when the Fall occurred, and the Eldar psyche gave birth to Slaanesh, the psychic explosion ruptured real space, creating an overlap with warp space. What we now know as the Eye of Terror was once the centre of the Eldar realm. The Dark Eldar are the descendants of the Eldar who didn't manage to escape on the craftworlds, who were caught in the eye of terror and mutated and warped by chaos. So they are much, much more than mere space pirates!
I'm thinking now that, yes, Titans can be subsumed into other Imperial lists, and we don't need their foot soldiers.
btw - I also have Codex: Dark Eldar for 3rd edition rules, so if Omni could update his first post that'd be great.
zulu9812 said:this all very rough and ready, btw:
Ultramarines
Scout
Tactical Marine
Assault Marine (w/jump pack!)
Devestator Marine (w/missile launcher)
Terminator (power fist + storm bolter)
Veteran Marine (power armour)
Bike
Attack Bike
Land Speeder
Land Speeder Typhoon (rocket launchers)?
Predator Destructor (autocannon truuet)
Vindicator
Whirlwind
Land Raider
Rhino
Dreadnought (power fist+storm bolter & multi-melta)
Razorback
Blood Angels
as Ultramarines, but...
...swap Veteran Marine for Assault Veterans (jump pack assault)
...swap Predator Destructor for Baal prdeator (twin assault cannon turret)
...swap Dreadnaught for Furioso Dreadnought (two powerfist+storm bolter, colour should be black)
...add Death Company
Dark Angels
as Ultramarines, but...
...swap Terminator for Deathwing (different model)
...swap Bike for Ravenwing Bike (different model)
...swap Attack Bike for Ravenwing Attack Bike (different model)
...swap Landspeeder for Ravenwing Landspeeder (different model)
Space Wolves
as Ultramarines, but...
...swap Tactical Marine for Grey Hunter
...swap Assault Marine for Blood Claw
...swap Devestator Marine for Long Fang (hvy bolter)
...swap Veteran Marine for Wolf Guard Power Armour
...swap Terminator for Wolf Guard Terminator (chainfist+storm bolter)
...swap Dreadnought for Venerable Dreadnought (lightning claw+assault cannon)
...swap Scout for Wolf Scout
Black Templars*
as Ultramarines, but
...swap Land Raider for Land Raider Crusader
...swap Predator Destructor for Predator Annihilator (lascannon turret)
...swap Land Speeder for Land Speeder Tornado
...add Emperor's Champion (should be really expensive, since there's only supposed to be one at a time)
*I know I said Imperial Fists, but do you know of any units for them?Besides, the Templars are 'descended' from the Fists
N.B. All Guard armies will need their own units - catachan guardsman won't do for a Mordian civ
Catachans
Catachan Devil
Deathworld Assault Team (demo charges)
Deathworld Sniper (invisible, hidden nationality)
Jungle Fighter
Fire Support Team (hvy. bolters)
Ogryn
Deathworld Sentinel (hvy. flamer)
Mortar Team (umm...mortars...)
Booby Trap (immobile, airdrop, cruise missile)
Mordian Iron Guard/
Guardsman
Fire Support Team (hvy. bolter)
Comm-link (radar unit?)
Ratling Sniper
Ogryn
Rough Rider
Chimera
Leman Russ
Demolisher
Basilisk
Griffon
Hellhound
Sentinel (multi-laser)
Commissar
Hydra Flak Tank
Baneblade Super-Heavy Tank
Shadowsword Super-Heavy Tank
Armageddon Steel Legion*
as Mordians, but...
...swap Fire Support Team for Anti-Tank Team (lascannon)
...swap Sentinel for Armoured Sentinel (lascannon)
...swap Guardsman+Chimera for Mechanised Infantry
...swap Basilisk for Medusa
...swap Leman Russ for Leman Russ Vanquisher
...swap Baneblade for Stormblade
*I know I said Cadians, but these guys look like WWI soldiers in trenchcoats and gas masks!
Valhallan Ice Warrios
as Mordians, but...
...swap Fire Support Team for Artillery team (mortar)
...swap Basilisk for Manticore
...swap Leman Russ for Leman Russ Exterminator
...swap Baneblade for Stormhammer
Adeptus Sororitas
Battle Sister (power armour, bolter)
Hvy. Battle Sister (hvy. flamer)
Seraphim (jump packs, assault trrops)
Frateris Militia (cheap, conscript, draft units)
Rhino
Immolator (twin hvy. flamer on armoured rhino chassis)
Tarantula (flak weapon)?
they should also have access to Imperial Guard units
common to all Imperials
Warhound Titan
Reaver Titan
Warlord Titan
Imperator Titan
Chaos
Raptor (jump pack)
Obliterator
Havoc (devestator)
Dreadnought
Predator
Land Raider
Rhino
Bike
Possessed Marine
Cannon of Chos (uses the Cannon of Khorn model)
World Eaters
as Chaos, but...
