I would like to propose again some ideas:
1)add a "cruise missiles" as it was in civ V. They will work in same way as the Nuclear devices but wont cause giant dmg, but some balanced damage based on strengh. And thats why they are much cheaper. They can be launched from any unit, that allows it. Missile sub, cruiser and destroyer, mobile missile launcher (new support unit, next to cruise missiles can laumch also the nuclear ones), missile silo, city and maybe the attack sub.
2)We need some informational era recon unit (not the one from armored assault). If we move the spec ops to informational era and add a paratrooper similar to the one from civ V (i know there could be serious problems with the animation, but at least without any animation).
3)IMO would be better to move french garde imperiale as line infantry and Minas geraes to replace dreadnought.
4) I think, it would be more interesting if the mobile anticavalry units would be actually melee working. And make the helicopter more expensive.
5)add katyusha for russia (and USSR mods) as SP howitzer replacments. But thats more likely for steel and thunder.
6)Strengh balancing. I did a lot of changes to the strenghs of units. I think that now its more balanced but the changes are giant:
Numbers for ancient era units:
Meele: 25 //that would be the base number for meele units. then +10str by each era. But since warrior should be worser than spearman, here will be the only difference. Warrior with 20 str instead of 25.
Anticav:20(/20) //...and spearman with 25. The number in the brackets mean ranged strengh, but its since the antitank rifle.
Mobile anticav:23
Ranged: 13/20
Mobile ranged: 13/20
Siege: 10/25
Lightcav:25
Heavycav:30
Fire sup: 20/20
Mobile Fire sup 20/20
Explore: 18(/18)
Navysiege:30/30 // I made the attacking and defending strengh same because I thought that the battles were too fast.
Navyranged:25/25
Navymeele:23 +bonus vs naval siege(+12)
Navyraid: 20
each era+10(/10) strengh.
..This numbers lead to 100str for modern armor, 95 for modern Infantry and mechainzed infantry, 100/100 for railgun warship... and so on.
Attack sub to 95.
I know, that there would be problem with balancing vs other mods.
If you are more interested in, contact me and take a look in my edited files. Since I am also using the RED, but since RED is outdated, so I edited the artdefs here. I am also working on editing Steel and thunder.
BTW, how would look the new syntax for civ VI:
Code:
INSERT INTO Civilization_UnitClassOverrides
(CivilizationType, UnitClassType, UnitType)
VALUES ('CIVILIZATION_ENGLAND', 'UNITCLASS_RIFLEMAN', 'UNIT_ENGLISH_REDCOAT');
because Civilization_UnitClassOverrides doesnt sound like somethink that still exists.
And the last think, any idea why...
Code:
UPDATE Technologies SET EraType = 'ERA_MEDIEVAL', Cost = 390 WHERE TechnologyType = 'TECH_CARTOGRAPHY';
...doesnt work?