...add Beserker
...add Beserker Terminator
...add Bloodthirster
...add Bloodletter
...add Flesh Hound
...add Bloodcrusher (beserker on juggernaught)
...add Brass Scorpion*
...add Blood Reaper*
...add Death Dealer*
...add Cauldron of Blood*
...add Tower of Skulls*
...add Lord of Battles
...swap Warlord Titan for Banelord Titan
...swap Cannon of Chaos for Doomblaster
*I suggest we pick one of these
Emperor's Children
as Chaos, but...
...add Noise Marine
...add Noise Marine Terminator
...add Keeper of Secrets
...add Daemonette
...add Fiend
...add Hellish Cavalry (Daemonettes on Steeds of Slaanesh)
...swap Reaver Titan for Questor Titan
...swap Warlod Titan for Subjugator Titan (smaller & not as tough)
...swap Warhound Titan for Hellknight
...add Hell Scourge
...add Hell Strider
Death Guard
as Chaos, but...
...add Plaguemarine
...add Plaguemarine Terminator
...add Great Unclean One
...add Plaguebearer
...add Beast of Nurgle
...add Nurglings (cheap draft unit)
...swap Cannon of Chaos for Contagion (mobile catapult)
...add Plague Tower
Thousand Sons
as Chaos, but...
...add Thousand Son
...add Thousand Son terminator
...add Lord of Change
...add Horror
...add Flamer
...add Disc Rider (rider shoots sorcerous bolts)
...add Silver Tower (skimmer unit - mobile aircraft?)
...add Doomwing (flyer - interceptor)
...add Firelord (flyer - bomber)
Necrons
Warrior
Pariah
Immortal
Flayed One
Wraith
Destroyer
Scarab Swarm
Tomb Spider
Heavy Destoyer
Monolith
Tau
XV8 Crisis Battlesuit
XV15 Stealth Battlesuit
XV88 Broadside Battlesuit
Fire Warrior
Pathfinder
Kroot Hound
Kroot Carnivore
Krootox
Devilfish Troop Carrier
Hammerhead Gunship
Barracuda Air Superiority Fighter
Tiger Shark Bomber
Dark Eldar
Warrior
Reaver Jetbike
Hellion
Warp Beast
Grotesque
Mandrake (invisible)
Wyche (assault troops)
Incubi (well armoured, armed & trained!)
Scourge (jump packs, hvy. weapons)
Raider Transport
Ravager Gunship
Talos
Raven Fighter
Ravenwing Bomber
Barrage of Torturous Delights
Shadow Stalker Titan
Tyranids
Hive Tyrant
Lictor
Tyranid Warrior
Genestealer
Termagant
Ripper Swarm
Hormaguant
Gargoyle (small flyer)
Harridan (v. big flyer)
Ravener
Carnifex
Zoanthrope
Biovore (light artillery)
Exocrine (hvy artillery - cannon)
Dactylis (hvy artillery - catapult)
Assault Spawn (also a transport)
Dominatrix (the hive queen)
Hierodule (smaller titan)
Hierophant (larger titan)
I'd do more, but I can't be bothered![]()
Goldflash said:Did Any of thoes people step foreward to create this mod once all these WH40K units started coming? No. I did. Anyweay, before we even think about units we need to pick our Civs. Do we Really need 31? Every single race/legion whatever doesn't have to be Represented.
, see below)
@GoldFlashembryodead said:I have to agree with Kal-El on everything... I would also like to see some 40k player leading the project... ie. in this thread, the idea to made up things etc. ... no point, there is plenty of data. Even for settlers/workers, there's plenty of special units ie. Techmarines. Also there is not point in starting a .biq now... You need much more units to have any working base.
Anyway, as for civs, I will try to reproduce the more recent setup we came up in the last 40k thread revival, modified by my memory, since the CDG thread is no longer there:
No plan for 31 civs, only 5 "cultures":
Imperium
+ Space Marines
Orks
Eldar
Chaos
Note that those are factions that have highest priority and most chance of being done in detail. No need of adding Tau, Tyranids and Necrons, lets finish other factions first, they need enermous amount of units themselves. If anything, there is place for 1 more "alien" culture that could countain any/all three, assuming that Imperium + Space Marines share culture/tech tree (yeah I'll be enforcing the idea of seperate "tech" trees, see below)
Further you can split those cultures into anything that is doable. Eldar / Dark Eldar. Ork Hordes. Chapters. Four Chaos Gods, Black Legion etc. For example in case of Chaos, 1 UU for each god is enough to make seperate factions (I have models of Plague Marine, Noise Marine, Thousands Sons and Berzerkers ready to render). I don't see a point of making a definite list now, since there are no units to build any faction. That's another advantage of the group-division
Oh and for the tech trees, I meant not 1 for every single faction, but "culture". In other words, four tech trees, 1 in each era, with each group (let's call it "group" for now) being locked in 1 era. This also allows group-specific great leaders for example.
We've all got our own mods - but not everyone can make units